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Traffic rules traffic light game. Didactic and outdoor games for children according to the rules of the road

Publication date

Created on 09/29/2015


Outdoor games as a means of consolidating children's knowledge of the rules traffic

In exemplary educational programs preschool education in the section "Transmitting knowledge to children about road safety rules as a pedestrian and a passenger" educational field"Safety" is proposed to give children certain knowledge, using a variety of forms pedagogical work including outdoor games.

Outdoor games occupy an important place in the life of children. In gaming activities, they gain practical experience in the culture of communication: they develop cognitive activity, develop communicative abilities and verbal communication skills. By organizing outdoor games, the child develops a desire to show initiative and independence, to find a reasonable and worthy way out of various life situations, has an impact on the moral development of the individual, the child's self-esteem, his orientation towards achieving success, as well as on the assimilation of norms and rules of behavior, accepted in society.

In the process of outdoor games, motor skills and abilities are formed, orientation in space, physical qualities are developed, freedom in movements is acquired.

In the process of games, children consolidate and improve the skills and abilities to act in continuously and sometimes unexpectedly changing conditions, the best way respond to them. The game teaches the child, when interacting with peers in a team, to subordinate his interests to the interests of others.

The special value of outdoor games lies in the ability to simultaneously influence the motor and mental spheres. The change of game situations imposes increased demands on the mobility of nervous processes and the speed of reaction and non-standard actions. Outdoor games teach to think economically, instantly respond to the actions of partners, develop inner speech and logic.

In these games, knowledge of the rules of the road is consolidated, children's knowledge of vehicles, traffic lights and the meaning of its signals is expanded; skills and habits of proper behavior on the street are instilled; interest is developing in the movement of vehicles and pedestrians, in the transport itself; respect for the work of drivers of vehicles, traffic police officers is formed.

Below are outdoor games aimed at consolidating knowledge of the rules of the road in preschool children

Outdoor games for children of the younger group

"Tram"

Target.Consolidate knowledge of traffic signals; develop collaborative skills; develop mindfulness.

Game progress.Children stand in a column in twos (pairs) and are taken on both sides by the cord. One child is holding right hand, the other - left. When the facilitator raises the green flag, the children walk or run forward. If the facilitator raises the yellow flag, the movement slows down. At the red flag, the children stop.

"Cars"

Target.To consolidate knowledge about modes of transport a; develop orientation in space, walking and running in all directions, speed.

Game progress.The players are given hoops - steering wheels of cars. Children walk and run in different directions without bumping into each other, and at the same time turn the steering wheel. Complication. Add a rule - move only when the green flag is raised, stop when the red flag appears

"Birds and car"

Target.Teach rhythmic movements to music; learn to beware of moving cars.

Game progress. "Children - birds "fly" around the hall (platform), flap their arms - wings.

Educator.

The birds have flown

Birds are small.

Everything flew, everything flew,

They waved their wings.

Arrived on the track

The grains pecked.

Children sit down, tapping their fingers on their knees. The teacher picks up a toy car.

Educator.

A car is running down the street

Puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware!

Tra-ta-ta, watch out!

Bird children run from the car to the designated place.

"Red, Yellow, Green"

Target.

Game progress.Children to the music either stop (when a red card is shown), or squat (when a yellow card is shown), or move in one direction (when a green card is shown).

"Running traffic light"

Target. Atto follow the traffic lights; develop mindfulness, endurance.

Game progress.Children walk scattered around the hall (platform). The leader (adult) has three flags (red, yellow and green) in his hands. From time to time he raises the flag, then turns around. If the green flag is raised, the children continue to move around the hall (platform); if yellow - jump on the spot; if red, they stop where the signal caught them.

"Funny Cars"

Target.Learn to respond to the signal.

Game progress.Players - "cars" are on the court. Each player holds a hoop in his hands - a “steering wheel”. At the command "Cars, in the garage!" children scatter around the playground and “rule” the hoop. At the command of "Cars", to the garage! put the hoop on the floor, stand in it.

Outdoor games for children of the middle group

"Safety Island"

Target.To consolidate knowledge of traffic signals; develop mindfulness and the ability to act on a signal.

