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The best psychological games for kids and teenagers. Card file of psychological games and exercises for preschool children card file on the topic Psychological training for children 5 years old

Card index of psychological games.

A game for children is not only and not so much entertainment. For a child, play is the main activity. She helps him develop and learn the world. Therefore, parents and teachers often use psychological games for children in raising a child. Some of these games we will share with you.
Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, ear for music. They will help identify leaders in the children's team, make friends and rally the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will be happy to play, not even suspecting that at that moment he is being brought up. Consider some types of psychological games for children.


"Funny drawings". The game is intended for younger children school age and trains memory for the names of objects. On ten sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has a unique name. Then the children are shown the drawings and are told the names of each of them, having previously warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children guess their names. If you are playing with one child, then he will just have to guess as many objects as possible. If with several - arrange a competition, accruing one point for each guessed item or giving out a reward. If the players are very small, you need to come up with a simpler name, and make smaller cards with pictures.

"Taster". This game for preschoolers and younger students develops taste and visual memory. You can play it with a group of children, or you can play it alone with your child, then you will be the leader. Children are shown a basket with different fruits that they need to memorize. Then they are asked to leave the room, and the presenter makes a salad out of fruits, finely chopping them and seasoning with sour cream. You need to use not all the fruits, but hide the basket. Children try the salad, and then try to name those fruits that were not included in the salad, but were in the basket. You can play this game with vegetables. It allows you to kill two birds with one stone: train your memory and feed your child with healthy and tasty vegetables and fruits.


"How to connect two words?" This game develops imagination and the ability to establish associative (semantic) connections. It is intended for middle school children. An adult is the referee in this game. He names any two words, for example, "parsley" and "grandmother". Children should explain how these words are related. The options can be very different: the grandmother grows parsley on the windowsill; grandmother has curly hair like parsley, etc. For each option, the player is awarded one point. You can additionally encourage interesting and unusual options, but they still should not be devoid of meaning and logic.

"Whose rainbow is brighter?" This game for children of primary and secondary school age not only develops the imagination, but also helps them learn how to give emotional coloring to their statements and correctly express thoughts in writing. Each child receives a piece of paper with a sentence written on it. This is the beginning of the story. Players need to complete the story themselves and at the same time use interrogative and exclamatory sentences - the more the better. The opening sentences should be fairly simple (be sure to take into account the age of the players), but they should contain an idea that can be easily developed.


"Our Barbershop" Some children have complexes because of their hairstyle - they may not like the length of their hair or the color of their hair, the fact that their hair is curly or straight, while someone else does not. The game "our barbershop" will help them get rid of this complex. It is better to play it with children of middle school age. Players are divided into pairs, each pair has a "client" and a "hairdresser". The "hairdresser" must make the client an original hairstyle. To do this, you can use different elastic bands and hairpins, foams, gels, mousses. But all means should be easily washed off with water. It is not advised to use hairspray - it can get into the eyes, and its smell is not always pleasant. Under the ban scissors - an unsuccessful haircut is hard to fix. When all hairstyles are ready, you can hold a competition of hairdressers and models and determine the most unusual hairstyle, or you can encourage each couple. Then the players in pairs switch roles.

Often the complexes of children, shyness and shyness are associated with the fact that the child does not know how to behave correctly in a given situation, does not know the rules of good manners. This game for children of middle and high school age will help to cope with this complex. The facilitator (preferably an adult) invites the children to act out different situations from everyday life. What to do if you are invited to visit? Or vice versa, did the guests come to you? After those who wish have shown their skits, you can discuss them and decide how to do the right thing.


"Do one, do two." Game for schoolchildren. The host says that at his command, all the children must simultaneously do some action. On the command "do it again", they raise the chairs up and hold until one of them says to lower the chairs. At the leader's command, "do two," the players begin to run around the chairs. When one of the players gives the command, they must sit down at the same time. Those of the children who gave commands to lower the chairs and sit down are most likely leaders, especially if it was the same person.

"Counters". Game for teenagers. The players close their eyes, their task is to count to ten. It is necessary to count at random, i.e. one player cannot say two numbers in a row, you cannot negotiate. If two players speak at the same time, the game starts over. The leader is most likely the player who calls the most numbers.

Psychological game for children "If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while saying the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children "I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately respond.

Psychological game for children "Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

Psychological game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

The participants in the game receive 2 sheets each with the names “I sell” and “I buy.” The host offers to write on one sheet, under the inscription “I sell”, all my shortcomings that he would like to get rid of, and on the other sheet, under the inscription “I buy”, write the merits, which he lacks in communication. Then the sheets are attached to the chest of the game participants, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone goes around and reads all possible options for buying and selling the qualities required for him.

Psychological game for children "Name an emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Game-exercise "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children "FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children "Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. And so on. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children "PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstery) in a row according to the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children "CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl’s dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Psychological game "Cacti grow in the desert".

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

Psychological game "Bears on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or on holiday primary school.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others. Allows children to learn how to quickly respond to the task and properly organize their actions. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

Psychological game "Far, far, in a dense forest ..."

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

Psychological game "Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

Psychological game "Fire brigade"

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

Psychological game "Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

Psychological game "I'm the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

Psychological game "On the main street with an orchestra"

For preschool children.

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that children would like and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

Psychological gardener game

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Psychological game "Nose, mouth ..."

For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth ...”, but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

Psychological game "Food base"

For children of preschool and primary school age.

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “base director” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

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A game for children is not only and not so much entertainment. For a child, play is the main activity. It helps him develop and learn about the world around him. Therefore, parents and educators often usepsychological games for childrenin raising a child. Some of these games we will share with you.

Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, ear for music. They will help identify leaders in the children's team, make friends and rally the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will be happy to play, not even suspecting that at that moment he is being brought up.Consider some types of psychological games for children.

Psychological games for children. Memory development


"Funny drawings".The game is designed for children of primary school age and trains memory for the names of objects. On ten sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has a unique name. Then the children are shown the drawings and are told the names of each of them, having previously warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children guess their names. If you are playing with one child, then he will just have to guess as many objects as possible. If with several - arrange a competition, accruing one point for each guessed item or giving out a reward. If the players are very small, you need to come up with a simpler name, and make smaller cards with pictures.

"Taster". This game for preschoolers and younger students develops taste and visual memory. You can play it with a group of children, or you can play it alone with your child, then you will be the leader. Children are shown a basket with different fruits that they need to memorize. Then they are asked to leave the room, and the presenter makes a salad out of fruits, finely chopping them and seasoning with sour cream. You need to use not all the fruits, but hide the basket. Children try the salad, and then try to name those fruits that were not included in the salad, but were in the basket. You can play this game with vegetables. It allows you to kill two birds with one stone: train your memory and feed your child with healthy and tasty vegetables and fruits.

Psychological games for children. Development of thinking and imagination


"How to connect two words?"This game develops imagination and the ability to establish associative (semantic) connections. It is intended for middle school children. An adult is the referee in this game. He names any two words, for example, "parsley" and "grandmother". Children should explain how these words are related. The options can be very different: the grandmother grows parsley on the windowsill; grandmother has curly hair like parsley, etc. For each option, the player is awarded one point. You can additionally encourage interesting and unusual options, but they still should not be devoid of meaning and logic.

"Whose rainbow is brighter?"This game for children of primary and secondary school age not only develops the imagination, but also helps them learn how to give emotional coloring to their statements and correctly express thoughts in writing. Each child receives a piece of paper with a sentence written on it. This is the beginning of the story. Players need to complete the story themselves and at the same time use interrogative and exclamatory sentences - the more the better. The opening sentences should be fairly simple (be sure to take into account the age of the players), but they should contain an idea that can be easily developed.

Psychological games for children. Getting rid of complexes


"Our Barbershop"Some children have complexes because of their hairstyle - they may not like the length of their hair or the color of their hair, the fact that their hair is curly or straight, while someone else does not. The game "our barbershop" will help them get rid of this complex. It is better to play it with children of middle school age. Players are divided into pairs, each pair has a "client" and a "hairdresser". The "hairdresser" must make the client an original hairstyle. To do this, you can use different elastic bands and hairpins, foams, gels, mousses. But all means should be easily washed off with water. It is not advised to use hairspray - it can get into the eyes, and its smell is not always pleasant. Under the ban scissors - an unsuccessful haircut is hard to fix. When all hairstyles are ready, you can hold a competition of hairdressers and models and determine the most unusual hairstyle, or you can encourage each couple. Then the players in pairs switch roles.

"The ability to behave in society."Often the complexes of children, shyness and shyness are associated with the fact that the child does not know how to behave correctly in a given situation, does not know the rules of good manners. This game for children of middle and high school age will help to cope with this complex. The facilitator (preferably an adult) invites the children to act out different situations from everyday life. What to do if you are invited to visit? Or vice versa, did the guests come to you? After those who wish have shown their skits, you can discuss them and decide how to do the right thing.

Psychological games for children. How to define a leader?


"Do one, do two."Game for schoolchildren. The host says that at his command, all the children must simultaneously do some action. On the command "do it again", they raise the chairs up and hold until one of them says to lower the chairs. At the leader's command, "do two," the players begin to run around the chairs. When one of the players gives the command, they must sit down at the same time. Those of the children who gave commands to lower the chairs and sit down are most likely leaders, especially if it was the same person.

"Counters". Game for teenagers. The players close their eyes, their task is to count to ten. It is necessary to count at random, i.e. one player cannot say two numbers in a row, you cannot negotiate. If two players speak at the same time, the game starts over. The leader is most likely the player who calls the most numbers.

"If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while saying the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children"I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately respond.

Psychological game for children"Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

4. Game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

Psychological game for children "Dignity Fair"

The participants in the game receive 2 sheets each with the names “I sell” and “I buy.” The host offers to write on one sheet, under the inscription “I sell”, all my shortcomings that he would like to get rid of, and on the other sheet, under the inscription “I buy”, write the merits, which he lacks in communication. Then the sheets are attached to the chest of the game participants, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone goes around and reads all possible options for buying and selling the qualities required for him.

Psychological game for children"Name an Emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Exercise game "Bin"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children"BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children"FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children"Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children"ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. And so on. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children"PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstery) in a row according to the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children"CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl’s dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Psychological games for preschoolers

"Cacti grow in the desert"

The game is intended

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

"Cubs on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.

The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

“Far, far away, in a dense forest…”

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

"Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

"Fire brigade"

For preschool children.

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

"Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

"I'm the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

"On the main street with an orchestra"

For preschool children.

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that children would like and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

"Gardener"

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Nose, mouth...

For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth ...”, but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

"Product base"

For children of preschool and primary school age.

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “base director” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.


The book "Psychological Games for Children", which we offer to readers, is a kind of mini-encyclopedia of all kinds of games. The title of this book reflects its main meaning.

There are many different games for both large and small companies. The purpose of any game is not only to maintain children's fun and interest, but also the development of a child physically, psychologically, intellectually, etc. Children, of course, do not think about the fact that games significantly contribute to their development and upbringing. They just play, getting real pleasure from it and enjoying the happy hours of childhood. All this is just wonderful and natural, but the attitude of adults to children's games is completely different.

For parents, games are, first of all, the most effective way to increase the child's intelligence, the ability to reveal hidden abilities and talents. Of course, with all this, adults cannot but be interested in games. On the contrary, they strive to find the most suitable for the child, so that games are not just entertainment, but enjoyable exercises. That's why so many games have been invented that they had to be classified into certain sections.

This book contains several such sections. Each of them is a set of specific games that have a specific purpose. It is no secret that during the game, children not only learn about the world, but also get acquainted with human psychology, which happens through communication and interaction. And from this we can easily conclude that psychological games are extremely useful and, one might even say, simply necessary for the normal development of the child.

Parents know that with young children, various psychological problems often arise. Children, no less than adults, suffer from misunderstanding, fear or banal shyness. All such problems arise from inattention, and adults are to blame for this. However, they are able to help the child overcome the difficulties that have arisen. You just need to strive for this, try to suppress shyness, inherent to one degree or another to all children. However, one should not go too far, bringing up the “master of life” in the child. In everything, a measure is needed, and to an even greater extent this applies to psychological education.

Be that as it may, we hope that the proposed games will help parents in solving their problems. I would like to wish that this book will not become the only manual on this topic in your library, so that adults strive not only for the development of their child, but above all for themselves. Only in such interaction is it possible to achieve the desired goal, which is the education of a psychologically healthy person.

Chapter 1

Do one, do two

This game is intended mainly for schoolchildren. It helps to identify the leader in the group playing.

Before the start, it is agreed that the guys must perform all movements at the same time. At the leader’s command: “Do it once”, everyone should raise the chairs up. After that, the host announces that he will not say anything else. It is important to note the player who first gives the command to lower the chairs.

Then, at the leader’s command: “Do two”, everyone starts running around his chair, and at the command of one of the players, everyone must sit on the chairs at the same time. Those players who gave commands in the first and second cases (especially if it was the same person) have the makings of a leader.

Rhymes

The players close their eyes, and the host invites them to count, for example, to ten (the number can be arbitrary). The conditions of the score are as follows: you can not say anything extraneous, except for numbers, and each of them must be pronounced by only one player. If any two children speak at the same time, the game starts over.

Since the players are sitting with their eyes closed, they cannot see who is about to speak, and they cannot give each other any signs. In the end, there will probably be a person who said the most numbers. He is the leader in this company.

"In the dark"

An interesting game for children of school age. Despite the name, it is absolutely not necessary to conduct it with the lights off, on the contrary, the presenter will have to observe the players, those who behave themselves. This name is given due to the fact that the players have to sit with their eyes closed during the entire action.

The facilitator suggests a certain topic in advance. The game is suitable for any theme evening at school, in which case it is easier to come up with a question for discussion, and the game will help not only to identify the leader, but also to talk about important issues.

Chairs for the players and for the leader are arranged in a circle. A topic is set, and the participants in the game express their opinions, so a discussion is gradually tied up. And then the host asks everyone to close their eyes and only then continue the conversation.

The need to talk with their eyes closed will initially confuse the players, and at first the conversation will move slowly or be interrupted. The task of the presenter is to keep the conversation going, to interest the interlocutors, to help them relax and thus create the prerequisites for bringing the conversation to its logical conclusion.

The features of the game "In the Dark" are as follows.

First, sitting with his eyes closed, the player does not see who is going to speak, so the decision "to enter or not to enter into a conversation" depends only on him.

Secondly, when a person's eyes are closed, his facial expressions become more expressive. The facilitator can observe the expressions on the faces of the players, the change of mood and the reaction to certain phrases.

Those guys who speak confidently even with their eyes closed, calmly react to replies, do not stop if they start talking at the same time as someone else, are endowed with the most highly developed leadership abilities.

Those who are very sensitive to the remarks of others should be helped to develop self-confidence.

"Cops and Thieves"

The game is intended for older children. It is most interesting to organize it in a camp or rest home where the children are together for a long time, since it can last several days.

The players gather, and the leader writes the names and surnames of all those present on small pieces of paper. They are folded, mixed and distributed randomly to the players.

Everyone gets a piece of paper with someone's name on it. It is desirable (but not required) that the children know each other.

The peculiarity of this game is that each player is both a "cop" and a "thief" at the same time. The bottom line is that each player considers himself a policeman, but for the player who received a piece of paper with his name on it, he is a thief who must be caught. Naturally, the player does not know for sure who exactly is hunting him, this can only be found out by watching the rest of the participants in the game.

The task of each player is to meet with his "thief" one on one, show him a piece of paper with his name and say: "You are caught." Then the "thief" gives the "cop" his sheet with someone's name and leaves the game. Now another player becomes a "thief" for a lucky "cop".

The game continues until the end of the period, previously designated and known to all participants.

The leader must keep a list of detentions in order to know who caught how many “thieves”. Based on this list, one can draw conclusions about the presence of leadership qualities in a particular player: whoever made the most arrests is the most active and will most likely be able to be a leader in this group.

The game is useful for all players, as it contributes to the development of activity and contact of each participant. Naturally, the presenter should be tactful and correct enough, summing up, and in no case say that someone has produced least amount detentions, and therefore he was never destined to become a leader. After all, no doubt, in this game, as in any other, chance plays a huge role.

"Cacti grow in the desert"

The game is intended

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

"Robots"

Interested in the game of children about 10-12 years old.

All players line up along a line drawn on the floor with chalk, placing their feet shoulder-width apart so that the right foot of each is next to the left foot of the neighbor on the right, and the left foot is next to the right foot of the one standing on the left. Now you can tie the legs of the neighbors that are nearby.

In front of the line of participants at 4-5 m, another line is drawn in chalk, parallel to the first line. The goal of the players is to reach this line, and after each fall, everyone must return to the first line and start all over again.

The problem is that the guys' legs are tied to the neighbors' legs. Most easy way to reach the drawn line is to pay for the first - second and step under the count: the first numbers are on the right foot, and the second are on the left. But if the players do not know this, they will first have to work hard before they figure out what to do.

You need to pay attention to the person who will offer it and will count aloud.

You can complicate the task by forbidding the guys to communicate with each other. Then, after several attempts, one of the group will slowly go forward, and the rest will walk, adjusting to it. He is the leader of this company.

The game is intended for older students.

Most guys imagine what a board of directors is from films. You can invite them to arrange something similar at home.

The facilitator must come up with in advance for each player playing a role, set out on separate sheets of paper the goals and capabilities of each character, and distribute the sheets to the players. To make the game exciting, it is necessary that some participants have opposing interests.

The rules of the game are as follows: it is allowed to enter into alliances with other players, it is forbidden to retreat from the goal, substitute other players and exceed the powers received at the beginning of the game.

Those who achieve their goal first win. It is these players who have the most developed leadership abilities.

The facilitator should pay attention to how the participants in the game talk in order to understand what qualities they need to develop in the first place.

Who is into what

This game is designed to teach you to take the role of a leader seriously and responsibly.

Everyone is invited to order the host to do something. After all the orders are spoken aloud, the players are told the rules of the game. They consist in the fact that each player himself must fulfill his order. If the child, inventing the task, did not take care of whether it was easy to complete, the next time he would be more serious.

"We will go out"

The game, designed for preschoolers and younger students, will teach children to convince others, and not to impose their own opinions.

The host says: “We are going for a walk in the forest. Let each tell his neighbor on the right what he needs to take with him, and explain why this particular thing will be needed on a forest walk.

When the players take turns talking with a neighbor, the host announces who he will take for a walk and who not. He does it this way: if the player simply tells the neighbor what to take, but cannot explain in detail the reason, they don’t take him for a walk.

If the player tries to convince a neighbor of the need to capture this or that object and comes up with incredible reasons, gives various arguments, he must certainly be taken.

It is better if at the time when two people are talking, the rest will listen to them and draw conclusions for themselves. Then it is easier for those who were not taken for a walk to correct themselves later.

Who is the owner?

School-age children during the game will learn to correctly and convincingly argue their words. The best results are obtained when guys who do not know each other play.

Arrange chairs according to the number of players in a circle, plus another chair for the host to explain all the rules and keep an eye on the players. Put a small one in the center of the circle. round table with several items, there should be no less than those playing at the table. Everyone sits on chairs.

First you need to get to know each other. This is done as follows: the guys are divided into pairs and communicate in pairs for 5 minutes, trying to learn as much as possible about their neighbor. If there are an odd number of players, one of them communicates with the leader.