Game progress.Children make various movements to the music. When the music stops, they must quickly occupy the "safety island" drawn (or lined with cords) in the center of the hall (platform).

"Jolly Tram"

Target.To fix ideas about transport.

Game progress.

Educator.

We are funny trams

We don't jump like bunnies

We ride the rails together.

Hey, sit down with us, who needs it!

Children are divided into two teams: one - trams, the tram driver holds a hoop in his hands; the second - passengers, they take their seats at the bus stop. Each tram can carry only one passenger, who takes a seat in the hoop. The final stop is on the opposite side of the hall.

"Colored Cars"

Target.Develop mindfulness; teach to perform right action to different traffic lights.

Game progress.Children (cars) are placed on one edge of the playground. Each is given a flag of some color. The leader stands in the center of the playground facing the children. Holds colored flags in his hand. Raises the flag, and those "cars" with a flag of the same color begin to move. You can hum, imitating cars. If the leader lowers the flag, then the children - cars go to the garage. Then the host raises a flag of a different color, and the game resumes. The host can raise all the flags at the same time, and then all the cars move; thus making the game more difficult. At the beginning of the game, you can voice the color: “Green cars are leaving”, “Reds are returning to the garage”

"Light the traffic light"

Target.To consolidate knowledge of traffic lights, ball passing skills; teach to act in a team game.

Game progress.Children stand in columns. The first player is the captain. He receives three balloons (or balls) of red, yellow, green color, on a signal passes them one by one to the team members. When the ball reaches the last player, he lifts it up - the first, red signal is lit. The captain may pass the next ball. The team that quickly "lights" all three signals wins.

"Pass the Wand"

Target.To consolidate knowledge of the rules of the road; develop coordination of movements.

Game progress.Children line up in a circle. The traffic controller's baton is passed to the player on the left.

Mandatory condition: take the wand with the right hand, transfer it to the left and pass it on to another participant. The transmission is accompanied by music. As soon as the music stops, the one who turns out to be a wand raises it up and calls out any traffic rule (or road sign). Hesitating or incorrectly naming the rule or sign is eliminated from the game. The last remaining player wins.

"Be careful"

Target.To consolidate the ability to act on a signal, knowledge of the rules of the road.

Game progress.Children remember what to do and when. They walk in a circle and carefully listen to the signals of the traffic controller (educator). At the signal "Traffic Light!" stand still; at the signal "Transition!" walk; on the signal "Car"! running around the room.

Outdoor games for children of senior and preparatory groups for school

"Different Cars"

Target.Explain the meaning of traffic controller gestures; develop dexterity and mindfulness.

Game progress.Children are divided into two teams: “trucks” and “cars”. The leader - the traffic controller - exclaims: "trucks!", And they quickly "go" to their line. And passenger cars start after them, trying to overpower them. It is the turn of passenger cars to go to their line, And so several times in a row. It is important that the number of trips for trucks and cars at the end of the game is the same.

"To Your Signs"

Target.Strengthen knowledge of traffic signs.

Game progress.The players are divided into two groups of five to seven people, join hands, forming circles. A driver enters the middle of each circle with some kind of road sign, explaining its meaning. Music sounds, the children disperse around the playground. Drivers change places and signs. On a signal, the players must quickly find their sign and stand in a circle. Drivers hold the sign over their heads.

"Traffic Signals"

Target.To consolidate knowledge of traffic signals, the ability to work in a team.

Game progress.Racks are placed on the site from start to finish. The players stand in columns one after another in a chain at the start counter and put their hands on the shoulders of the person in front. In the hands of the leader is a bag with balls (balls) of red, yellow, green color. The captains take turns putting their hand into the bag and pulling out one balloon at a time. If the captain took out a red or yellow ball, the team stands still; if green - moves to the next rack. Whose team reaches the finish line faster, she won.

"Zebra"

Target.To consolidate knowledge of the rules of behavior at a pedestrian crossing, the ability to play in a team.

Game progress.All participants in each team, except the last one, are given a strip of white cardboard. The first one puts a strip (“zebra”) on the floor, stands on it and returns to the team. The second walks strictly along the strip, puts his "step" and comes back. The last participant walks along the strips, and when returning, he collects them.

"Buses"

Target.To consolidate knowledge of the rules of the road; develop the ability to work in a team.

Game progress.Children are divided into teams. The first player is the “driver”, the rest are the “passengers”. Flags are placed 6-7 meters from each team. At the signal "March!" the first players with a quick step (running is prohibited) go to their flags, go around them and return to the columns, where the second players join them, and together they make the same path, etc. The players hold each other by the elbows. When the bus (the front player - "driver") returns to the seat with a full complement of passengers, he must blow his whistle. The first team to arrive at the final stop wins.

"Trip to Moscow"

Target.To consolidate knowledge of the names of modes of transport; develop dexterity, speed of reaction.

Game progress.For the game you need hoops - I play one less than the number. The hoops are laid out in a circle, one next to the other. Everyone occupies an empty seat. The driver does not have a hoop. He walks around the players, holding a flag in his hand, and says: "I'm going to Moscow, I invite everyone." Everyone joins him one by one. The driver continues: “We are going to Moscow by bus (by train, by plane)” - and at the same time speeds up the pace. “The bus is picking up speed” - the driver starts running. “Moscow is already very close,” he announces (Running slows down). "Attention, stop!" - the command is distributed: everyone runs to the hoops. Everyone tries to take any free place. The driver also tries to take a seat. The one who is left without a hoop becomes the driver, receives a flag and repeats the game. The driver can take the players away from the hoops, lead them through the hall, etc., and give the command “Landing!” unexpectedly anywhere.

Instructor for physical education Kasimova D.A.

Outdoor games according to traffic rules for kindergarten

Outdoor games help to give preschoolers knowledge of the rules of the road in an entertaining way, instill in them the skills and abilities of proper behavior on the street, arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, for the work of traffic police officers.
In the process of games, children consolidate and improve their skills and abilities to act in continuously changing conditions, to best respond to an unexpected new situation. The game teaches the child, when interacting with peers in a team, to subordinate his interests to the interests of others.

Game "Buses"

"Buses" are the teams of children "driver" and "passengers". Flags are placed 6-7 meters from each team. At the command "March!" the first players with a quick step (running is prohibited) go to their flags, go around them and return to the columns, where the second players join them, and together they again make the same path, etc. The players hold each other by the elbows. When the bus (the front player "driver") returns to its seat with a full complement of passengers, it must blow the whistle. The first team to arrive at the final stop wins.

The game "Traffic inspector and drivers"

The game involves 5-6 people.
On the playground, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players(drivers) put their cars(chairs) behind the last line and sit down on them. Drivers have driver's licenses(cardboard rectangles) . On the opposite side of the site, facing the drivers, a traffic inspector sits down with traffic signs and scissors in his hands. These scissors are needed to cut the rights of the violating driver. The traffic inspector alternately shows the road signs to the drivers. The driver, who correctly explained what this sign prescribes, advances to the next line. The driver, unable to explain this, gets a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector, his car remains in place. A player who receives four punctures is out of the game. A driver who has passed all the stages without remarks becomes a traffic inspector, a traffic inspector-driver. The game is repeated. Drivers who have left the game receive new driver's license coupons and are included in the game.

The game "Be careful!"

Children remember what to do and when. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: "Traffic light!" - we stand still; on a signal: "Transition!" - we walk; on a signal: "Car!" - hold the steering wheel in your hands.

Game "Funny Tram"

We are funny trams
We don't jump like bunnies
We ride the rails together.
Hey, sit down with us, who needs it!

Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team - passengers, they take their seats at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Game-attraction "Attention, pedestrian!"

To play this game, you need three wands, painted in three colors of traffic lights.
The traffic controller - a student of the senior class - shows the guys lined up in front of him in a row, alternately one of the three wands. Participants in the game at the sight of a red wand take a step back, at the sight of a yellow wand they stand, at the sight of a green wand two steps forward. The one who has never made a mistake wins. The winner is awarded a badge, postcard, book, etc.