After 5 minutes, everyone talks about their neighbor on their own behalf, that is, not “my neighbor's name is Masha”, but “my name is Masha”. This way of dating allows you to relax and feel calmer, in addition, the standard facts of the biography, presented in such a funny way, are much easier to remember.

With the help of some kind of counting rhyme, a leader is selected from among the players, who starts the game. For him, the game manager selects any item on the table and invites the player to choose the owner of this item among the rest of the guys, and this must be done based on the personal qualities of a person or on the events of his life. For example: “This handkerchief must belong to Masha, as she loves ironing very much, and this handkerchief is perfectly ironed.” In this case, you can give a different number of arguments.

After the owner is selected for the thing, it is removed from the table, and the next leader is selected from the remaining players, etc. At the end of the game, those things whose owners they are recognized as prizes are distributed to everyone.

This game is aimed primarily at overcoming shyness in children.

critics

This game, designed for teenagers mainly aged 13-15, allows them to develop leadership qualities in them.

It can be played at school, during the corresponding lesson or at class hour under the guidance of a teacher acting as a facilitator.

Teenagers are divided into two teams. The facilitator comes up with several problem situations in advance. One of them is reported to the teams. For 4-5 minutes, the players discuss possible solutions to the problem. Attention should be paid to the participant guiding and supporting the discussion.

Then the leader from each team calls one representative who offers his solution and explains how it arose. Most likely, this will be the same player who led the discussion for the entire 5 minutes.

After that, the team discusses someone else's solution for 2-3 minutes, finds out its advantages and disadvantages, imagines what will happen if it is put into practice.

After this time, the host again calls one player at a time (these should not be those who spoke for the first time). They represent a critique of the other team's decision. It should be noted that criticism should note both negative and positive sides solutions.

At the request of the players, you can repeat the game by offering the teams a different situation.

It is very important to immediately set the players on a serious and calm tone of communication, otherwise the discussion of shortcomings may turn into a quarrel. The host must keep a close eye on everyone and prevent the appearance of scandals. The fact that the team not only listens to criticism, but also performs with it, will help the players learn how to perceive it correctly.

"Cubs on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.

The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

Elections

The game is suitable for children of preschool and school age, it is better for a large company.

The host informs that the players must choose a "president" who will lead them during the game. The rules are as follows: each candidate nominates himself, but does not vote for anyone.

It is necessary to pay attention to those who proposed their candidacy, in what order and how it was done. If the player was pushed and persuaded, then his abilities need to be developed, but if no one's help was required, the child strives to be a leader.

After a few minutes, two groups are formed in the company: "candidates" and "voters". In the future, the leader should call them that way. The goal of each “candidate” is to get to the “president”, the goal of the “voters” is to elect a good “president” and not succumb to the persuasion of the rest.

The "candidate's" election campaign should be a plan for the rest of the evening.

Children, especially preschoolers and younger schoolchildren, tend to exaggerate their abilities and miscalculate their strength, so the leader should warn that when the “president” is elected, he will have to actually carry out everything promised.

From the one who chose which program, several conclusions can also be drawn. If what the player promises is beautiful and feasible, this child is a born leader, and if the program is unrealistic, then this child’s sense of responsibility is poorly developed, which is typical of most children.

And here comes the long-awaited moment - the elections! Each "voter" goes to the room where the leader is and tells him the name of one "candidate". After the end of the procedure, the host announces the elected "president".

The game develops a sense of responsibility, the ability to convince others, helps the facilitator determine how much the child seeks to prove himself.

“Far, far away, in a dense forest…”

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

"Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

"Organizer"

The game is intended First, a judge is selected. He must carefully observe the course of the game in order to subsequently identify the best organizer. Then, in turn, everyone should try themselves as a leader. The facilitator comes up with a certain game scenario and explains to the others what they should do. The task of the judge is to carefully observe the scenarios invented by each of the players. After that, the judge chooses the best scenario. Accordingly, the player who invented and delivered it will be considered the winner. He is awarded the title of "best organizer".

Explain why...

The leader is selected. He must turn to all the participants in turn with various proposals. For example, suggest one of the players to go outside and ask the first person they meet for directions to the nearest sports club or something else. Send another to the kitchen to prepare something tasty there.

The task of the leader is to come up with a convincing explanation to get the players to follow orders. For example, offering to go to the kitchen and cook food, the host can explain that this is necessary, since it’s time for everyone to eat, treat neighbors, parents, etc. The host gives a task to each of the players, then he takes their place, and his place occupied by someone else.

The winner is the one who quickly and accurately makes all the participants in the game complete the proposed tasks. It is this child who has the most developed leadership qualities.

"King and Servant"

At the beginning of the game, a judge is selected who carefully observes all the actions of the guys. The rest of the players are divided into pairs - one in the role of "king", the other - his "servant". The "king" must clearly and clearly give orders, and the "servant" must quickly and accurately carry them out.

Orders may vary; for example, the “servant” needs to cheer up the “king” in any way, then tell him a fairy tale, sing a song, etc. The judge carefully watches everyone. The winner will be the "king" who can make the "servant" carry out orders with particular diligence. Then the players switch places, "kings" become "servants" - and vice versa.

"Producer"

The game is designed for children 10-12 years old.

The leader is selected. He will be the "director" and everyone else will be the "actors". The "director" has to tell some fairy tale or the plot of the film and then give each of the "actors" a role. For example, one participant in the game gets the role of Little Red Riding Hood, the other - the Gray Wolf. The task of the facilitator is to explain why this particular role is best suited to one or another participant in the game.

In turn, the players should, if possible, refuse the roles offered to them, so the leader must bring a lot of arguments to prove his case. After that, each of the players gives their assessment to the leader, it is possible on a five-point scale. Then the leader becomes another, and the game continues. When all participants try themselves in the role of "director", you can take stock. The winner will be the player whom all participants rate the most highly. It is he who will be considered the owner of leadership qualities.

Who will talk to whom

For children of middle school age.

At the beginning of the game, a leader is chosen. He turns to all the guys in turn, asking them various, rather tricky questions, which are not so easy to answer right away. Everyone must give their own answer to these questions. If the player cannot answer, the facilitator asks leading questions until he gets an answer.

Questions can be very different, the main thing is to get an answer from the player. After a conversation with each of the participants, someone else becomes the leader. The winner is the one who, being the leader, was able to get the most accurate answers from the players to their tricky questions. He, accordingly, is the owner of leadership qualities of a fairly high level.

"Military actions"

The game is designed for children of primary school age.

The guys are divided into two teams. Each should have a "commander", the rest - "warriors". The “commander” develops a plan of “military operations”, and the rest must obey him. The task of the “commander” is to try to organize his “army” in such a way that all members of the team clearly follow his orders. He must invent various ways“attacks” on another team are quite interesting, and the game itself is fun and exciting to organize. If the "commander" cannot lead the "warriors", he is immediately re-elected. The owner of the best leadership qualities at the end of the game can be recognized as the "commander" whose team won.

"Narrator"

For children of middle school age.

The leader is selected. He must tell the audience something interesting. At the same time, he can either come up with a story himself, or retell something he has read or seen. His task is to try to interest all the participants in the game.

If one of the players interferes with him, the narrator must take some action. For example, he may ask him to help, that is, to portray one of the heroes of his story, or to find some other task. And if the narrator manages to carry out all his plans, he gets a few points. Each of the players must give their assessment of the behavior of the narrator on a five-point scale.

The game continues until all the guys are in the lead role. The winner is the player who scores the most points. He has the most pronounced qualities of a leader.

"Fire brigade"

For preschool children.

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

"Director of the firm"

Game for children 10-13 years old.

A "director" is chosen. The rest will be his "subordinates". The "Director" must come up with a case for each of the players. Then the game itself begins. Everyone performs his role, and the "director" controls the "subordinates". Some kind of trouble must constantly occur in the “work”: for example, the “firm” is on the verge of ruin or it is attacked by “racketeers”, or “equipment” breaks down, etc. The “Director” will have to solve all the problems that arise. Then each of the players gives his assessment of the actions of the "director" on a five-point scale.

The game continues with another "director". After each participant in the game has been in this role, the results should be summed up. The winner is the player with the most points. As a rule, it is this child who has the most developed leadership qualities.

"Captain"

Game for children of primary school age.

At the beginning of the game, a leader is chosen - the “captain”. The rest of the players are divided into two teams. The first team is “sailors”, and the second is “pirates”. The "captain" gives various orders, and the "sailors" must carry them out, but only if the orders are clear and precise. When the "sailors" are attacked by "pirates", the "captain" must think over a "battle" plan. At the end of the game, each of the players gives his assessment of the actions of the "captain" on a five-point system.

The game continues, but with a different "captain". When everyone tries himself in the role of "captain", the results are summed up. The winner will be the participant with the most points.

"Investigator"

For children of middle school age.

At the beginning of the game, a leader is selected - an “investigator”. Further, all players jointly come up with a situation that the “investigator” must unravel. For example, a neighbor has just left the house. The “investigator” must guess where she is going. To do this, he should first interview players who know her well. Players can say where the neighbor usually goes at this time - to the store, to visit or to work. Sometimes the "investigator" may ask one of the players to help him. He gives him a precise task, for example, he offers to go to the neighbor's daughter to find out where her mother has gone.

The main task of the leader is to come up with precise tasks for the participants in the game. After that, each player gives his assessment of the actions of the "investigator". Then the game will continue, but the leader is already different. The winner is the one who scores more points. In this game, you can take the plot of a movie or book as a basis.

"Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

Execute the command

For children of primary school age.

At the beginning of the game, a leader is chosen. His task is to come up with various movements that all participants in the game must repeat. The host does not show the movements, but tells in detail what the players need to do. Of course, if his explanations are clear and precise, all the children will easily fulfill his requirements.

At the end of the game, each of the guys gives his assessment of the leader's actions according to a five-point system. Then someone else becomes the leader. The game should continue until everyone tries to be the leader. The winner is the one who showed himself the best way. It is his explanations that are the most clear and clear, thanks to which the guys highly appreciate his actions.

"New Russian"

For children of middle school age.

The leader is selected. He will play the role of the "new Russian". He will have to talk with all the participants in the game. In the process of conversations, the "new Russian" must explain to the players what great opportunities he has. But all the rest should object to him, bring their refutation. For example, the "new Russian" claims that he is able to build a wonderful house. The rest may object to him, declaring that he will build a completely ordinary house, he will still not be able to come up with anything original.

The task of the presenter is to convincingly and in detail tell about the features of his house. The task of the other players is to give their assessment of the leader's actions on a five-point scale. Then the players change places. When all the participants in the game have been in the place of the leader, you can sum up. The winner will be the player with the most points. Accordingly, it is this player who has good leadership qualities, he is self-confident and can influence the opinions of others, make others believe in this or that fact.

Truth or lie?

For children of middle school age.

The leader is selected. He will have to tell the rest of the guys some Interesting Facts and events. Some of the facts are indisputable, while others are not. For example, the facilitator says: "Scientists have proven that some types of bacteria can only live at very high temperatures." The task of the participants is to determine whether this or that fact is true or not. If the guys think that the fact is wrong, they should justifiably object. The leader, in turn, is obliged to provide strong evidence in favor of what was said. As a result, each participant in the game evaluates the behavior of the leader according to a five-point system.

Then the guys change places. When all of them have been in the lead role, the results are summed up. The winner is the one who scores more points. Accordingly, he can be considered the owner of leadership qualities, since he is able to defend his point of view, no matter if it is true or erroneous.

"Shall we fly to Jupiter?"

Game for children 10-12 years old.

At the beginning of the game, a referee is chosen. He gives the players certain tasks, and he observes the behavior of the participants. This game should be played with those who do not know on what grounds the judge will evaluate their actions.

So the judge might say, “Imagine you have to go into space. What items will you take with you? Make a list, in it, under the numbers, indicate what you will need. The rest of the guys should discuss and make a list of things. It may contain, for example, matches, salt, weapons, food, water, etc. The judge must carefully observe the behavior of the guys. Some will behave more actively, they will try to prove the correctness of this or that choice. It is precisely on these grounds that one can draw a conclusion regarding the possession of leadership qualities. The participants in the game, who more actively explain and prove the need to take certain items, have leadership qualities.

"I don't agree with you"

Game for children of preschool and primary school age.

The kids are divided into two teams. Members of one team ask questions, and the children from the second answer them. Questions relate to the personal preferences of the players. For example, some of them are asked: “What book did you read recently?” He may answer: "A. Lindgren. "Three stories about Malysh and Carlson" To this he is told: "This is a bad book, it is hardly necessary to read it." The player's task is to prove that the book is good, so it is very interesting to read it. The evidence must be convincing, and the player himself must behave confidently.

In short, questions can be very different. The range of answers is also very wide. And here the main thing is to observe the reaction of the participants in the game. As a result, the players of the first team, that is, those who asked questions, evaluate each player of the other team on a ten-point scale. Then the players change places, and at the end of the game the results are calculated.

Possessors of the best leadership qualities get higher scores, as they are self-confident, they are not embarrassed by the need to defend their point of view, they can prove to others the correctness of their chosen position. It is these children who are able to lead others around them, to interest them, to inspire them with the need to perform certain actions.

Chapter 2

Edible - inedible

Game for children from 3 to 10 years old.

The children sit on the bench, and the leader stands opposite them and holds the ball in his hands. The task is immediately formulated: if the leader pronounces a word that names an edible object, then the players must catch the ball, if it is something inedible, then they need to push it away from themselves. Every child who commits "wrong" actions is automatically eliminated from the game. It is better if the leader is an older child, since a variety of words should be guessed to make it more interesting to play, and the kids may not immediately orient themselves.

criss-cross

Game for children from 10 to 15 years old.

At least three people are required, but the return increases if the number of players is greater (there is no limit to their number). The guys sit on the bench and put their hands on their knees so that they are arranged crosswise.

The first person sitting on the right, with a sharp movement, raises his left palm up and lowers it almost immediately, then raises his right palm and quickly lowers it again. As soon as the first player has “completed his task”, the next one, sitting on the left, takes over. The player who started the relay must ensure that it continues in time.

The main thing here is a quick response.

The game can be made more difficult when children can easily cope with the task. For example, left hand the player sitting on the right is placed on the right knee of the neighbor on the left, and the right one remains on his left knee. Only two extreme players find themselves in this position (the one sitting on the left has his right hand on his left knee, and his left on his neighbor's right knee).

ball game

For children 7-10 years old, although teenagers can also play it. The number of players is not limited, but it is better to have as many as possible.

Everyone who wants to play becomes in a circle, the diameter of which must be at least 3 m. One of the players holds the ball in his hands. The game consists in throwing the ball to each other, but this must be done very quickly. Anyone who does not catch the ball is out of the circle and, accordingly, out of the game.

The game can be complicated as follows: the one who has the ball in his hands specifically looks at the wrong person to whom he is going to throw the ball, he can say some kind of joke to divert attention, and then throw the ball sharply. In order not to be eliminated from the game, everyone must be ready to catch him at any moment.

"Buy a cow!"

They play on the ice in winter. Children from 5 to 15 years old can participate. The number of players is not limited.

You will need a small ice cube to play. All the guys stand in a circle with a radius of 2 m. The “owner” is selected. His task is to "sell the cow". This is done as follows: the "owner" jumps on one leg and tries to push the ice so that it hits someone's leg, uttering the following words: "Buy a cow!" The rest of the players try, of course, to dodge the "cow" and not become its new owner. If someone did not have time to dodge, then the “cow” changes the “owner”, and the game starts all over again. Not everyone manages to quickly get rid of the role of "owner". No luck - you can sell the "cow" all day. True, the rules of the game allow you to change your foot.

"Hot potato"

For children from 10 to 17 years old. The number of players is not limited, but not less than 5.

Everyone stands in a circle, the diameter of which is 3 m. One of the players must have a ball in their hands.

The task of each player is to catch the ball. But there is one condition: the ball must move quickly from one player to another, since everyone remembers that they have a “hot potato” in their hands, and if you hold the ball in your hands, you will burn them. Participants in the game who break the rules (the ball touches the floor, slips out of the hands, the player could not catch the ball, held it in his hands for more than one second), are automatically out of the game, but they have a chance to return.

All "violators" squat in a circle and pull their hands up, trying to touch the ball. Therefore, the rest of the players strive to throw the ball as high as possible so that the “young potato” does not take their place: the player whose ball was touched by the “offending” players sits in their place (in the middle of the circle), and the dexterous ones take his place.

"Turnip"

For children from 5 to 15 years old. The maximum number of players is not limited, the minimum is 8 people.

First, a leader is selected - a "storyteller". All the rest stand in a circle with a diameter of 5 m. The "Storyteller" stands in the center and distributes roles in accordance with the text of the fairy tale (the roles can also be chosen at will by the players themselves): turnip, grandfather, grandmother, granddaughter, Bug, cat and mouse . Each player, having received or chosen a role, remembers it. The leading "storyteller" begins to read the text by heart (he does not have the opportunity to be distracted by reading - he needs to watch the players) and quite quickly.

When the leader says a name, the player to whom it belongs jumps forward. For example, if it says: “Grandfather planted a turnip”, first “grandfather” should jump to the center of the circle, and then “turnip”. If the name is pronounced several times, the person to whom this name belongs makes the same number of jumps. Provided that the player did not have time to react and did not immediately jump, he is out of the game. When the "storyteller" says last words text (“And they pulled out a turnip”), everyone quickly runs to their place. The one who comes running last becomes the leader - "storyteller".

You can choose (invent) any fairy tale (story), in accordance with the interest and number of players.

Jump rope game

For children from 8 to 15 years old. The maximum number of players is not limited, but they must be at least 5.

Everyone stands in a circle, the radius of which is 3/4 of the length of the rope. The leader is chosen, he becomes the center of the circle.

The host picks up the rope and spins it, and then lowers it down so that the rope is 8-10 cm above the ground (floor) surface. The task of each player is to jump up when the rope “flies” under his feet, otherwise it will hit his. The rope "spins" very quickly, so everyone must react quickly and jump in time.

"Offensive"

Game for teenagers. The number of players must exceed 11 people.

The leader is selected, the remaining players are divided into two equal teams (for example, by simple calculation for the first - second). Each team is given a name. For example, "fish" and "crayfish".

A long line is drawn, parallel to which two teams line up at a distance of 3 m. The leader is on the line. At his command, one group advances on another. For example, the host says: “Crayfish!”, Here the team of “crayfish” comes forward and goes towards the “fish”. When the advancing team is at a distance of 2 m from the attacked, the leader says: "Attack!", And the team that first attacked quickly runs away. The task of the attacking team is to catch the fleeing or touch them.

The leader must ensure that the attackers do not run away ahead of time (only on command). Commands should be spoken quickly, clearly and loudly.

"Chickens and Foxes"

For older children and teenagers. The maximum number of players is not limited, but must not be less than 11 people.

The leader is selected, the players are divided into two equal teams, they give each of them a name: “hens” and “foxes”. A long line is drawn, parallel to which two teams line up at a distance of 1 m. The leader is on the line. When he pronounces the command: “Chickens!”, the “hens” begin to run away, and the “foxes” catch up with them. The team that is catching up must catch the fleeing or touch them. The more chickens the attacking team catches, the better.