Game "Garage"

Content: 5-8 large circles are drawn in the corners of the site - parking lots - garages. Inside each parking lot, draw 2-5 circles - cars (you can put hoops). The total number of cars should be 5-8 less than the number of players.
Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes places in any of the cars. Those left without a seat are out of the game.

Game "Trucks"

Content: The players hold car steering wheels in their hands - these are trucks. They need to deliver an urgent cargo. On the head of each is a small bag of sawdust or sand. Who can run fast enough to overtake all their rivals and not drop the load - this bag?

Game "YES or NO"

The teacher or one of the guys walks between the rows of desks and turns to one or the other student with some question, for example: “Are you crossing the road at a red traffic light?”, “Are you riding a scooter in the yard?”, “They say that you don’t give up your seat to the elders in transport. This is true?" answer must be quick, short and be sure to insert the words "yes" or "no". Answering the question in the affirmative(“Yes, I only ride a scooter in the yard”) , you must simultaneously turn your head from left to right, and answering negatively(“No, I give up my seat to the elders in transport”) , shake your head from top to bottom (as, for example, is customary among Bulgarians). Since these movements are completely unusual, many people make mistakes and involuntarily accompany the answer with the wrong head movements, causing laughter and animation of those around them.

The game "Road, transport, pedestrian, passenger"

Children become in a circle, in the middle of it there is a traffic controller. He throws the ball to one of the players, while uttering one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, The one who caught the ball must quickly name any word associated with the road.
For example: street, sidewalk, curb, etc. To the word "Transport!" the player responds with the name of any transport; to the word "Pedestrian!" you can answer - traffic light, pedestrian, etc. The ball is then returned to the traffic officer. The wrong player is out of the game.

The game "Road - non-road"

The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand up and the driver throws the ball to them in turn, calling various words. If the “road” word sounds, the player must catch the ball, “off-road” - skip or discard, if the player matches the named word, the player goes to the next line (to the next step). The one who first crosses the last line wins and becomes the driver.

Game "Hare"

A bunny rides a tram
A bunny is going, talking:
"If I bought a ticket,
Who am I: a hare or not? (A. Shibaev)

The "conductor" of the tram sells tickets to passengers who sit on chairs - seats in the tram. But chairs, one less than the passengers. As soon as all tickets are sold, and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away.

The game "Remember the signals of the traffic controller"

Here on post anytime
There is a familiar guard.
He manages all at once
Who is in front of him on the pavement.
No one in the world can do that
With one hand
Stop the flow of passers-by
And skip the trucks.

Training. Children are divided into teams. In each of them choose a captain. The captains are located behind the starting lines - one opposite the other. The distance between the teams is 20-30 m.
In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern.

Game content. At the signal of the traffic controller (red light - arms extended to the sides or lowered - stop; yellow light - right hand with a rod in front of the chest - get ready; green light - the traffic controller sideways to pedestrians, arms extended to the sides or lowered - go) the players quickly run up to the flags at the command of the traffic controller, the children return to their places, quickly line up. The captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins.
Rules of the game:
During the run, the player is allowed to collect any number of flags lying on the ground.
it is forbidden to take flags from each other.
The lines limiting the place for the flags must not be stepped over.
Team captains play on an equal footing with everyone.

The game "Knowing Pedestrian"

There are many rules of the road in the world,
It would not hurt us to learn all of them,
But the main of the rules of motion -
Know how the table should multiply:
On the pavement - do not play, do not ride,
If you want to stay healthy!

The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must go the way, for example, from school to the library. Approaching an intersection or a footpath, the children should stop and complete the practical task set in connection with the approaching transport and the current traffic light, then ask: “Street, street, can we cross the road?”
To which the street replies: "You can, if you answer one question for me." Asks one question about the rules of the road. And so it is at every intersection.
The detachment, correctly answering all questions, will arrive earlier at the appointed point, where it will be awarded the pennant "Pedestrians - excellent students."

The game "I'm walking along the path"

Players walk along the path, naming for each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins.

The game "Who was called - he catches."