The host can also make the “chickens” team attackers so that the players do not get used to the fact that they always run away, and the “foxes” attack, and therefore be on the alert.

"There are only two of us"

Children from 8 to 15 years old play. The number of players is not limited, but must be at least 8 people.

Two leaders are selected. The remaining players (there must be an even number of them) stand in a circle with a radius of 4 m. The leaders disperse in opposite directions and stand opposite each other. To the music, everyone begins to move in a circle, holding each other's hand. After a while, one of the leaders joins one pair, taking one of the participants by the arm. As soon as the "invasion" occurs, the player who is on the edge runs away, and the leader begins to catch him.

Both facilitators and players must react quickly to catch or not be caught.

As soon as the leader catches someone, the caught one becomes the leader, and the leader becomes the player.

"The cleverest"

For children of primary and secondary school age.

The leader is selected. The rest stand in a circle around him. The leader in turn approaches each of the guys, touches him and quickly says: “Bird!” The player touched by the presenter must name some bird, for example, a golden eagle, within a few seconds. If he does not have time to name the bird immediately, he leaves the game.

The game continues. The host goes to the next player and touches him, saying, for example, "animal" or "fish" or "plant". Accordingly, within a few seconds, the player must name either an animal, or a plant, or a fish. Those who cannot immediately orient themselves and give the correct answer should leave the game.

Mystery

For children of middle school age.

The leader is selected. The rest of the players stand next to him, forming a circle. The host holds the ball in his hands, alternately throwing it to one or the other player. At the same time, he comes up with a riddle. Riddles can be very different, from the simplest to the more complex.

The player who received the ball must immediately guess the riddle and throw the ball back to the leader. If he does not have time to orient himself and solve the riddle in time - or guess it, but leaves the ball in his hands, he will have to leave the game. The game continues until most of the players have exited. The last player is considered the winner.

What is it?

For children of primary and secondary school age.

The leader is selected. He turns to each of the players in turn and names some object - from dishes to household appliances. The player addressed by the facilitator must quickly come up with several definitions for this item.

For example, the host says: "Scissors." The player can say: "Sharp, shiny, small (or large), iron." And so on. The player's task is to quickly navigate and say a few definitions for a particular subject. If the player does not have time to immediately give an answer, he leaves the game. The winner is the one with the fastest reaction: that is, the one who stays in the game longer than the others.

"Tell a joke"

The leader is selected. He takes the ball and the others stand in a circle. The leader throws the ball to each of the players, while naming some keyword. For example, he throws the ball and says: "American." The player who received the ball must quickly find their bearings and tell some anecdote about the American. After that, the player throws the ball back to the leader, and the game continues.

The host throws the ball to another player and says the next word, such as "athlete", "girl", "dog", "husband", "daughter", "homeless", "new Russian", etc. Players receiving the ball must tell a joke about those named by the presenter. If the player fails to orient himself and immediately remember the anecdote, he must leave the game. The winner or winners are those who have held out for the longest time.

Musical competition

For children of senior school age.

This game is best played by those who are well versed in music. The leader is chosen, he takes the ball for himself and stands in a circle, then throws the ball to one of the players and calls some composer. The player must throw the ball back to the leader and name some piece of music by this composer. For example, the leader throws the ball and says: "Mozart." The player replies: "Turkish March". Then the leader throws the ball to another player and says: "Mendelssohn." The player replies, "Wedding March." The game continues.

If the player cannot quickly find their bearings, they are out of the game. This game can be played in a different way. The presenter may name not composers, but contemporary singers, both Russian and foreign. And the players remember the songs that they perform.

Another variation of the game - the presenter calls a piece of music or a song. And the player must name the composer or performer of this song. The rest of the game runs in the same way.

Films and actors

For children of senior school age.

The leader is selected. He takes the ball, the others enclose it in a circle. The host throws the ball to one of the players and names any film - Russian or foreign. The player who received the ball must quickly name any actor who is busy in it and give the ball back to the leader. If the player fails to find his bearings in time and name the actor, he leaves the game. The same thing happens if the player called the actor, but did not manage to give the ball in time.

You can also play differently. For example, the host calls the actor, and the player names the film in which this actor starred. The game continues until the last player remains - the winner.

Storytellers

For children of middle school age.

The leader is selected. The rest of the players are seated in a room or on the street in their places. The host addresses one of the players and names some animal or bird. The player addressed by the presenter must quickly recall a fairy tale where the main character is the named animal. If the player could not quickly call her, he leaves the game. In some cases, the host may ask the player to tell everyone this or that fairy tale, for example, if no one knows it. The game continues until the last player remains - the most resourceful. He will be the winner.

What color is summer?

For children of primary and secondary school age.

The leader is selected. He takes the ball and the others stand in a circle. The leader throws the ball to some player and calls any color. The player who received the ball must quickly find their bearings and name any object of the specified color and quickly throw the ball back to the leader. If the player did not have time to orient himself and give the ball away or did not have time to answer the question within a few seconds, he is out of the game. Meanwhile, the game continues. The winner will be the one who lasted the longest in the game.

"Tell Your Secret"

For children of middle school age.

Each person has his own secrets, they can be both big and small. This game just consists in telling everyone about some secrets. The leader is selected. He takes the ball and the players stand in a circle. The leader throws the ball to one of the players. He must quickly tell some secret - both real, for example, his own, and invented, for example, one that is possible in principle.

But it should be agreed that it is impossible to give out other people's secrets, because it is ugly and dishonorable.

Secrets can be simple, such as: "The boy got a deuce and corrected it in his diary for a five"; “The girl skipped the control, now she hides it from her parents”; “The cat stole a piece of meat from the owner, and no one knows about it.”

If a player fails to come up with a secret quickly or does not give the ball away quickly, he is out of the game. The winner is the one who lasts the longest in the game. This will be the player with the best reaction.

compliments

For children of senior school age.

The leader is selected. The rest stand in a circle. The leader throws the ball to one of the players. This player should quickly give him some kind of compliment, then throw the ball back to him. If the player could not quickly orient himself and say some kind of compliment or did not manage to give the ball in time, he must leave the game.

Compliments can vary. If the host is a boy, you can say such things to him: “You are very strong, smart, elegant, athletic, honest, resourceful, cheerful,” etc. If the host is a girl, you can say such words to her: “You are very beautiful, gentle , cute, charming, smart, etc. The winner is the one who lasts the longest in the game. This means that he has the fastest reaction, besides, he knows more compliments.

Laughter, and only ...

For children of middle school age.

The leader is selected. The rest of the players form a circle. The host alternately throws the ball to one or the other player, naming some object. The player's task is to quickly give this item a funny name. The host says: "Pot", and the player answers: "Cooker", the host says: "Cat", the player answers: "Fluffy". The player must quickly throw the ball back. If he hesitates and does not have time to give a funny name or throw the ball back, he must leave the game. The winner is the one who stays in the game the longest.

"What is your name?"

For children of primary school age.

The leader is selected. The rest of the players form a circle. The leader takes turns throwing the ball to the players, and they must quickly answer a very simple question: “What is your name?” The difficulty is that you need to give not your name, which everyone knows, but some kind of nickname. For example, a boy who loves math might answer the question "What's your name?" Answer: Mathematician. He can also answer: “Knight”, “Hero”, “Musician”, etc. The main condition is that the nickname corresponds to the qualities of character. The girl can answer: “Goldilocks”, “Poetess”, “Blue-eyed”, “Gymnast”, etc. If the player could not answer in time or did not have time to quickly throw the ball, then he must leave the game. The winner is the one who lasts the longest.

Funny questions - funny answers

For children of middle school age.

The leader is selected. Players stand around him. The leader throws the ball to one of the players and asks any funny question. The player who received the ball must quickly respond to it and immediately throw the ball back. If he did not have time to answer in time and immediately throw the ball, he is out of the game. The game continues until the last participant remains - the winner. It is he who has the fastest reaction, besides, he has a superbly developed intellect and imagination.

Funny questions can be very different. For example, the facilitator asks: “Why does a dog have four legs?” The player can answer, "Because she wouldn't be able to run fast in two." Or the host asks, "Why don't flowers grow at the North Pole?" The player can answer: "Because no one puts them there." Answers and questions, as you can see, are very different, the main thing is that everyone should find it funny and interesting.

Who knows more

For middle and high school children.

The leader is selected. He holds the ball in his hands, and the rest form a circle. The leader throws the ball to the players in turn, calling any letter. The player who received the ball must quickly name the city, river, plant, animal, as well as the name of the girl or boy with this letter. You can call in any order, but quickly, without hesitation. The ball must be thrown back immediately. If the player hesitated, did not have time to name something, he leaves the game. The same thing happens if he did not manage to give the ball in time. The winner will be the one who lasts the longest in the game.

"Travelers"

For children of middle school age.

The leader is selected. He takes the ball, the others stand around him. The leader throws the ball to the players one by one, naming some country, city, village or any other locality. The player's task is to quickly say what he personally would do in this country, city or village. For example, the host says: "Africa." The player replies, "There I would sunbathe and eat bananas." If the facilitator calls Switzerland, the player can answer that he would ski there. the host calls America, and the player replies that he would do business there, learn English, etc.

The player must answer the question quickly and immediately throw the ball back. If he hesitated to answer or did not have time to quickly give the ball away, he leaves the game. The winner is the one who lasted the longest in the game.

Chapter 3. Playing and Communicating - Communication Games

"Confession"

For children of primary and secondary school age.

The number of participants is from 3-4 people, they are seated in a semicircle. It is important to create a comfortable environment.

The facilitator suggests recalling a sad or tragic incident that shook one or another player to the core. You can use cases both from your own life and from the life of your friends and acquaintances. When the guys cope with the task, the host offers to start telling funny, funny stories, while it is allowed to fantasize.

The host should be loyal to the players, not forcing them, but at the same time reminding them to follow the rules of the game. It is not necessary to determine the winner here, you can simply mark one or several of the brightest and most interesting players.

This game will help children open up emotionally, teach them to feel and understand others better.

"Glass Wall"

For children from 10 to 16 years old.

The number of players must be even as the game will be played in pairs. Children become facing each other and mentally imagine what is between them, as it were. clear glass, which separates them, that is, the interlocutors are in a situation where they see each other perfectly, but do not hear.

The task of the players is to try to communicate any information to their partners without resorting to voice, but using only non-verbal communication components: gestures, facial expressions, pantomime, etc. in such a way and in such a form that it becomes understandable to the interlocutor behind an imaginary glass. When the players understand each other, they switch roles.

This game contributes to the development of students' ability to understand the so-called hidden information, which is transmitted during communication through non-verbal.

"Thread of Ariadne"

For children 8-12 years old.

The game will help children get to know each other better, have fun and enjoy talking. All of them will feel more friendly and united during the game. To play, you only need a ball of thread and as many characters as possible.

Have the children sit in one big circle. One of them is invited to pick up a ball of thread and start telling about himself everything that comes to his mind. For example, what is his name, what does he like to do most of all, whom does he love, what does he do best. The time for the story is 1 minute. When this participant talks about himself, he holds the end of the thread in his hand and throws the ball to the one who sits opposite him. If someone does not want to tell anything, he simply takes the thread in his hand, and throws the ball to the next.

So the ball is passed from one to another, and all the guys become tangled. The next task is to unravel the web. To do this, you need to return the ball to the previous participant, calling him by name and retelling his story about himself. The game can be considered finished when the ball returns to the one who started it.

"Hush, hush, hush..."

For children of middle school age.

This game in an easy and fun way will help children get closer to each other and overcome the barrier of shyness and shyness. It attracts many children because it can only be spoken in a whisper, and they love it very much.

The playing area should be as free as possible. Choose a leader - and let him, slowly, come up to the children and whisper his name in their ear, in response, the children should tell him theirs. After a while, the leader should stop, then start approaching the children again, now calling not his own, but their names.

You can make the game more difficult with following options. Invite the facilitator to whisper in his ear the most beautiful of all the memories in life, whisper about his favorite pastime, the name of his favorite book ...

"My name is Avas, what's yours?"

For children of middle school age.

The game will help children get to know each other through the development of partnerships. One participant introduces the other to everyone, trying to do it in the most unusual way.

The guys are divided into pairs and learn about each other as much information as possible that needs to be remembered, and then turned into a short but original story for the whole company. This story should contain interesting and entertaining information. Everyone takes turns taking part, no one should feel left out and left out. The result is a pleasant feeling of care and attention.

So, each child must choose a partner with whom he is least familiar, and conduct a short interview with him, which should contain quite a few questions: where do you live, what do you like, who are you friends with, what is your character, your favorite pastime ...

Then the roles in pairs change, and the one who listened begins to ask. As a result, all the guys sit in one big circle and each represents a large and friendly company of his partner. He stands behind him, puts his hands on his shoulders and tells him as interestingly as possible about everything that he managed to remember.

“And we have gas in our apartment, and what about you?”

For elementary school age.

The game is aimed at identifying similarities and differences among children. In the end, they should be reassured by the thought that they are not alone.

Everyone should have paper and a pencil.

Divide the children into groups of fours or threes, and have each group make a list of qualities or things that they all have in common. Maybe this list will contain information that everyone has an older brother, or the same eye color, or favorite pastime, favorite food ... The team that manages to write down more of these signs in a certain time wins.

“You are a brick, I am a brick, and all together - a common home!”

For preschool children.

In this game, children are not supposed to talk. The body is mainly involved, and with its help, children should feel their own significance and originality, feel a sense of belonging to a group.

Free up as much space as possible for play and give each child one match. One of them starts the game and puts a match in the middle of the room, the second one places his match nearby so that they are in contact. Then continue in the same way until all the matches are laid out on the floor. Matches can be laid out according to a pre-thought-out plot so that a picture or image of something is obtained.

The matches laid out on the floor represent a kind of sketch, and now all the children must lay out a similar picture of their bodies on the floor, and each must touch someone.

When everyone on the floor is located in the way that suits them, you need to remember and fix the position of the bodies in memory. Then they all get up together, walk around the room for a couple of minutes, and at the signal of the leader, they again occupy the same position that they occupied a few minutes ago.

This game helps to reveal the structure of the company, that is, hidden attachments and sympathies, because most often children try to take a position next to those with whom they are more pleased to communicate. Here you can also identify an informal leader - someone who will be surrounded by a large number of guys. Shy children will be on the edge, and more decisive ones closer to the middle.

You can complicate the game by giving a specific task: for example, by offering to compose an image of a specific object from the total number of bodies - a car, a house, etc.

Game interaction training for children 6–7 years old

Purpose: group cohesion; development of the ability to understand another, creative imagination and thinking.

Introductory part Participants get acquainted with each other and with the rules of the training. For this age, we suggest using the following form. The facilitator, starting the training, memorizes or plays with the participants the poem "To make it fun to play ...", which was given at the beginning.

Warm-up Exercise "Imagine yourself" Purpose: development of associative thinking. Instruction: introduce yourself not with your own name, but with the name of the plant or flower that you like.


Exercise "Touch the color" Purpose: development of attention, increase in emotional background. Instruction: the presenter pronounces sentences in which there are words denoting the names of any color. The task of the participants is to quickly find an object of the same color with their eyes and, at the expense of “one-two-three”, touch it. A white hare ran in the forest. A rocket flew into space gray color. In winter and summer, she was slender, orange. The green sun shines brightly in the sky. The chicken laid an egg, but not a simple one, but a red one. A grasshopper was sitting in the grass, just like a cucumber, but it was pink.


Exercise "Island of Friendship" Purpose: rallying the group, establishing tactile contact. Instructions: “Imagine that you are on an island. The tide has begun. In order to be saved, everyone must fit on the remaining small piece of land. The newspaper will serve as such an island of salvation for us, ”says the presenter.


Main part

Exercise "Sculpture" Purpose: development of the ability to understand the other; development of creative thinking and imagination. Instructions Leading: - There lived a king and a queen - the Creator and the Muse. They didn't have children for a long time. Finally, a daughter was born - Clay. Parents cherished and cherished her, did not show anyone. She grew up, and all the sculptors learned that the Creator and the Muse have a charming daughter. Many wanted to marry her, but the king refused everyone. The Muse was upset, and the Creator answered: "They love themselves, their talent, not hers." One day a young sculptor came to town. I saw Clay and was captivated by her grace and plasticity. Clay asked the sculptor: "Do you want to be a king?" – “No, I like your originality, softness, plasticity. I see your image,” the sculptor replied. And Clay became his wife. Stand opposite each other face to face, forming two circles. The inner circle is sculptors, the outer circle is clay. The task of the sculptor is to “sculpt” any image that arises in his imagination when he sees clay. The sculptor puts his "clay" in any position he chooses, helps (with his hands) to take the desired facial expression ... Time to work - 3 minutes. Then the roles change.


Exercise "Association" Purpose: development of associative thinking and the ability to generalize. Instruction: the first participant names any word that can denote an object, phenomenon, concept. The second participant says his word. The task of the third participant is to combine these two words into a sentence. The game continues with the second participant.


Exercise "Interview" Purpose: development of the ability to feel the other, to reincarnate in him. Instructions: Participants should split into pairs, turn to face each other and take turns learning as much as possible about each other in one minute. The task of the participant is to tell everything that he remembers about the partner, on his own behalf. Participants of the training may ask additional questions. Summarizing. Questions are asked around the circle. When was it easier for you - when you listened to yourself or spoke for someone else? Do you agree with the other person's view of you?


Final part Exercise "Bonfire of Problems" Purpose: to give an orientation to the possibility of internal self-improvement, reducing anxiety and increasing security. Instructions: Distribute strips of paper. On strips of paper, write down the problems that you would like to get rid of. The paper is then set on fire.


Exercise "Silver Hoof" Purpose: stabilization of the emotional background, relaxation. Instructions Facilitator: - Imagine (with your eyes closed) that each of you is a beautiful, strong deer with your head held high. On the left leg is a silver hoof. Hitting the ground with a hoof will not bring fabulous coins, but it will make your heart golden. His tenderness and kindness should be felt by everyone who is around. Turn to the right, put your hands on the shoulders of the neighbor in front and massage them. Reflection at the end of the training is based on the example of the Circle exercise. All participants stand in a circle and take turns speaking or performing some action.

Emotional games in kindergarten aimed at relieving aggression help children to throw out anger, relieve excess muscle and emotional stress, direct energy in the right, “creative” direction, and set them up in a calm and positive way.

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Card file of psychological games and exercises for children

preschool age

Introduction

page 2

Games to relieve the emotional stress of children

page 3

Jokes-Minutes

page 6

Games, exercises for living emotional states by children

page 15

page 20

Learning Games effective ways communication

page 24

Games reflecting the claim to social recognition

page 26

Games aimed at resolving conflict

page 28

Poems-Mirilki

page 33

Working with feelings

page 35

Games with aggressive children

page 44

Games with hyperactive children

page 48

Outdoor games

page 50

Relaxation techniques for preschoolers

page 56

INTRODUCTION

annotation

Emotional games in kindergarten aimedto relieve aggression, help children to throw out anger, relieve excess muscle and emotional tension, direct energy in the right, “creative” direction, set it in a calm and positive way.

Children perform certain exercises in order to tire the muscles; and tired muscles automatically, without conscious effort, relax by themselves. It remains only to carefully observe the process of relaxation. These games can be played as physical. minutes in class, during the free activities of children, in between classes or in the evening.

Relevance

Children today experience constant stress and tension. Here are some reasons for this state of children: the departure of one or both parents to work, a large number of children in the garden playing in a small space, computer games and shooting games. All this will certainly affect the emotional state of the child and the general health of children. Therefore, games and exercises to relieve emotional stress are very necessary in the garden.

EMOTIONAL REMOVAL GAMES

CHILDREN'S VOLTAGE

"Sparrow Fights"

Target: removal of physical aggression.

Children choose a mate and "turn" into pugnacious "sparrows" (squat, clasping their knees with their hands). "Sparrows" bounce sideways to each other, push. Which of the children falls or takes their hands off their knees is out of the game. "Fights" begin and end at the signal of an adult

"A minute of prank"

Target: psychological relief.

The leader, on a signal (a blow to a tambourine, a whistle, a clap of hands) invites the children to play pranks: everyone does what he wants - jumps, runs, somersaults, etc. a repeated signal from the host after 1-3 minutes announces the end of the pranks.

"Evil Good Cats"

Target: removal of general aggression.

Children are invited to form a large circle, in the center of which, on the floor, lies a sports hoop. This is a "magic circle" in which "transformations" will take place. The child enters the hoop and, at the signal of the host (clapping his hands, the sound of a bell, nodding his head), turns into an angry cat: hisses and scratches. At the same time, it is impossible to leave the “magic circle”. The children standing around the hoop repeat in chorus: “Stronger, stronger, stronger ...”, and the child, depicting a cat, makes more and more active “evil” movements. At the second signal of the leader, the action ends, the children are divided into pairs and again, at the signal of the adult, they turn into angry cats. If someone did not have enough pair, then the host himself can participate in the game. Rule of thumb: don't touch each other! If it is broken. The game immediately stops, the host shows an example of possible actions, and then continues the game. On a repeated signal, the “cats” stop and can exchange pairs. On the final stage game host offers "evil cats" to become kind and affectionate. On a signal, the children “turn” into kind cats that caress each other.

"Zhuzha"

Target: removal of the general collective aggression.

The host chooses "Buzz", which sits on a chair (in the house), the rest of the children begin to tease the buzz, grimacing in front of her6

Buzz, buzz, come out

Buzz, Buzz, catch up!

“Buzz” looks out of the window of his house (from a chair), shows his fists, stamps his feet in anger, and when the children enter the “magic line”, he runs out and catches the children. Whoever the "Buzz" caught, he is eliminated from the game (becomes captured by the "Buzz").

"Call names"

Target: familiarity with game techniques that contribute to the discharge of anger in an acceptable form with the help of verbal means.

Children pass the ball around in a circle, while calling each other different harmless words. These can be the names of trees, fruits, mushrooms, flowers ... Each appeal must begin with the words "And you ...". For example, "Are you a carrot." In the final round of the exercise, participants must say something pleasant to their neighbor, for example, “And you are my joy!”

"Drawing a Poem"

Target: removal of aggressiveness, development of expressive movements.

The teacher asks the children to act out the poem. He reads and repeats, the children act out.

There is a boy Ivan in our yard.

He is a terrible bully!

Teases cats and dogs

He will never get away.

Vanya fights with everyone,

No one is happy to meet him

Soon Vanya will be alone,

We don't want to be friends with him!

"Clouds"

Target: removal of aggressiveness, muscle tension in the arms, development of skills of self-regulation, imagination.

Cut out clouds from blue velvet paper. To the music of P. I. Tchaikovsky "seasons" stick the clouds on a sheet of watercolor paper. Draw rain with blue and blue finger paints.

Round dance game "Bunny"

Target: relieving muscle tension.

Children stand in a circle holding hands. In the center of the circle is a sad bunny. Children sing:

Bunny, bunny! What happened to you?

You are sitting very sick.

You get up, get up, jump!

Here's a carrot! (2 times)

Get it and dance!

All the children come up to the bunny and give him an imaginary carrot. The bunny takes a carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is selected.

"Drawing on the palms"

Target: relieving tension in the arm muscles, building confidence.

Performed in pairs. The guys close their eyes, stretch out their hands to each other: one palms up, the other down. One represents some image and tries to convey it to the second by stroking it with his palms (for example, the sea, the wind, two people under a lantern, etc.). Then the couples change.

"The Frogs"

Target: to relax the muscles of the face.

Watch carefully how I will do the next exercise. (Show the movement of the lips corresponding to the articulation of the sound “and”, pay attention to the tension and relaxation of the lips.) Now listen and do as I do.

We are funny frogs

We pull the lips straight to the ears!

I'll pull it - I'll stop!

Lips are not tight

And relaxed...

"Affectionate chalk"

Target : Development of communication skills, relieving muscle tension in the back.

Conduct: Children are divided into pairs. One lays down on the floor. The other draws a sun, a number, a rain, a letter with a finger on his back. The first one must guess what is drawn. After finishing drawing, with a gentle gesture of the hand, “erase” everything drawn.

"Bubble"

Target: development of imagination, expressiveness of movements, stress relief.

Description of the game: The teacher or the child imitates the blowing of soap bubbles, and the rest of the children depict the flight of these bubbles. Children move freely. After the command "Bust!" children lie on the floor.

"gentle breeze"

Target: relieving tension in the muscles of the face.

Children sit on chairs. Leading: “A gentle breeze flew into our room. Let's close our eyes. The breeze touched your face. Stroke him: forehead, cheeks, nose, neck. Gently stroke your hair, arms, legs, tummy. What a pleasant breeze! Let's open our eyes. Goodbye, breeze, fly to us again

JOKES - MINUTES

"Visionary Artist"

The teacher invites the children to imagine themselves as artists for a minute - mentally pick up a brush and palette and draw in the air in front of them (on an imaginary sheet of paper) ... Then the teacher reads the poem, depicting actions with gestures along the way.

I'm an artist - just a miracle!
I take a brush and paints in my hands. (moves hand with imaginary hand)
I will draw now
Wonderful fairy tale!
Here is a huge dome of the sky. (sweeping circular movements of an imaginary
brush on an imaginary sheet)
Here on it is a circle of the sun
and orange color
The rings are coming off! (“draws” the sun, rays, rings of light)
Instead of a cloud cracker
paint bright blue. (movements that copy the work of the artist - “draw” and “paint”)
"Bam!" - and popped like a cannon! (sharp upstroke with brush)
And the green shower came! (intermittent brush movements)
Lemonade rain from the sky
Pours on the grass from the clapperboard,
and there is a candy in the grass - (smooth, rounded movements with a “brush” - draw
candy)
Chocolate yummy!
Suddenly, the candy began to grow. (circular movements with a “brush”, the candy grows)
Higher, higher! Up and up!
I will separate it with a brush,
One piece for everyone! (sweeping "criss-cross" hand movements)

"Meeting"

The teacher invites the children next to each other to turn to each other and imagine a meeting of merry friends who have not seen each other for a year.

Hello my dear friend! (depicting joy, surprise, hugs)
Haven't seen you in a year.
I can say hello
I shake my friend's hand! (we shake hands)
And I want to be friendly
Tap another on the shoulder. (pretend to pat)
I smile at him fervently (smile)
I'll build a face, (we build faces)
And drown like
marching in line. (stomp feet)
I wave my hands - (we wave our hands like wings)
I'll scratch my other back. (scratch each other's back - just fun!)
I'll fix his collar, (we fix each other's collars)
I'll sing a song loudly (sing: la-la-la)
We are now with him, side by side
Let's clap our hands - clap! (clap)
Wink, sit comfortably
… And let's continue our lesson.

"The Ballooner"

The teacher addresses the students: “Guys! I invite all of us to take a short break. Relax and play the game "Balloon blower". A ball blower is a profession that was invented in a fairy-tale land (or maybe just in a fairy tale). I will tell you about it in a poem, and you try to support me with inhalations and exhalations (these are the rules of the game). Just listen carefully. I will prompt you - to breathe in and out, you - repeat after me. So let's start:

I'm not a pilot, not a seamstress,
Not even a lifeguard.
And my profession
Balloon blower!
I take a deep breath... (deep breath)
I breathe out boldly ... (exhale)
colorful balls
I do it well!
Here I will inflate the first ball ... (inhale, exhale, inhale, exhale)
The ball is beautiful red.
Bright as a flame
Not dangerous at all.
Here I will inflate the second ball ... (inhale, exhale, inhale, exhale)
Something very tight… (inhale, exhale, inhale, exhale)
Oh, how stubborn!
The ball is the greenest!
And now the third ball ... (inhale, exhale, inhale, exhale)
Yellow like the sun... (inhale, exhale, inhale, exhale)
Ouch! Ran up and disappeared
Flew out the window! (wave to him)
And the fourth I take
I will give it to you!
bright turquoise
I inflate again ... (inhale, exhale, inhale, exhale)
How naughty are you
What are you resisting?
I’ll take in more air ... (deep breath, exhale)
What are you not pouting? ... (deep breath, exhale)
Here my ball grows, grows ... (deep breath, exhale)
Become equal to me! … (deep breath, exhale)
Bach! Boom! Like a hundred claps! (everyone clap their hands)
The ball burst into a hundred pieces! (deep breath)

The main thing is not to lose heart!
Let's make a new one! (everyone clap their hands)

"Athletes"

The teacher announces a minute of unloading: “Guys! Attention! Sports moment! Most recently, our entire country watched the Beijing Olympics on TV. We were worried about our athletes. I really wanted them to win in every sport. Now let's imagine ourselves in their place. I read you a poem - a slogan, and you repeat the actions that they say. Attention! Athletes! Get ready! Started! ".

I'm walking along the path (everyone walks at a sporting pace)
And race walking
I know very well.
One-two, one-two!
I add a step! (go faster)
One-two, one-two!

I am a swimmer
I'm going for a swim
I disperse the waves ... (hand actions)
One-two, one-two!
I dive head first! (actions of the neck and shoulders)

I am a gymnast.
One two Three!
How beautiful, look
I do slopes. (we do tilts to the right, to the left, forward, backward)
And then bows. (we bow)

I am a heavyweight.
I rise to the sky
Two hundred and forty kilograms (torso tilt forward, strain, depict
lift bar)
I'll bring you medals!

I - football team. (everyone is running)
I will score a lot of goals. (depict dribbling the ball across the field)
Let everyone know
that there is no better
us - Russian players!

Hooray guys!
We won! (jumping in place - hooray!)

"Rain"

Teacher: "Guys! Let's take a break from the lesson for a moment. And listen to the rain.
To perform this exercise, children place their fingers on the edge of the table they are sitting at. The teacher offers to quietly drum his fingers on the table and shows how this is done, reads a poem consisting of questions. Teacher: "Guys! Each of you mentally answers the questions asked. If the answer to the question is “yes” or “this is me”, then the fraction on the table is strengthened by the one to whom it refers. It turns out that at some moments the rain grows and turns into a cheerful downpour, at others it subsides, becomes barely audible. So let's hear our rain!"

Who was born in the summer?
- Who in the spring?
- ... in autumn?
- ... and who - in the winter?

Which one of you guys
loves chocolates?

Who braids ribbons in pigtails?
- Who drives the ball across the field?

Who can move their ears?
Who helps mom around the house?

Who has a cat in the apartment?
- ... or a dog (vice versa)?

Who sings well?
- Who has a brother?
- ... and little sister?
-…garden?
-…and garden?

Who is drawing?
- ... sculpts?
- ... glue?
Who knows how to make everyone laugh?

Who reads poetry aloud?
Who are our students?

"At the concert"

The teacher reads, and the guys clap their hands, in accordance with the lines of the poem.

We are at a concert today.
The audience is good.
Applaud the artists
We will be in hand.

There is a pianist on the stage.
How virtuoso he played!
We applaud him!
The whole room applauds.

And now the baby sings
about a dog and a book.
We applaud her
We applaud more.

Here is the venerable, famous
bass came out to the microphone
surprised us with vocals.
We applaud him
For the whole hall, for the whole country!

The clown has run out!
Instead of a nose - a cone from a Christmas tree,
Instead of a hat - a lid from a jar.
A monkey sits on the shoulder.
We will clap him.
We will drown him!

Ends our concert
Amazing Expert
by various miracles -
The magician came to us.
Once and waved his wand
He brought us back to class.

We applaud all of us
To admiring spectators-te-lyam!

"Flight"

Teacher: Friends! Let's pretend we have wings! We can fly How would we do it? “We move, we circle, we play flight!”

I have wings behind my back (hands behind my back)
I can fly above the ground. (hands up)
I soar up and the world - Hey! (hands - high up, we wave)
Fits on my palm.

I'll circle a little in the clouds. (waving hands, spinning around)
I will shoot down like an arrow and - Ah! (squat)
I'll ride a cumulus cloud
I will ride on it to the sky steeper! (we do short squats - jump!)

From the steep, I will jump down and run. (run in place)
I'll clean the wings, rest. (hands down)
Spread my fingers like feathers (shake hands)
I straighten up, shake myself up a little. (straighten your back, spread your shoulder blades,
stretch your neck)
... I will leave you a feather as a keepsake
Soft, fluffy in the palm of your hand. (blow off an imaginary feather from the palm, do
deep breath in and out)

"Flower »
Teacher: "Guys! Imagine how great it is to be ... a flower! Grow from a tiny seed, and delight everyone around with beauty and harmony! Feel how you are filled with light, strength and peace. Let's touch these feelings! Listen and repeat the movements.

The seed fell into the ground (squatted down, bowed their heads, covered their heads with their hands)
Quietly slept until spring. (we breathe evenly - inhale and exhale, inhale and exhale)
Started and woke up, (started, “trembled”, raised their heads)
The sun has just risen.

Stretched: is it morning? (pulled hands up, "towards the sun")
And the sprout went up (slowly get up)
look at the ray of light
Breathe in a sip of air. (go up to full height breathe evenly and deeply)

He loosened the leaves and pens.
Ah, what a beautiful plant! (spread arms out to the sides)
Clouds ran up in the sky
and the spring rain fell. (smoothly move shoulders, elbows, fingers)

And then the bud is beautiful
got ready to open up. (shake your head, tilt your head to the right, to the left,
back and forth)
Grew up, grew stronger, accumulated all the strength -
Bah!!! Opened! Look! (sharply threw up his hands up, stood on tiptoe)

And the wind blows
The first meadow flower! (we swing to the right, to the left, we smile !!!)

"Kittens"

The teacher addresses the children: “You know, guys, when we write, read, think about something very seriously, the muscles of our face tense up. And then the face needs its own gymnastics. What kind of gymnastics is this? And let's try it with you! You just need to try on a different facial expression - surprised (demonstrates), sad, cheerful, even angry (!) And of course do not forget about a smile!

I have kittens.
I'm surprised, guys, (surprised facial expression: eyebrows raised, eyes wide
disclosed)
If I see how they
Play ball, naughty.

I sometimes get angry and frown my eyebrows, (we get angry: the eyebrows are shifted, the corners of the lips are lowered)
If they mess up, argue,
and a lace from my sneakers,
cleverly divided into two.

I laugh at them if (laughter: mouth open wide, eyes narrowed)
They catch a fly on the fly.
... When they sleep, embracing together -
I'm walking on tiptoe.
Like on thin ice.
Sleep cat's shore. (facial expression concentrated, tense)

Here we woke up. Kitty Kitty Kitty!
Head over heels down! (smile)
You will hurt yourself! Carefully!
... Can I pet you? (raising eyebrows - questioning expression)

"Fly"

"Guys! - the teacher addresses the children. “I suggest doing a little gymnastics for our eyes. After all, they worked so much today - they helped us read, write, look at drawings, diagrams! Nothing special needs to be done. Let's just use our imagination and imagine the following picture ”(exercise for the pupils of the eyes)

A guest came to us in the morning
from an open window
Our sweet dream was interrupted.
Buzzed, buzzed,
Right in your ear! Right in your ear!
street small,
But annoying fly. (we watch an imaginary fly - move the pupils to the left,
right)

Up flew up to the ceiling, (raised the pupils up)
Dive down to us, (pupils down)
She sat on the pillow on the left, (pupils - to the left)
Moved to the sofa.

To the right of the dog lay Athos,
so she's on his nose. (pupils to the right)

Circled above me, (pupil movement: left - up - right - down)
And I wanted to eat. (squinted)

Changed my mind: to the kitchen
flew breakfast. (opened eyes)

Have a rest? Great! With new forces - further! Experiences. You can also use the unfinished sentence method in this exercise:
I rejoice when...
I am proud that…
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When I get offended...
I get angry if...
One day I got scared...

GAMES, EXERCISES FOR LIVING EMOTIONAL STATES FOR CHILDREN

" Clouds"
Target : development of imagination, expressiveness of movements, emotional state.
Game description: the teacher reads a poem, and the children depict clouds in accordance with the text.
Clouds floated across the sky, and I looked at them. And I wanted to find two similar clouds. I peered at the heights for a long time and even squinted my eyes. And what I saw, I will tell you everything now. Here is a cheerful cloud laughing at me:
Why are you screwing up your eyes like that? How funny you are! I also laughed with him: - I have fun with you! And for a long, long time I waved the cloud with my hand.
But another cloud was seriously upset: It's a breeze from mom
suddenly carried away. And it burst into tears in drops of rain ...
And it became sad, sad, so, but not funny at all. And suddenly the sky is menacing
the monster flies and angrily threatens me with its huge fist.
Oh, I was scared, friends, but the wind helped me: it blew so hard that the monster
took off running. And a small cloud floats above the lake, and the cloud opens its mouth in surprise: - Oh, who is there in the smooth surface of the lake such a fluffy one.
So furry, small? Fly, fly with me. So for a very long time I played
and I want to tell you that I could not find two similar clouds.

"Gardener" Purpose:development of imagination, expressiveness of movements.
Game description: the teacher or the child plays the role of a gardener who plants, waters, loosens the flowers. Children depict flowers that grow from the good care of the gardener and reach for the sun. Children can draw specific flowers that they choose.

"Rain"
Target : development of expressiveness of movements, plastics, imagination.
Game description: children stand in a circle and, moving one after another, on the instructions of the teacher, depict rain. It can be cheerful, with the sun, a terrible downpour with a thunderstorm, sad, endlessly drizzling, etc.

"By the sea"
Target : development of imagination, expressiveness of movements and speech, group cohesion, empathy, stress relief.
Game description: The teacher says: “Imagine that you are sitting by the sea. Warm, sweet sunshine. We're on fire. Turn your chin to the sun, slightly open your lips and teeth (inhale). A bug flies, is going to sit on the tongue. Close your mouth tightly (hold your breath). Vigorously move your lips and hands. The bug will fly away. Slightly open your mouth. Take a deep breath. The nose is sunbathing, turn the nose to the sun, the mouth is half open. A butterfly is flying. Chooses whose nose to sit on (inhale). Wrinkle your nose, raise your upper lip to the top, leave your mouth half open (hold your breath). The butterfly has flown away. Relax the muscles of the lips and nose (exhale). Eyebrows - swing. Butterfly flew again. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly has completely flown away. You want to sleep, the muscles of the face are relaxed (in the shade, half light).

"Choose a Girl"
Target : development of arbitrariness, observation, imagination.
Game description: children choose from the proposed cards with images of a cheerful, sad, frightened, angry girl the most suitable for the text of each of the proposed poems by A. Barto.
The hostess abandoned the bunny, the bunny remained in the rain. I could not get off the bench, Wet to the skin. - Which girl threw a bunny? - the teacher asks a question after reading the poem.
The bull is walking, swaying, sighing on the go: - Oh, the board is ending, now I

I will fall.
What girl was afraid of a bull? They dropped the bear on the floor, tore off the bear's paw.
I won't leave him anyway because he's good.
What girl took pity on the bear? I love my horse;

What girl loves her horse?

Children play with their favorite toys.

"Guess the Mood"
Target: to teach children to recognize the emotional state of a person by facial expressions, gestures, postures, the location of partners in space.
Game description: children sit in a circle. The teacher has a box of photographs in his hands. They lie so that the images are not visible. The box changes hands. Each child takes one photo, examines it, shows it to the others and answers the following questions: “Who is shown in the photo? What is the person's mood? How did you define his mood? Why did this mood arise? If the mood is sad, how would you help this person?

"Talking Objects"
Target : to develop in a child the ability to identify himself with someone or something, to teach children to empathize.: in the course of the game, children take on different roles and describe their state, the reasons for actions, the system of relations with reality.
The first child starts: “I am not Sasha, I am a ball. I would like it if I were not one-color, but decorated with a cheerful pattern. I would like to not be kept on a string, but let me fly freely wherever I want. The next child continues: “I am not Borya, I am a ball. I'm made of rubber and well inflated. Children rejoice when they throw me to each other! The teacher offers the names of the following items: coat, bus, soap, etc. Children also offer their options.

"The cat inflated the ball"
Target: removal of emotional and muscular tension.
Game description: children are in a relaxed position, they depict deflated balloons. The teacher pronounces the text: The cat inflated the balloon, And the kitten interfered with it: Came up and paw-top! And the cat has a balloon! To the words: “the cat inflated the balloon ...” the children straighten their bodies, puff out their cheeks. On the signal "lop" - "balls" with a sound are blown away and returned to their original position.

"Mirror of Mood"
Target: to develop one of the mechanisms of penetration into the inner world of another person - motor playback. To teach children to reproduce some components of the partner's expressive behavior.
Game description: The game is played in pairs. The children are facing each other. One child is a mirror. The other is the one who looks in the mirror. The latter tries to reflect various states with the help of facial expressions, gestures, postures (a person rejoices, pouts, is surprised, sad, proud, etc.), and the mirror repeats the expressive movements of the partner.

"Hug and caress the toy"
Target : satisfy children's need for emotional warmth and closeness
Game description: educator introduces one or more soft toys into the group, for example: a doll, a dog, a bear, a hare, a cat, etc. Children walk around the room. At the signal of the teacher, they break into groups and go to the toy that they would like to caress. The first child takes the toy, hugs it, caresses it and says something gentle and pleasant to it. The child then passes the toy to his neighbor. He, in turn, should hug the toy animal and say kind words. The game can be repeated several times.

Game exercise "Compassion for another"
Target : to develop in children the ability to put themselves in the place of another person, to express sympathy, empathy.
Game description: exercises are performed in pairs. The teacher asks a variety of situations.

  • The girl fell, hurt her hand, it hurts (one child shows pain with the help of facial expressions, postures, the other tries to find affectionate words, gestures, provides assistance).
  • The two friends have not seen each other for a long time. They dream of meeting (the task is given to show how two friends will meet after a long separation).
  • The baby is lost, crying (you need to show how the older child will act, how the baby will help).
  • The girl was hurt. Her girlfriend took pity on her (she tied a bow, gave a toy, hugged her, how else can you console a girl?).
  • The girls picked up the kitten, took pity on him, gave him milk to drink.

The pairs take turns demonstrating their exercises. The rest of the children evaluate the expressiveness of facial expressions and movements, then change roles.

Game exercise "Finish the sentence"
Target : to teach children to identify their attachments, sympathies, interests, hobbies and talk about them.
Description
: My favourite game…
My favourite toy…
My favourite hobby…
My best friend…
My favorite song…
My favorite season…
My favorite sweets...
My favorite book …
My favorite holiday...
My favorite fairy tale character...
My favorite counter...
My favorite cartoon...
My favorite fairy tale...
My favorite flower...

Game exercise "Me and my mood"
Target: teach children to recognize and accept their feelings and experiences. You can also use the unfinished sentence method in this exercise:

I rejoice when...
I am proud that…
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When they offend me
I get angry if...
One day I got scared...

Game exercise "Sunny Bunny"
Target : teach children to be calm, joyful, satisfied.
Game description: sunbeam looked into your eyes. Close them. He ran across his face, gently stroke his palms on his forehead, on his nose, on his mouth, on his cheek, on his chin, gently stroke his head, neck, arms, legs. He climbed onto his stomach - stroke his tummy. Sunny Bunny is not a mischievous, he loves and caresses you, make friends with him.

Game exercise "Princess Nesmeyana"
Target: to form in children a benevolent attitude towards a partner, the ability to see, first of all, positive qualities.
Game description: with the help of a rhyme, "Princess Nesmeyana" is selected. To make Nesmeyana smile, you need to say kind words to her about how good, sympathetic, and cheerful she is. The children take turns talking to the “princess” about her good qualities, deeds.

Game exercise "In the center of the circle"
Target : to teach children to speak kind words to another, to enable everyone to feel emotional satisfaction with themselves and friendly support.
Game description: Children sit in a circle on a rug or chairs. In the center, a child, who is chosen by the teacher or children, can be counted. The task of the children is to say pleasant words to the child who is in the center: “I like you”; "You are polite and kind"; "I love to play with you", etc.
Note
: this game exercise is recommended to be carried out over a long period so that each child has the opportunity to visit the center of the circle.

SKILL-BUILDING GAMES

CONFLICT-FREE COMMUNICATION

Games that form the skill of conflict-free communication

Target : to train teachers in games that reduce the level of conflict in the children's team. Build motivation to use these games.

Form of carrying out: a week before the seminar, teachers are given games, selected according to the age of the children with whom the teacher works. The teacher prepares the attributes and equipment for these games. At the seminar, the educator presents these games to colleagues, and he loses 2 games (the ones he liked the most) on colleagues (he is the educator, the rest of the teachers are “children”)

Goals and main tasks:

To develop relationships built on equality or readiness (ability) to constructively solve problems related to the position (status) in the group, to help children feel unity with others.

Develop openness, the ability to express interest in each other and their attitude towards others.

Show children what mutual recognition and respect means.

Develop communication skills and the ability to resolve conflicts without violence.

Generate interest in a common goal.

Develop a willingness to contribute to the common cause.

Develop a willingness to go towards each other.

Learn to be patient with the shortcomings of others.

"Good Animal"

Target : to promote the unity of the children's team, to teach children to understand the feelings of others, to provide support and empathy.

Game progress . The host says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big kind animal. Let's hear how it breathes. Now let's breathe together! On the inhale we take a step forward, on the exhale we take a step back. And now on the inhale we take two steps forward, on the exhale - two steps back. So not only does the animal breathe, its big kind heart beats just as evenly and clearly, a knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal to ourselves.

"Engine"

Target: creation of a positive emotional background, group cohesion, development of arbitrary control, the ability to obey the rules of others.

Game progress . Children are built one after another, holding on to their shoulders. The "engine" is carrying the "trailer", overcoming various obstacles.

"Dragon bites its tail"

Target: group cohesion.

Game progress . The players stand one behind the other, holding on to the waist in front of the one standing. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - the “dragon” catches its “tail”. The rest of the children hold tightly to each other. If the dragon does not catch its tail, then another child is assigned to the role of the “dragon head” next time.

"Bug"

Target: disclosure of group relations.

Game progress. The children line up behind the leader. The driver stands with his back to the group, putting his hand out from under his armpits with an open palm. The driver must find out which of the children touched his hand, and leads until he guesses correctly. The driver is chosen with the help of a rhyme.

After three lessons in a group, 5 spontaneous roles can be distinguished according to observations:

leader;

leader's comrade ("henchman");

non-aligned oppositionist;

submissive conformist ("ram");

"scapegoat".

"Embrace"

Target: to teach children the physical expression of their positive feelings, thereby contributing to the development of group cohesion. The game can be played in the morning, when the children gather in a group, to “warm up” it. The teacher must show his desire to see in front of him a single close-knit group that unites all children, regardless of their level of sociability.

Game progress . The teacher invites the children to sit in one large circle.

Educator. Children, how many of you still remember what he did with his soft toys to express his attitude towards them? That's right, you took them in your arms. I want you all to treat each other well and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure insults or disagreements. I want you to express your friendly feelings towards the rest of the children by hugging them. Perhaps there will be a day when one of you does not want to be hugged. Then let us know what you want, for now you can just watch, but not participate in the game. Then everyone else will not touch this child. I'll start with a light little hug and I hope you can help me turn this hug into a stronger and friendlier one. When the hug reaches you, then any of you can add enthusiasm and friendliness to it.

Children in a circle begin to hug each other, each time, if the neighbor does not mind, intensifying the hug.

After the game, ask questions:

Did you like the game?

Why is it good to hug other children?

How do you feel when another child hugs you?

Do they take you home? How often does this happen?

"Applause in a circle"

Target: formation of group cohesion.

Game progress .Educator. Guys, who among you can imagine what an artist feels after a concert or performance - standing in front of his audience and listening to the thunder of applause? Perhaps he feels this applause not only with his ears. Perhaps he receives applause with all his body and soul. We have a good group, and each of you deserves an applause. I want to play a game with you, during which the applause is quiet at first, and then it gets stronger and stronger. Get in a general circle, I'll start.

The teacher approaches one of the children. She looks into his eyes and gives her applause, clapping her hands with all her might. Then, together with this child, the teacher chooses the next one, who also receives his portion of applause, then the trio chooses the next applicant for a standing ovation. Each time the one who was applauded chooses the next one, the game continues until the last participant in the game has received the applause of the whole group.

GAMES FOR LEARNING EFFECTIVE WAYS OF COMMUNICATION

"Ask for a toy"

Target: development of communication skills.

Game progress . A group of children is divided into pairs, one of the participants in the pair (with a blue identification mark (flower)) picks up an object, for example, a toy, notebook, pencil, etc. The other (No. 2) must ask for this item. Instruction to participant No. 1: “You are holding a toy in your hands that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to participant No. 2: “Selecting the right words, try to ask for a toy so that they give it to you. Then the participants switch roles.

"Good friend"

Target : develop the skill of building friendships.

Game progress . To conduct the game, you will need paper, a pencil, felt-tip pens for each child.

The teacher invites the children to think about their good friend and clarifies that this can be a real person or you can just imagine him. The following questions are then discussed: “What do you think of this person? What do you like to do together? What does your friend look like? What do you like the most about it? What do you do to strengthen your friendship? » The teacher offers to draw answers to these questions on paper.

Further discussion:

How does a person find a friend?

Why are good friends so important in life?

Do you have a friend in the group?

Game "I like you"

Target : development of communication skills and good relationships between children.

Game progress . To play the game you will need a ball of colored wool. At the request of the teacher, the children sit in a common circle.

Educator. Guys, let's all together make one big colored web that connects us together. When we weave it, each of us can express his good thoughts and feelings that he has for his peers. So, wrap the free end of the woolen thread twice around your palm and roll the ball towards one of the guys, accompanying your movement with the words: “Lena (Dima, Masha)! I like you because... (it's a lot of fun to play different games with you)."

Lena, after listening to the words addressed to her, wraps her palm with a thread so that the "web" is more or less stretched. After that, Lena must think and decide who to pass the ball to next. Passing it to Dima, she also says kind words: “Dima! I like you because you found my bow that I lost yesterday. And so the game continues until all the children are entangled in the "web". The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread around the ball and says the words spoken to him and the name of the speaker, giving him the ball back.

Further discussion:

Is it easy to say nice things to other children?

Who ever said anything nice to you before this game?

Are the children friendly in the group?

Why is every child worthy of love?

Did anything surprise you about this game?

GAMES REFLECTING THE CLAIMS FOR SOCIAL RECOGNITION

Main goals:

to instill in the child new forms of behavior;

teach yourself to make the right decisions and take responsibility for yourself;

give the opportunity to feel independent and self-confident person;

correction of affective behavior;

acquiring self-relaxation skills.

Etudes: “The clown laughs and teases the elephant”, “Silence” (trainings of desirable behavior), “Here he is” (pantomime), “Shadow”, “Shy child”, “Captain” and “The right decision” (courage, confidence in yourself), “Two little jealous ones”, “It will be fair”, “The deer has a big house”, “Cuckoo”, “Screw”, “The sun and the cloud”, “Bushi got water”, “Playing with sand” (muscle relaxation ). Games: "Birthday", "Associations", "Desert Island", "Scary Tales", "Forfeits"

"King"

Target: to form adequate self-esteem in children, to instill new forms of behavior.

Game progress.

Educator. Guys, which one of you has ever dreamed of becoming a king? What are the benefits of becoming a king? And what troubles - it can bring? Do you know how a good king differs from an evil one?

After finding out the opinion of the children, the teacher invites them to play a game in which everyone can be a king for about five minutes. With the help of a counting rhyme, the first participant in the role of the king is selected, the rest of the children become his servants and must do everything that the king orders. Naturally, the king does not have the right to give such orders that may offend or offend other children, but he can order, for example, that the servants bow to him, serve drinks, be on his “parcels”, etc. When the king’s orders are fulfilled, according to the counting rhyme, another performer of the role is selected; during the game, 2-3 children can be in the role of the king. When the reign of the last king ends, the teacher conducts a conversation in which he discusses with the children their experience in the game.

Further discussion:

How did you feel when you were king?

What did you like the most in this role?

Was it easy for you to give orders to other children?

How did you feel when you were a servant?

Was it easy for you to fulfill the wishes of the king?

When Vova (Egor) was king, was he a good or evil king for you?

How far can a good king go in his desires?

GAMES AIMED TO REMOVE CONFLICT

Main goals:

Reorientation of behavior through role-playing games.

Formation of adequate norms of behavior.

Relieve stress in children.

Moral education.

Adjustment of behavior in the team and expansion of the child's behavioral repertoire.

Learning acceptable ways to express anger.

Development of skills of response in conflict situations.

Teaching relaxation techniques.

Etudes: Carlson, A Very Thin Child. Games: “Who came”, “Blots”, “Guess what is hidden?”, “What has changed?”, “Guess who we are?”, “Ship”, “Three characters”, “Mirror shop”, “Angry monkey ”, “Who is behind whom”, “Sly”

In these studies and games, the teacher can simulate a conflict situation, and then analyze the conflict together with the children.

If there was a quarrel or a fight in the group, you can sort out this situation in a circle by inviting your favorite literary characters known to children, for example, Dunno and Donut. In front of the children, the guests act out a quarrel similar to the one that occurred in the group, and then ask the children to reconcile them. Children offer different ways to get out of the conflict. You can divide the heroes and guys into two groups, one of which speaks on behalf of Dunno, the other on behalf of Donut. You can give the children the opportunity to choose for themselves whose position they would like to take and whose interests to protect. What specific form of role play no matter which one is chosen, it is important that in the end, children will acquire the ability to take the position of another person, recognize his feelings and experiences, and learn how to behave in difficult life situations. A general discussion of the problem will help to unite the children's team and establish a favorable psychological climate in the group.

During such discussions, you can play out other situations that most often cause conflicts in the team: how to react if a friend does not give you the toy you need, what to do if you are teased; what to do if you were pushed and you fell, etc. Purposeful and patient work in this direction will help the child to be more understanding of the feelings of others and learn to adequately relate to what is happening.

In addition, you can invite children to organize a theater, ask them to play out certain situations, for example, “How Malvina quarreled with Pinocchio.” However, before showing any scene, the children should discuss why the characters in the tale behaved in one way or another. It is necessary that they try to put themselves in the place of fairy-tale characters and answer the questions: “What did Pinocchio feel when Malvina put him in a closet?”, “What did Malvina feel when she had to punish Pinocchio?” - and etc.

Such conversations will help children realize how important it is to be in the place of a rival or offender in order to understand why he acted the way he did and not otherwise.

"Argument"

Target: to teach children to analyze actions, to find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. To acquaint children with constructive ways of resolving conflict situations, as well as to promote their assimilation and use in behavior.

Game progress . The game requires a "magic plate" and a picture of two girls.

Educator (draws the attention of the children to the “magic plate”, at the bottom of which lies a picture of two girls). Children, I want to introduce you to two friends: Olya and Lena. But look at the expression on their faces! What do you think happened?

quarreled

We had a fight with a friend

and sat in the corners.

Very boring without each other!

We need to reconcile.

I didn't offend her

I just held a bear

Only with a bear ran away

And she said: “I won’t give it back!”

Issues for discussion:

Think and say: why did the girls quarrel? (Because of the toy);

Have you ever quarreled with your friends? Because of which?

How do those who fight feel?

Is it possible to do without quarrels?

Think about how girls can make up? After listening to the answers, the teacher offers one of the ways of reconciliation - the author ended this story like this:

I’ll give her a bear, I’ll apologize, I’ll give her a ball, I’ll give her a tram and I’ll say: “Let’s play!”

(A. Kuznetsova)

The teacher focuses on the fact that the perpetrator of the quarrel should be able to admit his guilt.

"Reconciliation"

Target : teach children non-violent ways to resolve conflict situations.

Game progress.

Educator. In life, people often try to solve their problems on the principle of "an eye for an eye, an eye for an eye." When someone offends us, we respond with even stronger resentment. If someone threatens us, we also respond with a threat and thereby intensify our conflicts. In many cases, it is much more beneficial to take a step back, acknowledge your share of responsibility for causing a quarrel or fight, and shake hands with each other in a sign of reconciliation.

Phil and Piggy (toys) will help us in this game. One of you will speak the words of Fili, and the other - Piggy. Now you will try to act out the scene of a quarrel between Filya and Piggy, for example, because of the book that Filya brought to the group. (Children act out a quarrel between television characters, with a manifestation of resentment and anger.) Well, now Phil and Piggy are not friends, they sit in different corners of the room and do not talk to each other. Guys, let's help them make peace. Please suggest how this can be done. (Children offer options: sit next to me, give the book to the owner, etc.) Yes, guys, you are right. In this situation, the book can be dispensed with without a quarrel. I suggest you play the scene differently. It is necessary for Piggy to invite Phil to look at the book together or in turn, and not to tear it out of his hands, or to offer something of his own for a while - a typewriter, a set of pencils, etc. (Children play the scene differently.) And now Phil and Piggy should reconcile, ask each other for forgiveness for offending each other, and let them shake hands with each other as a sign of reconciliation.

Questions to discuss with children playing roles:

Was it hard for you to forgive someone else? How did you feel about it?

What happens when you get angry with someone?

Do you think forgiveness is a sign of strength or a sign of weakness?

Why is it important to forgive others?

"Rug of Peace"

Target: teach children strategies for negotiation and discussion in resolving conflicts in a group. The very presence of a “peace rug” in the group encourages children to abandon fights, arguments and tears, replacing them with discussing the problem with each other.

Game progress . To play, you need a piece of thin blanket or fabric measuring 90 x 150 cm or a soft rug of the same size, felt-tip pens, glue, sequins, beads, colored buttons, everything you might need to decorate the scenery.

Educator. Guys, tell me, what do you argue about sometimes with each other? Which of the guys do you argue with the most? How do you feel after such an argument? What do you think can happen if different opinions clash in a dispute? Today I brought a piece of cloth for all of us, which will become our "rug of the world." As soon as a dispute arises, the “opponents” can sit on it and talk to each other in such a way as to find a way to peacefully resolve their problem. Let's see what happens. (The teacher puts a cloth in the center of the room, and a beautiful picture book or an amusing toy on it.) Imagine that Katya and Sveta want to take this toy to play, but she is alone, and there are two of them. Both of them will sit on the peace mat, and I will sit next to them to help them when they want to discuss and solve this problem. None of them has the right to take a toy just like that. (Children take a seat on the carpet.) Maybe one of the guys has a suggestion on how this situation could be resolved?

After a few minutes of discussion, the educator invites the children to decorate a piece of fabric: “Now we can turn this piece into a“ peace rug ”of our group. I will write on it the names of all the children, and you must help me to decorate it.”

This process is very important, because through it the children symbolically make the “rug of the world” a part of their lives. Whenever an argument breaks out, they will be able to use it to resolve the problem that has arisen, to discuss it. The "Peace Carpet" must be used exclusively for this purpose. When children get used to this ritual, they will begin to use the "mat of peace" without the help of a teacher, and this is very important, because problem solving on their own is the main goal of this strategy. The “Peace Carpet” will give children inner confidence and peace, and will also help them concentrate their energies on finding mutually beneficial solutions to problems. This is a wonderful symbol of the rejection of verbal or physical aggression.

Issues for discussion:

Why is the "mat of peace" so important to us?

What happens when the stronger person wins the argument?

Why is it unacceptable to use violence in a dispute?

What do you understand by justice?

POEMS - MIRILKI

Target: increase motivation for the peaceful resolution of conflicts in the group, create a ritual to end the conflict

1. Make up, make up, don't fight anymore.

If you fight

I will bite!

And nothing to do with biting

I will fight with a brick!

We don't need a brick

Let's make friends with you!

2. Handle by handle

We'll take it strong

We used to fight

And now for nothing!

3. We will not quarrel.

We will be friends

Let's not forget the oath

As long as we live!

4. Enough of us already angry,

Have fun all around!

Hurry, let's make up:

You are my friend!

And I'm your friend!

We will forget all insults

And be friends, as before!

5. I put up, put up, put up,

And I don't fight anymore.

Well, if I fight, -

I'll be in a dirty puddle!
6. Let's put up with you

And share everything.

And who will not reconcile -

Let's not deal with that!

7. To make the sun smile,

We tried to warm you and me,

You just need to get better

And put up with us soon!

8. Peace, peace forever,

Can't fight anymore

And then grandma will come

And kicks in the ass!

9. How to swear and tease

It's better for us to put up with you!

Let's smile together

Songs to sing and dance

Swimming in the lake in summer

And pick strawberries

Ice skating in winter

Bab sculpt, play snowballs,

Sharing sweets for two

All problems and secrets.

It is very boring to live in a quarrel,

Therefore, let's be friends!

WORKING WITH FEELINGS

"Connoisseurs of the Senses"
Ask the child if he knows many feelings. If it seems to him that a lot, invite him to play such a game. It will be a contest of connoisseurs of feelings. Take the ball and start passing it in a circle (you can play together with your child or invite other family members to participate, which will not only be interesting, but also indicative of their knowledge and interest in the inner world).
The one who has the ball in his hands must name one emotion (positive or negative) and pass the ball to the next. You cannot repeat what has been said before. Anyone who cannot give an answer leaves the game. The rest is the biggest connoisseur of feelings in your family! You can set some prize for him, for example, the most delicious piece of cake at dinner (or some other family treat).
To benefit from the game more, and the loss of the child was not offensive, warn that this is the first round, and after some time the game can be repeated, and the prize will be even better. By doing this, you will create a mindset for the child to memorize the called words, which will help him win in the future.

"Guess what I felt?"
If you have already played (and more than once) the previous game, then surely your child already knows the names of at least the basic emotions. But this does not mean that he correctly understands their essence. This game will help you check this (and, if necessary, correct it). It has two main roles: the driver and the player (there may be several players).
The driver must think of some kind of feeling, remember the story when he had this feeling, or come up with a story about someone else experiencing a similar state. At the same time, he must tell his story in such a way that he does not accidentally name the feeling itself. You need to end the story with a sentence: "Then I felt ..." - and pause. Then the player tries to guess what the person who got into such a situation could feel.
It is better to make short stories, for example: “I once came from the store, laid out the products and realized that there was no oil among them. I probably forgot it on the counter when I put everything in the bag. I looked at the clock - the store was already closing. And so I wanted to fry potatoes! Then I felt ... "(The most accurate answer in this example is "annoyance", but other emotions can take place - sadness or anger at yourself.)

Note. It is better for an adult to start driving, showing the children by example what stories can be (not too long and not very complicated). If the child guessed the feeling of the character in question, then you can invite him to become a leader and come up with his own story. Listen carefully to these stories - perhaps in a normal conversation a child would not talk about his hidden experiences!

"Land of Feelings"
Now that the child knows both the names of emotions and what sensations are behind them, you can move on to visual images of feelings and the use of creativity in working with them.
Recall with your child again what feelings you know. Write down the names of the emotions you remember on separate sheets of paper. Now invite the child to imagine what these "inhabitants of the inner world" look like? Have him draw a portrait of each on a piece of paper with the appropriate name. The process of creating such images is very interesting and revealing. Pay attention to how the child imagines certain feelings, how he explains his choice. The following addition to the painted portrait may be especially informative. Invite the young artist to draw what the house of each feeling looks like and what things are stored in it. Perhaps in the new images you will see something similar to the life of the child himself.
Note. The resulting portraits are best done somehow. You can create a "gallery of feelings" by hanging them on the wall, you can make an art album by joining sheets together and making a cover. Most importantly, do not throw them away and do not let them lie around anywhere. After all, these are the "inhabitants of the inner world" of your son or daughter, and only for this reason they deserve respect and worthy treatment, and children are very sensitive to such manifestations of parental attention! The work of creating such an album or gallery is best done in several steps (especially with young children), making such studies systematic and starting new portraits on sheets with an inscription made on the first day of this long game.

"Feelings on Stage"
This game is similar to the game "Anger on stage", only there can be as many roles as there are feelings. So there is where to roam the director's imagination!
It is better to make this game, like the previous one, systematically repeated. Offer to play it when you see that the child is really experiencing some kind of emotion. For example, when he is happy, invite him to tell and portray what his joy would look like on stage.
Note. Fantasize with your child by asking additional questions, such as "What would a dance of joy be like?" If a boy or girl wants to perform it, they will probably need your help in choosing the musical accompaniment for this creative process! Therefore, in the collection of your audio cassettes or discs, there should be melodies with a wide variety of emotional content (from despair and anxiety to joy and pride).

Photo stories
This game is another step in the child's emotional development, a bridge from his interest and attention to his own inner world to understanding other people's emotions and empathy.
In order to start playing, you will need any photographs of people that reflect their mood. They are easy to pick up by flipping through some magazines or looking at reproductions of paintings. Show your child one of these photos and ask them to identify how the person in the photo is feeling. Then ask why he thinks so - let the child try to express in words what external signs of emotions he paid attention to. You can also invite him to dream up, coming up with what events in the life of the photographed man or woman preceded this moment.
Note. In this game, it would be good to use photos from your family album, because after the fictional story of the child, you could tell him what exactly happened before the moment of filming, and thereby introduce him to the elements of family history, giving him the opportunity to feel "involved" in family events and experiences of relatives. However, using your personal photos for this game will be interesting and useful only if they really reflect a different mood, and not standard camera smiles.
"Dictionary of kind words"
Aggressive children often suffer from a poor vocabulary, as a result of which, even when communicating with people they like, they often use familiar rude expressions. Language not only reflects our inner world, but can also influence it: along with the appearance of good words, our attention is focused on those pleasant qualities and phenomena that they denote.
Get a special vocabulary with your child. In it, alphabetically, you will write down various adjectives, communion and nouns that can describe the character or appearance of a person, that is, answer the question of what a person can be. At the same time, an important restriction must be observed - all words must be kind, polite, suitable for describing pleasant (or neutral) qualities in people. So, on the letter "B" you can write down both words that describe appearance: "blonde", "brunette", "white-skinned", "blond", etc., and words related to the description of character: "disinterested", “thrifty”, “noble”, “defenseless”, “failsafe”, etc. or describing a person’s activity in some area: “impeccable”, “impeccable”, “brilliant”, etc. If words like "stupid" or "talker", then discuss with him that such words also exist in Russian, and we use them, but whether they are pleasant, he would like to hear them addressed to him! If not, then they have no place in the dictionary of kind words.
Note. As you probably understand, it is not enough to compile such a dictionary with the child and, putting it on the shelf, wait for him to speak using such a rich vocabulary. In order for all these words to really begin to be used by children in ordinary speech, it is necessary to carry out systematic work. To this end, firstly, it is good to "refresh" words in memory. To do this, you can either use the variant of the game "Word - step" (when the player can take a step forward by naming the quality of a person with a certain letter), or from time to time ask the child questions containing definitions of some property, but not naming it (for example: "How can you call a person who cannot stand up for himself and does not feel safe?" Answer: "Defenseless."). Secondly, you need to take care of the practice of using new words in the everyday speech of your son or daughter. To do this, try to discuss with him the heroes of films and books more often, analyze their actions, motives, deciding what character traits they indicate. Of course, here you will have to use not only positive characteristics, but try to show the child that even in the most negative character (as well as real person) you can find some good features that deserve respect.

"Blind and guide"
This game will give the child the experience of trusting others, and this is what aggressive children usually lack. Two people are needed to start the game. One of them will be blind - he is blindfolded. The second is his guide, trying to carefully and carefully guide a blind person across a busy road.
You will create this "movement" in advance by placing chairs and some other things in the room in such a way that they prevent you from freely moving from one side of the room to the other. If there are others who wish to take part in the game, then they can create "barricades" from their bodies, spreading their arms and legs and freezing anywhere in the room.
The guide's task is to carefully transfer the blind man to the other "side of the highway" (where this place is, agree in advance), protecting him from collisions with various obstacles. After the task is completed, discuss with the child whether it was easy for him in the role of a blind man, whether he trusted the guide, his care and skill, what feelings he experienced. Next time, let him try himself as a conductor - this will teach him care and attention to another person.
It can be difficult for children to explain with a "blind" person, since phrases like: "Now put your foot here" do not tell him anything. Usually the child realizes this after some time and his communication with the "blind" next time will already be more effective, so it is useful to play such games more than once.
Note. In this game, the "guide" can contact the "blind" in different ways: to talk about what needs to be done, or simply to lead him along, raising the "blind" leg to the desired height in order to step over the barrier. You can alternate these options by introducing a ban on one of them, thus training the possession of either verbal (speech) or non-verbal means of communication. If your "blind" tries to go all the way on his own, ignoring the help of the guide, then on the next round try to worsen his orientation in space by placing obstacles in a different way and spinning the child in place after he was blindfolded.

"Pilot and Controller"
Ask the child how he imagines the actions of the pilot in the plane: with what help does he orient himself in space? How do you avoid collisions with other aircraft? What does it rely on if visibility is poor? Thus, you will inevitably come to a discussion of the work of the dispatcher. It is not difficult to give sad examples from life, when the wrong actions of the pilot, the inattention of the dispatcher, or simply their inconsistency in work led to a disaster. Therefore, it can be very important to trust another person and follow his recommendations if that person has more information than you currently have.
At first, the role of the pilot will be played by a child. Blindfold him, this means that the plane has fallen into a zone of poor visibility. Now the young pilot will have to completely entrust his well-being to the dispatcher, that is, you (or another family member who plays this role). As in the previous game, place various obstacles in the room. Place the pilot in the center. The controller must be at a sufficient distance from him and control the actions of the aircraft "from the ground", that is, exclusively with words. So he can give step by step instructions like: "Turn a little to the right, take three small steps forward. Now, move forward a little more. Stop." etc. The pilot, following the instructions of the dispatcher, must fly unimpeded across the room to the specified destination.
Note. This game is similar to the game "The blind man and the guide", but it is somewhat more difficult to perform, because in addition to the child's trust in the second player, it involves the ability to wait, to be in the unknown for some time. That is, your child in the process of playing will have to overcome his impulsiveness and learn to trust a person "at a distance", without feeling a "friendly shoulder" nearby and guided only by verbal instructions. So if you expect your son or daughter to have difficulties developing these qualities, then you should not move on to this game without mastering the previous one well.

"Portrait of an aggressive man"
The ability for adequate self-esteem and self-criticism, unfortunately, is not a well-developed quality in most children, especially in children prone to aggression. This game exercise will help them see themselves from the outside and realize their individual actions in a situation of conflict and the style of behavior in general.

Ask the child to mentally imagine an aggressive person: how he looks, how he behaves, how he talks, how he walks. Now you can try to reflect these ideas on paper - let the child draw a portrait of an aggressive person. When the drawing is finished, talk about what is shown there. Why did the child draw an aggressive person in this way, what qualities did he want to emphasize in this portrait? Ask also what your son or daughter likes about the drawn person, for which he can be respected. And what, on the contrary, do you not like, what would you like to change? Why is this man aggressive? Ask how, in the child's opinion, others treat aggressive people? How does he feel about them?
Now we need to move on to talking about the personality of the child himself. First of all, tell him that aggression is a normal human manifestation in certain situations when other methods of solving the problem are ineffective (it is better to immediately give examples of such situations or ask the child to do this). You can also discuss the fact that aggression has some manifestations that are not only not condemned by society, but are even encouraged. Such manifestations include, for example, perseverance in achieving a goal and the ability to protect oneself and other people.
Once a child has learned that aggression is not always a bad thing, you can expect him to recognize this quality in himself. Ask your son or daughter when he (she) behaves aggressively towards others? Are there any circumstances in which he almost always behaves this way? Are there people who constantly provoke aggressive desires in a child? Pay close attention to these answers, they will sound "chronic problems" that need to be analyzed and over which you will have to work systematically. Try to discuss in detail the typical situations of anger and aggressive behavior in a child. How did your child feel at that moment? What did you think? What did he want to do? How did he really do it? What followed? Could it have been done differently to avoid negative consequences?
Note. If you are in this conversation not a judge, but a sympathetic friend, then you will be able to expand the boundaries of the child's thinking and enrich his behavioral repertoire through the knowledge gleaned from his life experience. In order to make children want to behave differently, it is better to rely on such arguments as “did you achieve your goal?”, “did others understand what you felt and what you wanted?”, “was your behavior effective? "," have your relationships with others improved?, than to justifications like "it's ugly!" or "Good kids don't behave like that!"

"Understand without words"
Every adult knows for himself how annoying it is for others to misunderstand our thoughts and desires. Also, every adult guesses that there is in this sad circumstance the fault of the person himself - which means that he could not clearly explain this, was not persistent or resourceful enough to achieve this goal. But children are often unaware of this. Due to children's egocentrism (when they consider themselves the center of the universe and measure the whole world by themselves), it is difficult for them to imagine that those around them really did not understand or misunderstood them. Children rarely make an effort to be understood, but often get offended and angry, evaluating misunderstanding as "malice".

Therefore, this game will be useful to everyone, since in it the child will need to be as intelligible as possible and constantly look for explanations of what the rest of the players have planned. In addition, he will also stay "in someone else's shoes", trying to understand the driver when they switch places.
So, in this game, the driver thinks of a word (answering the question "who?" or "what?"). After that, he should try to portray what this word means without uttering a sound. You can move, reproducing the situation in which this thing is used, or freeze, trying to sculpt the intended word. The only thing that is forbidden in this game is pointing at the object itself, even if it is nearby, and pronouncing words and sounds. The rest of the players try to guess the displayed word. When they have a version of what it means, they immediately pronounce their answer. If he is wrong, then the driver shakes his head negatively. If the answer is correct, then the driver can speak again and happily demonstrates this by naming the hidden word aloud and inviting the one who called it to become the driver. If the player's answer is close in meaning, but not entirely accurate, then the leader shows this with the help of a sign that is agreed upon in advance, for example, by waving both hands in front of him.
Note. When your child gets comfortable with these rules, you can complicate the game by guessing not one word, but a phrase containing the name of the object and its characteristics (for example, "fat cat"). Accordingly, guessing the answer will consist of two parts. First, the driver raises one finger up, which means the task is to guess the noun. When it is already pronounced, the leader shows two fingers, which demonstrates to the participants that they are moving on to guessing the adjective.

"Critic without offending"
This game is a very important part of the program for working with an aggressive child, as it trains the ability to direct one's displeasure not on paper, sand or water, but directly on the one who caused the child's negative emotions. Of course, the form of manifestation of such discontent should be polite and not offend a person. The child should strive not to "hurt in retaliation", but to achieve a change in the behavior of another person so that he again becomes comfortable communicating with him. In other words, you need to teach children constructive criticism, and this is a whole art. Therefore, do not expect everything at once, but begin gradual work in this direction.
Prepare in advance a set of phrases that your child (or his classmates) tend to use to evaluate the performance of another person. In this piggy bank you will have sentences like: "You are a fool", "Watch where you go, cow!", "You will die of boredom with you!" and other phrases that cut the ear of a well-mannered adult. You can write down these rudeness and name-calling on separate sheets of paper. Now introduce the laws of correct criticism. These include:

- criticize not the person as a whole, but his specific actions;
- talk about your feelings about what you don't like;
- offer ways to solve the problem, if possible, then your help;
- show respect for the person, your belief that he can change;
- avoid words and intonations that can offend a person;
- do not order, but offer the person a choice.
If the theory is mastered by the child, start practicing. Take any piece of paper with an offensive phrase. Let the child suggest how to change it in such a way that it speaks about their feelings and thoughts, but does not offend the person. So, the phrase "You will die of boredom with you!" can turn into a sentence like: "You know, I'm already tired of putting together a mosaic. Let's go for a walk or build a castle from a constructor" or "Personally, I'm not very interested in hearing about the same thing all day long. I'm sure you know a lot more interesting things So maybe we can talk about something else or get busy? What exactly your child's response will be depends on his age and on what situation he imagined.
Note. Adults will have to help the child at the first stage, since the speech development and thinking of children are still insufficient to give thoughts and feelings a different verbal form. Therefore, prepare in advance. At the same time, when offering your son or daughter some kind of polite option, consider whether such a wording corresponds to the age of the child and the speech characteristics of modern children. Otherwise, a situation may arise when your child becomes a laughingstock, using too bookish or too adult sentences. The replacement for rude phrases that you offer him should harmoniously merge into his speech so that others do not have the feeling that your child is playing some kind of role (for example, pupils of the Institute of Noble Maidens).

GAMES WITH AGGRESSIVE CHILDREN

"Droca"

Target: relax the muscles of the lower face and hands.

You got into a fight with a friend. This is where the fight starts. Inhale deeply, tightly clench your jaws. Lock your fingers in fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe you shouldn't fight? Exhale and relax. Hooray! Trouble behind!

"Balloon"

Target: relieve stress, calm the children.All players stand or sit in a circle. The facilitator gives instructions: Imagine that now we will inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, puffing out your cheeks, slowly inflate it through parted lips. Follow with your eyes how your ball is getting bigger and bigger, how the patterns on it increase, grow. Represented? I also introduced your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other. The exercise can be repeated 3 times.

"Icicle"

Target : relax arm muscles.

Guys, I want to ask you a riddle:

under our roof

Hanging white nail

The sun will rise,

The nail will fall. (V. Seliverstov)

That's right, it's an icicle. Let's imagine that we are artists and we are putting on a play for kids. The announcer (that's me) reads this riddle to them, and you will portray icicles. When I read the first two lines, you will take a breath and raise your hands above your head, and on the third, fourth, drop your relaxed hands down. So, we are rehearsing ... And now we are performing. It turned out great!

"Humpty Dumpty"

Target : relax the muscles of the arms, back and chest.

Let's put on another little play. It's called "Humpty Dumpty".

Humpty Dumpty

Sat on the wall.

Humpty Dumpty

Fell off in a dream. (S. Marshak)

First, we will turn the torso to the right and left, while the arms dangle freely, like a rag doll. To the words “fell down in a dream” - we sharply tilt the body down.

"Blind Dance"

Target : development of trust in each other, removal of excessive muscle tension.

Break into pairs. One of you gets a blindfold, he will be "blind". The other will remain “sighted” and will be able to drive the “blind”. Now hold hands and dance with each other to light music (1-2 minutes). Now switch roles. Help your partner tie the bandage. As a preparatory step, you can sit the children in pairs and ask them to hold hands. The one who sees moves his hands to the music, and a blindfolded child tries to repeat these movements without releasing his hands, 1-2 minutes. Then the children switch roles. If an anxious child refuses to close his eyes, reassure him and do not insist. Let her dance with her eyes open.

As the child gets rid of anxiety states, you can begin to play the game not sitting, but moving around the room.

"Caterpillar"

Target : The game teaches trust.

Almost always, partners are not visible, although they are heard. The success of everyone's promotion depends on the ability of everyone to coordinate their efforts with the actions of other participants. “Guys, now we will be one big caterpillar and we will all move around this room together. Line up in a chain, put your hands on the shoulders of the person in front. Hold a balloon or ball between the stomach of one player and the back of another. It is strictly forbidden to touch the balloon (ball) with your hands! The first participant in the chain holds his ball on outstretched arms.

Thus, in a single chain, but without the help of hands, you must go along a certain route. For observers: pay attention to where the leaders are located, who regulates the movement of the “living caterpillar.

"Magic Chair"

Target : help increase the self-esteem of the child, improve relationships between children.

This game can be played with a group of children for a long time. Previously, an adult must find out the “history” of the name of each child - its origin, what it means. In addition, you need to make a crown and a “Magic Chair” - it must be high. The adult conducts a short introductory conversation about the origin of the names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and the names of anxious children are best called in the middle of the game. The one whose name is told becomes the king. Throughout the story of his name, he sits on a throne wearing a crown. At the end of the game, you can invite the children to come up with different variants his name (gentle, affectionate). You can also take turns saying something nice about the king.

"Call names"

Target : remove verbal aggression, help children express anger in an acceptable way.

Tell the children the following: “Guys, passing the ball in a circle, let's call each other different harmless words (a condition is agreed in advance on what names you can use. These can be the names of vegetables, fruits, mushrooms or furniture). Each appeal should begin with the words: “And you, ..., carrot!” Remember that this is a game, so we will not be offended by each other. In the final circle, you should definitely say something pleasant to your neighbor, for example: And you, .... Sun!"

The game is useful not only for aggressive, but also for touchy children. It should be carried out at a fast pace, warning the children that this is just a game and you should not be offended by each other.

"Tuh-tibi-spirit"

Target: removal of negative moods and restoration of strength.

I will tell you a secret word. This is a magic spell against bad mood, against resentment and disappointment. For it to really work, you need to do the following. Now you will start walking around the room without talking to anyone. As soon as you feel like talking, stop in front of one of the participants, look into his eyes and say the magic word three times, angrily, angrily: "Tuh-tibi-dukh." Then keep walking around the room. From time to time stop in front of someone and again angrily pronounce this magic word

For the magic word to work, it is necessary to speak it not into the void, but looking into the eyes of the person standing in front of you.

This game contains a comical paradox. Although children should pronounce the word “Tuh-tibi-duh” angrily, after a while they cannot help laughing.

"Ask for a toy"

Target: Teach kids how to communicate effectively.

The group is divided into pairs, one of the participants in the pair (participant 1) picks up an object, for example, a toy, notebook, pencil, etc. The other participant (participant 2) must ask for this item. Instruction to participant 1: “You are holding a toy (notebook, pencil) that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to participant 2: “Choosing the right words, try to ask for a toy so that they give it to you.” Then participants 1 and 2 switch roles.

" Eyes to eyes"

Target: to develop a sense of empathy in children, set them up in a calm way.

“Guys, join hands with your desk mate. Look into each other's eyes only and, feeling your hands, try to silently convey different states: “I'm sad”, “I'm having fun, let's play”, “I'm angry”, “I don't want to talk to anyone”, etc.

After the game, discuss with the children which states were passed down, which ones were easy to guess and which ones were difficult.

GAMES WITH HYPERACTIVE CHILDREN

"Find the Difference"

Target: developing the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

"Shouts-whispers-silencers"

Target : development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - you can run, shout, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, to the signal “silent” - blue palm - children should freeze in place or lie on the floor and not move. The game should end with “silence”.

"Speak!"

Target : development of the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What season is it now?" (Teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?” ... “Speak!”; “What day of the week is it today?” ... "Speak!"; "How much is two plus three?" etc. The game can be played both individually and with a group of children.

"Brownian motion"

Target: developing the ability to distribute attention.

"Pass the ball"

Target:

“My triangular cap” (Old game)

Target: to teach to concentrate attention, to promote the child's awareness of his body, to teach him to control movements and control his behavior.

The players sit in a circle. Everyone in turn, starting with the leader, pronounce one word from the phrase: ^ My triangular cap, my triangular cap. And if not triangular, then this is not my cap. After that, the phrase is repeated again, but the children who fall out to say the word “cap” replace it with a gesture (for example, 2 light claps on their heads with their palms). Next time, 2 words are already being replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, the children depict the entire phrase only with gestures.

OUTDOOR GAMES

« find the difference»

Target: developing the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles. The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

« affectionate paws»

Target:relieving tension, muscle clamps, reducing aggressiveness, developing sensory perception, harmonizing relations between a child and an adult.

Adult pick up 6-7 small items different textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is invited to bare his arm to the elbow; the teacher explains that the “animal” will walk on the hand and touch it with gentle paws. It is necessary to guess with closed eyes which "animal" touched the hand - to guess the object. Touches should be stroking, pleasant.

Variant of the game: the "animal" will touch the cheek, knee, palm. You can switch places with your child.

« Shouts-whispers-silencers»

Target:development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - the “chanter” can run, scream, make a lot of noise; yellow palm - "whisper" - you can quietly move and whisper, to the "silent" signal - blue palm - children should freeze in place or lie on the floor and not move. The game should end with "silence".

« Changers»

Target: development of communication skills, activation of children.

The game is played in a circle, the participants choose a driver who gets up and takes his chair out of the circle, so it turns out that there are one less chairs than the players. Further, the leader says: Those who have ... (blonde hair, watches, etc.) change places. After that, those with the named sign should quickly get up and change places, at the same time the driver tries to take an empty seat. The participant in the game, left without a chair, becomes the driver.

« Talking with hands»

Target:teach children to control their actions.

If the child had a fight, broke something or hurt someone, you can offer him the following game: circle the silhouette of the palms on a piece of paper. Then invite him to revive his palms - draw their eyes, mouth, color the fingers with colored pencils. After that, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What do you dislike?”, “What are you like?”. If the child does not join the conversation, say the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to finish the game by “concluding an agreement” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: craft, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a predetermined period of time, it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner.

« Speak!»

Target:development of the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What season is it now?" (Teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?” ... “Speak!”; "What day of the week is it today?"... "Speak!"; "How much is two plus three?" etc."

The game can be played individually or with a group of children.

« Brownian motion»

Target: development of the ability to distribute attention.

All children stand in a circle. The leader, one by one, rolls tennis balls into the center of the circle. Children are told the rules of the game: the balls should not stop and roll out of the circle, they can be pushed with the foot or hand. If the participants successfully follow the rules of the game, the leader rolls in an additional number of balls. The meaning of the game is to set a team record for the number of balls in a circle.

« The hour of silence and the hourcan”»

Target:to give the child the opportunity to dump the accumulated energy, and the adult to learn to control his behavior.

Agree with the children that when they are tired or busy with an important task, there will be an hour of silence in the group. Children should be quiet, calmly play, draw. But as a reward for this, sometimes they will have an hour of "you can" when they are allowed to jump, scream, run, etc.

"Hours" can be alternated within one day, or you can arrange them in different days, the main thing is that they become familiar in your group or class. It is better to stipulate in advance which specific actions are allowed and which are prohibited. With the help of this game, you can avoid the endless stream of comments that an adult addresses to a hyperactive child (and he “does not hear” them).

« Pass the ball»

Target:remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball as quickly as possible without dropping it to a neighbor. You can throw the ball to each other at the fastest pace or pass it, turning your back in a circle and putting your hands behind your back. You can complicate the exercise by asking children to play with their eyes closed or by using several balls in the game at the same time.

« Siamese twins»

Target:to teach children flexibility in communicating with each other, to promote the emergence of trust between them.

Tell the children the following. “Split into pairs, stand shoulder to shoulder, hug each other with one hand on the belt, put your right foot next to your partner’s left foot. Now you are fused twins: two heads, three legs, one body, and two arms. Try to walk around the room, do something, lie down, stand up, draw, jump, clap your hands, etc.” In order for the “third” leg to act “friendly”, it can be fastened either with a string or an elastic band. In addition, twins can “grow together” not only with their legs, but with their backs, heads, etc.

« Onlookers»

Target:development of voluntary attention, speed of reaction, learning the ability to control your body and follow instructions.

All players walk in a circle holding hands. At the signal of the leader (it can be the sound of a bell, rattles, clapping hands or some word), the children stop, clap their hands 4 times, turn around and go the other way. Those who do not have time to complete the task are eliminated from the game. The game can be played to music or to a group song. In this case, the children should clap their hands when they hear a certain word of the song (specified in advance).

« Hear the command»

Target:development of attention, arbitrariness of behavior.

The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on the neighbor’s shoulder”) and immediately execute it. Then the music plays again and everyone continues walking. Commands are given only to perform calm movements. The game is played as long as the group is able to listen well and complete the task. The game will help the educator to change the rhythm of the action of the naughty children, and the children to calm down and easily switch to another, calmer type of activity.

"Set up posts"

Target:development of volitional regulation skills, the ability to focus on a specific signal.

Children march to the music one after another. Ahead is the commander, who chooses the direction of movement. As soon as the leader claps his hands, the last child must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he intended (in a line, in a circle, in the corners, etc.). To hear commands, children must move silently.

« The king said...»

Target:switching attention from one type of activity to another, overcoming motor automatisms.

All participants in the game, together with the leader, stand in a circle. The host says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the words "The King said." Whoever makes a mistake goes to the middle of the circle and performs some task for the participants in the game, for example, smile, jump on one leg, etc. Instead of the words "The King said", others can be added, for example, "Please" or "The commander ordered."

« Forbidden movement»

Target: a game with clear rules organizes, disciplines children, unites the players, develops speed of reaction and causes a healthy emotional upsurge.

Children stand facing the leader. To the music, with the beginning of each measure, they repeat the movements that the leader shows. Then one movement is selected that cannot be performed. The one who repeats the forbidden movement is out of the game. Instead of showing movement, you can call numbers out loud. The participants in the game repeat all the numbers in chorus, except for one forbidden one, for example, the number "five". When the children hear it, they will have to clap their hands (or spin in place).

« Listen to the pops»

Target: attention training and motor activity control.

Everyone walks in a circle or moves around the room in free direction. When the facilitator claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the host claps twice, the players should take the “frog” position (squat, heels together, socks and knees to the sides, hands between the feet on the floor). For three claps, the players resume walking.

« Freeze»

Target: development of attention and memory.

Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with claps above the head and on the hips). Suddenly the music stops. The players must freeze in the position in which the music stopped. If one of the participants did not succeed, he leaves the game. Music sounds again - the rest continue to perform movements. They play until there is only one player left in the circle.

« Let's say hello»

Target:releasing muscle tension, switching attention.

At the signal of the leader, the children begin to randomly move around the room and greet everyone who meets on their way (and it is possible that one of the children will specifically seek to say hello to the one who usually does not pay attention to him). You need to say hello in a certain way:

  • 1 clap - shake hands;
  • 2 claps - greet with shoulders;
  • 3 claps - greet with backs.

A variety of tactile sensations accompanying this game will give a generative child the opportunity to feel his body, relieve muscle tension. Changing partners in the game will help get rid of the feeling of alienation. For completeness of tactile sensations, it is desirable to introduce a ban on conversations during this game.

« Fun game with a bell»

Target:development of auditory perception.

Everyone sits in a circle, at the request of the group, a leader is chosen, however, if there are no people who want to lead, then the role of the leader is assigned to the coach. The driver is blindfolded, and the bell is passed around in a circle, the task of the driver is to catch the person with the bell. You can't toss the bell to each other.

RELAXATION TECHNIQUES

FOR PRESCHOOL CHILDREN

Relaxation exercises are best done with calm music. Regular performance of these exercises makes the child more calm, balanced, and also allows the child to better understand his feelings. As a result, the child controls himself, controls his destructive emotions and actions. Relaxation exercises allow the child to master the skills of self-regulation and maintain a more even emotional state.

"Snow Woman"

From this exercise, you can make a small game, while rolling imaginary clods of snow on the floor. Then, together with the child, you sculpt a snowman.

So, “we made a snowman in the yard. A beautiful snowman turned out (you need to ask the child to portray a dream woman). She has a head, a torso, two arms that stick out a little to the sides, and she stands on two strong legs ... At night, a cold, cold wind blew, and our woman began to freeze. First, her head froze (ask the child to tighten her head and neck), then her shoulders (straighten her shoulders), then her torso (the child strains her torso). And the wind blows more and more, wants to destroy the dream. baba. Rested sn. a woman with her legs (she strains her legs a lot), and the wind did not succeed in destroying the dream. baba. The wind flew away, morning came, the sun came out, saw a snowman, decided to warm her up. The sun began to bake, and our woman began to melt. First, the head began to melt (the child freely lowers his head), then his shoulders (relaxes and lowers his shoulders), then his arms (gently lowers his arms), then his torso (the child, as if settling, leans forward), and then his legs (legs gently bend in knees). The child first sits down, then lies down on the floor. The sun warms, the snowman melts and turns into a puddle, spreads on the ground.

Orange

The child lies on his back, head slightly to one side, arms and legs slightly apart. Ask the child to imagine that his right hand an orange rolled up, let him take an orange in his hand and start squeezing juice out of it (the hand should be clenched into a fist and very tense for 8-10 seconds).

“Unclench your fist, roll the orange, the handle is warm…, soft…, resting…” Then the orange rolled up to the left hand. And the same procedure is repeated with the left hand. It is advisable to do the exercise 2 times (while changing fruits)

« Move the stone"

The child lies on his back. Ask him to imagine that there is a huge heavy stone near his right foot. You need to properly rest your right foot (foot) on this stone and try to at least slightly move it from its place. To do this, slightly raise the leg and strain it strongly (8 - 12 sec.) Then the leg returns to its original position; “The leg is warm…, soft…, resting…”. Then the same is done with the left leg.

"Turtle»

Exercise is done lying down, preferably on the side or stomach. Ask the child to imagine that he is a small turtle that lies on the yellow sand (or soft grass) near a clear stream (river, lake or sea - at the request of the child). The sun is warm, the turtle is warm and good. The arms and legs are relaxed, the neck is soft ... Suddenly a cold cloud appeared and covered the sun. The turtle felt cold and uncomfortable, and she hid her legs, arms and neck in the shell (children tense their backs strongly, arching it slightly and thereby depicting a shell; and also strain their neck, arms, legs, as if pulling them under the shell, 5 - 10 sec.). But then the cloud flew away, the sun came out again, it became warm and good again. The turtle warmed up, and its neck, arms, legs became warm and again appeared from under the shell (the back relaxes for 5-10 seconds).

« Relaxationin the pose of a starfish"

Ask the child to close his eyes and imagine a place where he likes to relax, where he always feels good and safe. Then let him imagine that he is in this place and does there what he wants, from which he experiences pleasure. The duration of the exercise is 1 - 2 minutes. At the end of the exercise, ask the child to open their eyes, stretch a few times, sit down, take a deep breath and stand up.

« Fly"

Purpose: to relieve tension from the facial muscles.

Let the child sit comfortably: hands lie freely on the knees, shoulders and head are lowered, eyes are closed. Mentally imagine that a fly is trying to land on his face. She sits on the nose, then on the mouth, then on the forehead, then on the eyes. The task of the child, without opening his eyes, is to drive away the annoying insect.

"Lemon"

Sit comfortably: put your hands loosely on your knees (palms up), shoulders and head down, eyes closed. Mentally imagine that you have a lemon in your right hand. Start squeezing it slowly until you feel that you have “squeezed out” all the juice. Relax. Remember your feelings. Now imagine that the lemon is in the left hand. Repeat the exercise. Relax again and remember your feelings. Then do the exercise with both hands at the same time. Relax. Enjoy the state of peace.

« Icicle", "Ice cream"

Stand up, close your eyes, raise your hands up. Imagine that you are an icicle or ice cream. Tighten all the muscles in your body. Remember these feelings. Freeze in this position for 1-2 minutes. Then imagine that under the influence of solar heat you begin to slowly melt, gradually relaxing your hands, then the muscles of your shoulders, neck, body, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach the optimal emotional state. This exercise can be performed while lying on the floor.

"Balloon"

Stand up, close your eyes, raise your hands up, take a breath. Imagine that you are a big balloon filled with air. Stay in this position for 1-2 minutes, tensing all the muscles of the body. Then imagine that a small hole has appeared in the ball. Slowly begin to release air while relaxing the muscles of the body: hands, then the muscles of the shoulders, neck, body, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach the optimal emotional state.

And, finally, with strong nervous and mental stress, you can perform 20-30 squats or 15-20 jumps in place. This will get rid of the tension that has arisen. This method of relieving psycho-emotional stress is widely used by both athletes and artists before important performances.
Everyone needs to know!

First aid for stress for educators

Spend 10 minutes of your time resting and relaxing. During this time, nothing bad will happen. In this short period of time, it is important to try to forget about your household chores. Such a rest at the end of the day is necessary. After it, household problems are solved with a fresh head, and much less nervous and physical energy is expended.

And you are full of strength and energy again!

Against stressful breathing

Slowly take a deep breath through your nose; at the peak of inhalation, hold your breath for a moment, then exhale through your nose as slowly as possible. It's a soothing breath. Try to imagine that with each deep breath and long exhalation, you partially get rid of stressful tension.

Minute relaxation.

Relax the corners of the mouth, moisten the lips (let the tongue lie freely in the mouth). Relax your shoulders. Focus on your facial expression and body position: remember that they reflect your emotions, thoughts, inner state. It is only natural that you do not want others to know about your stressful state. In this case, you can change the "face and body language" by relaxing the muscles and deep breathing(with a particularly long exhalation).

Inventory

Take a look around and carefully inspect the room in which you are. Slowly, without haste, mentally find 7 red objects in the room where you are, "sort through" all the objects one by one. Try to focus fully on this "inventory". Mentally say to yourself: "Red notebook cover, red curtains, red flower vase," etc. By focusing on each individual object, you will be distracted from internal stressful tension, directing your attention to a rational perception of the environment. You can find and examine objects on any basis.

A change of scenery

If circumstances allow, leave the room in which you have experienced acute stress. Move to another where there is no one, or go outside where you can be alone with your thoughts.

Relaxation

Stand with your feet shoulder-width apart, lean forward and relax. Head, shoulders and arms hang freely down. Breathing is free. Fix this position for 1-2 minutes, then slowly - attention: very slowly! - raise your head (so that it does not spin).

Abstraction

Engage in some activity - it doesn't matter what: start washing clothes, washing dishes or doing cleaning. The secret of this method is simple: any activity, and especially physical labor, in a stressful situation plays the role of a lightning rod - it helps to escape from internal tension, to "blow off steam".

Music

Put on some soothing music that you love. Try to listen to it, concentrate on it and only on it (local concentration). Remember that concentration on one thing contributes to complete relaxation, causes positive emotions.

Communication

Talk on some abstract topic with any person who is nearby: a neighbor, a workmate. If there is no one around, call your friend or girlfriend on the phone. This is a kind of distraction activity that takes place "here and now" and is designed to force out of your mind the internal dialogue, saturated with stress.

Mobilizing Breath- an extended deep breath (4 sec.), a pause lasting half a breath (2 sec.), a short, loud, energetic exhalation (2 sec.). The duration of inhalation is approximately twice that of exhalation.

Calming breath- a slow deep breath through the nose, a pause of half a breath, exhale lasting 2 breaths.

You need to learn how to mobilize and calm yourself with the help of breathing in any situation and environment. Usually, the effect is given already 4 cycles of breathing. The number of such cycles is determined individually, taking into account the fitness and condition in a particular situation.


Psychological games and exercises with preschoolers

Psychological games for preschoolers

"Cacti grow in the desert"

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the host's question.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

"Cubs on a walk"

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - they roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.

The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

“Far, far away, in a dense forest…”

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

"Shipwreck"

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way, someone - another. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

"Fire brigade"

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players switch places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

"Photographer"

At the beginning of the game, a leader is selected - a "photographer". The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he must take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

"I'm the best, and you?"

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

"On the main street with an orchestra"

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that children would like and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

"Gardener"

It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Nose, mouth...

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth ...”, but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

"Product base"

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “base director” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

"Music and Color"

The players sit in a semicircle. The leader is opposite. Children are given cardboard squares of different colors and shades. The host puts on some symphonic, orchestral or instrumental music for 2-3 minutes.

The task of the players is to lift up a square painted in a color that, in their opinion, conveys the same mood as the music they hear. If one of the children raised a square that is very different in color from those raised by the rest, the leader asks him to justify his opinion, and then continues the collective discussion.

The game will teach children to compare the shades of color and paint of music and find the connection and difference between them. At the end of the game, you can ask the children to talk about colors and answer questions like: what is this color, what does it look like, what music and instruments correspond to it?

"Clouds, white-maned horses"

This game can be played among members of your family. You should choose a warm sunny day when there are many different clouds in the sky, quickly passing by. The players should lie on their backs and, looking at the sky, choose one cloud for themselves. Then everyone should describe their cloud: tell what it looks like, what color it has, who it runs away from (describe the rival cloud following it) and what mood it carries.

The one who makes the most picturesque story wins. To keep the children interested, the facilitator (parent) should set the example first.

"Know the Hero"

The host chooses any children's fairy tale with a fairly simple and clear plot as the basis for the game. For preschool children, you need to choose a fairy tale in which there are not many characters and the main characters are unambiguous, that is, they are positive or negative.

The participants of the game sit in one common circle. The facilitator expressively reads the whole story aloud. After that, he asks the players in turn to characterize each character (hero) of the fairy tale, arguing their answer, supporting with examples. The child should try to answer why he thinks so.

Then, when all opinions have been expressed, a general discussion can be held. The game does not aim to identify the winner, it is important to teach each child to adequately and correctly evaluate the actions of the heroes, because children can apply their knowledge to real people.

"Who wears glasses?"

Children often worry if they have to wear glasses. This game aims to help them get rid of this complex. It is advisable to prepare for the game in advance. To do this, you need to find in magazines, newspapers photographs of a variety of famous and not very people who wear glasses.

Also, for the game you need to pick up several pairs of glasses, you can use any - sunny, for swimming, or simply cut out of paper.

It is desirable that the leader himself be wearing glasses. He invites the children to try to choose glasses to their taste from those that are available. Each player puts on some kind of glasses. The game consists in the fact that first the host shows photos of famous people wearing glasses, then invites everyone to say something good about the choice of glasses.

Players take turns giving their opinion. It can be anything. It can be said that wearing glasses is stylish, especially if they are beautiful and fashionable, or that wearing glasses is convenient, since everything is visible and dust does not get into your eyes. When everyone has spoken in this way, the facilitator chooses the author of the most meaningful speech. There are no winners and losers in the game, but the smartest one can be rewarded with some kind of prize. For this game, you can take a "Polaroid" so that everyone can be photographed with glasses for memory.

Let's sing

You can not be a singer and not have a good voice, but at the same time feel free to sing in the presence of friends or acquaintances. Singing not only improves mood, but also develops the voice. And this is very useful quality, it is useful both in the classroom and in other cases. However, some children are embarrassed to sing. They are sure that they are extremely bad at it. And all because someone once told them that they would not succeed. This game helps to get rid of this complex.

Everyone should sing any song he likes: modern, romance, Russian folk. Or you can make your own. If he is shy and cannot sing in full voice, the leader's task is to help him. In this case, he invites those present to sing this song in chorus. As a result, even the most timid guys will join in the general singing. There are no winners and losers in the game, everyone has the right to show their ability to sing.

Think up a fairy tale

The host shows everyone a picture that can show anything from an apple to a person, and the players take turns writing a story about what is shown in the picture.

Who's more interesting?

The game is aimed at developing the child's creative imagination and his ability to establish logical connections.

The host says any phrase with an unfinished thought, for example: “This morning I left the house ...”. The second player immediately composes a continuation: "... and saw that a huge car was rushing towards me ..." Each player adds his own phrase and the result should be a story or a fairy tale.

The host can give direction to this story at the beginning of the game, having decided on the outline of the plot. In this case, the players will choose their phrases, but in accordance with a predetermined beginning and end of the plot, however, the element of improvisation is not excluded.

The plot for a collective story can be both an ordinary story and a fairy tale, a wonderful and fantastic story.

"What is bitter?"

This game should be played by as many children as possible. The facilitator asks questions: “What is red? Gorky? Scary? Funny? Soft? Questions can be very diverse, and the answers should fit the meaning.

The rules can be complicated: for example, enter the time to think about the answer. The one who didn't figure it out in time leaves the game, and the one who gave the most answers wins. The leader’s words, with the help of which phrases are composed, can be the following: hard, liquid, rare, frequent, low, small, light, oblique, lively, full, even, light, dark, strong, strong ...

For older children who are in elementary school, you can make the task more difficult. Let them come up with not only phrases, but also sentences with these words. They should express a complete thought and be competently and interestingly composed.

"Fairy Apprentice"

Even one child can play. With the help of his imagination, he imagines that he meets a fairy, who for some time becomes his patroness and protector. The fairy gives the child a magic wand (thread, needle, ring ... that is, whichever of these items the child will like the most) so that with the help of this item you can call for help at a dangerous moment.

Further events depend on the imagination of the child, who offers various options and invents situations from which you can get out only with the help of a magical item. It may be a meeting with aliens, a formidable monster ....

Interesting and entertaining stories invented by a child can be played out, which develops not only imagination, but also acting skills. The end of adventures (or misfortunes), of course, should be happy: good triumphs over evil. Roles in this game are not assigned to anyone in particular, that is, the child imagines himself to be who he wants to be the most.

You can play on the street, in a room, on a table, behind a screen ... The only thing that an adult can offer to a child before playing is a plan according to which approximate events will develop, but an element of improvisation should be present in this game in any case, because only with With the help of a child's imagination, something can happen.

Sample plan:

1. Meeting of a child and a fairy.

2. The fairy takes the hero to a fabulous and amazing country.

3. Return home.

This plan is conditional, you can change it in any direction.

"Elephant is angry"

The leader is selected. The rest of the kids should portray how angry a variety of people are, fairy-tale heroes or animals. The host addresses each participant in the game: “Katya, show me how angry the elephant is?”. Katya must portray how she imagines it. In this way, you can come up with a variety of stories - how angry a teacher, student, elephant, cat, mouse, etc. There are no winners and losers in the game. But the author of the most successful plots can be considered the winner.

Anger and Aggression Management Training Exercises

Pebble in a shoe

Objectives: This game is a creative retelling of one of the rules of teamwork: "Problems front." In this game, we use a simple metaphor that children can understand by which they can communicate their difficulties as soon as they arise. From time to time it makes sense to have a "Pebble in a Shoe" game as a group ritual to encourage even the most shy kids to talk about their worries and problems. Encourage children to spontaneously use the ritual phrase "I have a stone in my shoe!" whenever they experience any difficulties, when something interferes with them, when they are angry with someone, when they are offended, or for some other reason cannot concentrate on the lesson.

Instructions: Please sit in one common circle. Can you tell me what happens when a pebble hits your shoe? Perhaps at first this pebble does not interfere much, and you leave everything as it is. It may even happen that you forget about an unpleasant pebble and go to bed, and in the morning put on a shoe, forgetting to take the pebble out of it. But after a while, you notice that the leg becomes painful. In the end, this small pebble is already perceived as a fragment of a whole rock. Then you take off your shoes and shake it out of there. However, there may already be a wound on the leg, and a small problem becomes a big problem.

When we get angry, we are preoccupied or excited about something, at first it is perceived as a small pebble in a shoe. If we take care in time to get him out of there, then the leg remains safe and sound, but if not, then problems can arise, and considerable ones. Therefore, it is always useful for both adults and children to talk about their problems as soon as they notice them. If you tell us: "I have a pebble in my shoe", then we will all know that something is bothering you and we can talk about it. I want you to think carefully now whether there is anything at the present moment that would interfere with you. Say then: “I don’t have a pebble in my shoe,” or: “I have a pebble in my shoe. I don’t like that Maxim (Petya, Katya) laughs at my glasses.” Tell us what else makes you sad.

Let the children experiment with these two phrases according to their condition. Then discuss the individual "pebbles" that will be named.

Yes and no

Goals: This game, like the previous one, is aimed at removing the state of apathy and fatigue in children, at awakening their vitality. The great thing about this game is that it only uses voice. Therefore, the game "Yes and no" can be especially useful for those children who have not yet discovered their own voice as an important way of asserting themselves in life. Fake, playful argument refreshes the psychological climate in the classroom and, as a rule, relieves tension. When starting this game, keep in mind that there will be a terrible noise and din in the classroom for a while.

Materials: Small bell.

Instructions: Think for a moment about how your voice usually sounds. Rather quiet, rather loud, rather medium?

Now you will need to use the full power of your voice. Break into pairs and stand in front of each other. Now you will have an imaginary battle with words. Decide which of you will say the word "yes" and which will say the word "no". Your whole argument will consist of only these two words. Then you will change them. You can start very quietly, gradually increasing the volume until one of you decides that it can't get any louder. Please listen to the bell I brought with me. When you hear it ringing, stop, take a few deep breaths. At the same time, pay attention to how pleasant it is to be in silence after such noise and din.

Learning to cooperate in games and exercises

Unexpected Pictures

Objectives: Unexpected Pictures is an example of great teamwork for young children. During this game, they have the opportunity to see how each member of the group contributes to the overall drawing.

Materials: Every child needs paper and crayons.

Instructions: Sit in one common circle. Take a piece of paper each and sign your name on the back. Then start painting some picture. (2-3 minutes.)

On my command, stop drawing and pass the started drawing to your neighbor on the left. Take the sheet that your neighbor on the right gives you and continue to draw the picture he started.

Give the children the opportunity to draw for another 2-3 minutes and ask them to pass their drawing back to the neighbor on the left. In large groups, it will take a long time before all the drawings come full circle. In such cases, stop the exercise after 8-10 shifts or ask to transfer the drawing through one.

You can enliven the game with musical accompaniment. As soon as the music stops, the children begin to exchange drawings. At the end of the exercise, each child receives the picture that he began to draw.

Exercise analysis:

Do you like the drawing you started drawing?

— Did you like to finish other people's drawings?

What drawing do you like the most?

Are these drawings different from the ones you usually draw? How?

Skyscraper

Objectives: The whole group participates at once in this game. In it, children can actively use both their motor skills and imagination and prudence.

Materials: One folding ruler and two to three wooden cubes for each child. The task will be more difficult if the cubes are of different sizes. Among them should be several wooden cylinders.

Instructions: Take two cubes each and sit in a circle on the floor. Now you all together will need to build one skyscraper. I'm very interested to know how high you can raise it without it falling apart. One of you can start building by placing one cube on the floor in the center. Then the next one comes up and places his die next to or on top. Decide for yourself when you add one of your cubes. At the same time, you can talk to each other and think together about how you will proceed. I will count how many cubes you have stacked before the tower falls. Even if only one cube falls, you will have to start all over again. In addition, from time to time I will measure how high the tower has already risen.

Measure the height of the resulting skyscraper from time to time. It would be nice if you could comment on the actions and strategies of the children. First of all, support everything that is aimed at the cooperation of children with each other.

Exercise analysis:

- Did you like this game?

Did you take offense at anyone during the game?

cardboard towers

Objectives: This is a very entertaining game in which children try to interact with each other on their own in order to cope with a difficult task together. At the same time, they can create a really working team. There are two game options:

Non-verbal. In this case, children do not have the right to talk to each other during the task, but can only communicate without words.

Verbal. In this version, children can discuss among themselves the process of completing the task.

The non-verbal option has the advantage of making children more attentive. Perhaps this version of the game is more suitable for the first game, and after a while the game can be repeated in a verbal version.

Materials: Each small group needs 20 sheets of colored cardboard for labor lessons measuring 6 X 10 cm (the color of the cardboard is different for each group), in addition, each group needs to have one tape of tape.

Directions: Divide into groups of six. Each group should now build their tower. To do this, you will receive 20 sheets of cardboard and a roll of tape. Please don't use anything else in your work. You have exactly 10 minutes to build the tower. And now a very important point - please do not talk to each other, find other ways to interact with each other.

Stop the game at exactly 10 minutes and ask each group to imagine their tower.

Did your group have enough material?

Do you wish there was more material? Less?

How did your group work?

Which of the children in your group started the construction?

- Did you have a leader?

Did all the children participate in the game?

What was the mood in your group?

- How did you feel while working?

- What was the most enjoyable part of your job?

How did you understand each other?

Are you satisfied with your work in the group?

— Were you a good team member?

- Are you angry with anyone?

What would you do differently next time?

Which tower do you like the most?

— Are you satisfied with the tower of your team?

- What does working in such a team depend on?

Exercises to correct fears and anxiety

Exercise "Cheerful fear"

Purpose: correction of anxiety, fears.

The psychologist tells a fairy tale: “Once upon a time there was Fear. Everyone was afraid of him, and no one wanted to play with him. Fear alone became sad and boring, and he decided to go look for his friends, but he did not find anyone, because everyone was afraid of him and hid from him. Tired of Fear to scare everyone, and he decided to become cheerful and funny. What should Fear do to make the children have fun?…”. Children offer their options.

Exercise "Cave of fears"

Purpose: differentiation of anxiety and fears, their primary stabilization.

Means: visual, expressive, verbal and communicative.

Form: individual.

Age: senior preschool, junior school.

Material:

Sketch "cave of fears".

Colored pencils (paints, felt-tip pens).

Lesson progress:

Part 1. Drawing

The child is offered for consideration a sketch of the drawing “cave of fears”. Then instructions are introduced for the fabulous content of the sketch and installation on the figurative (objectified) image of fears. The instruction is given by a psychologist in free form.

Part 2. Conversation

When the drawing is finished, the child is invited to talk about the depicted images and emotional experiences in the process of drawing.

Stimulating questions:

Who/what is it? Why is he/they scary? Whom does he/they scare? How? When? Are you afraid of them/him? Why? Can he/they be defeated? How?

What did you feel while painting? What did you remember? What were you thinking about?

Why did you choose these colors, lines?

Part 3. Expressive pause

The child is invited to depict fears by pantomimic and mimic means.

The game "Animals in a mink"

Age: for children 3-4 years old.

Lying down with the child in bed with the lights on, cover yourself with a blanket and say something like this: “You and I are little squirrels (bunnies, mice - whoever he likes best), we lie in our cozy mink. There, on the street, it's dark, cold, it's raining, the wind is howling, but you and I are warm, quiet, comfortable. And no one will come to us, we will not let anyone in. There are thick walls in our mink, no one is afraid of us.” Speak soothingly so that the child relaxes and gradually falls asleep.

In the morning, you can play how an evil wolf tried to climb into the mink of the animals (whose role can be periodically offered to the child), and the animals drove him away. In the evening, this option should be avoided so that the child does not get overexcited.

Game "Bold Scout"

Purpose: correction of fears, anxiety.

Age: for children 5-8 years old.

You can play in a company, or you can play together with an adult. It is better to weave an episode about a brave scout into an extended game of war, so that everything turns out more naturally and more interesting. At some point, the child (called, again, by his real name) receives the task of going out at night for reconnaissance. In a darkened room, weapons belonging to the enemy are laid out. The child must count everything and report to the commander. The commander awards him a medal for bravery.

Anxiety Relief Exercise

Goal: relieve anxiety, anxiety, prepare for the expected stressful situation.

Required time: 5-10 min.

Procedure: Relax and imagine that you are sitting on a wonderful green lawn on a clear sunny day... The sky is illuminated by a rainbow, and a particle of this radiance belongs to you... It is brighter than a thousand suns... Its rays gently and gently warm your head, penetrate into the body, spill over it, all of it is filled with a cleansing healing light, in which your sorrows and anxieties, all negative thoughts and feelings, fears and assumptions dissolve. All unhealthy particles leave your body, turning into dark smoke, which is quickly dispersed by a gentle wind. You are free from worries, you are cleansed, you are light and joyful!

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