The players sit in a circle. In the center is a traffic controller(leader) . He calls the name of one of those standing in a circle and throws the ball to him. The named one catches the ball, names some form of transport and throws the ball to the traffic controller. The one who did not catch the ball, or did not name the word, becomes the driver. The winner is the one who has never been a traffic controller.

Game "Catch - don't catch"

Participants of the game, 6-8 people, line up half a step from each other. The host is 4-5 steps away from the players with the ball, while pronouncing words, for example, “road”, “transition”, “road sign”, etc.(in this case the ball must be caught) , or words denoting any other things(in this case, the ball should not be caught) .
The one who makes a mistake takes a step forward, but continues to play. If they fail again, they are out of the game. It is very important that the driver first utters the word, and then throws the ball.

Game "Name the sixth"

Several people are playing. The driver addresses someone to whom he throws the ball into his hands: “Name the sixth” - and lists, for example, five modes of transport (or road signs, etc.). The one who was asked to continue the list should catch the ball and quickly add another name without repeating what was listed before. If the words follow immediately, the answerer himself begins to ask questions, if not, the driver remains the same.

Game "Find the Wand"

The teacher, before the start of the game, hides the traffic control stick in plain sight. Players stand in a line or column one at a time.
At the signal of the teacher, the players move in a column one by one around the hall, and everyone tries to be the first to notice the hidden object. The player who saw the object first puts his hands on his belt and continues walking without showing others where the hidden object is. The teacher, to make sure that the player really found the item, can approach him and ask quietly. The game ends when all or most of the players have found the item.
The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object.

Game "Find a Pair"

The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. The couples become in a circle.
Complications: each couple tells what their road sign means.

Game "Unusual road sign"

In this game, children are invited to come up with an unusual road sign.
You need to select one of the objects of the surrounding world and try to transfer its properties to the road sign. At the same time, the most fantastic, the most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature.(cat, tree, flower, house, etc.) . The teacher asks: “Can an unusual road sign somehow resemble a cat?” Children answer: "Maybe!".

The game "Traffic Lights"

The traffic lights are red! The path is dangerous - there is no passage! And if the yellow light is on, he says “get ready”. Green flashed ahead - the path is free - go.
In the game, all children are “pedestrians”. When the traffic controller shows a yellow light at the “traffic light”, then all participants line up and prepare for movement, when the green light “lights up” - you can walk, run, jump around the hall; at a red light - everyone freezes in place. The one who makes a mistake is out of the game. When you cross the street, follow the traffic lights.

Game "Spider Web"

Children sit in a circle. The driver, the traffic controller, has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway with a sidewalk is dangerous,” Sasha holds the thread, and throws the ball further. "Sergey! An unexpected exit from behind a standing car can lead to an accident, ”Sergey holds the thread, and throws the ball further:“ Olya! Children playing on the roadway are very dangerous.”
When all the children take part in the game, they have a “cobweb” in their hands and a long story about the causes of accidents on the roads.

Game "Trip to Sochi"

Chairs are needed for the game - one less than the number of players. Chairs are placed tightly in a circle, one next to the other, with the seats facing out. Each player takes a free seat. The driver does not have a chair. He walks around the players, holding a flag in his hand, and says: "I'm going to Sochi, I invite those who wish." All the guys join him one by one. The driver says: “In Sochi we go by bus(by train, plane) ”, and at the same time speeds up the step. “The bus is picking up speed,” the driver continues and starts running. “Sochi is already very close,” he announces(run slows down) . "Attention, stop!" - the command of the driver is suddenly distributed. At this command, everyone runs to the chairs. Everyone tries to take any free place. The driver also tries to take a seat. The one who is left without a chair becomes the driver, receives a flag and repeats the game. The leader can take the students away from the chairs, lead them through the hall, etc. and give the command "Landing!" unexpectedly anywhere.

Game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The leader's whistle blows. The intersection comes to life: pedestrians are walking, vehicles are moving. If traffic violations are allowed, the presenter whistles, calls the name of the violator. He is out of the game. Those who make no mistakes win.
A rally on tricycles and scooters is organized for the winners.

The game "Search for the Wand"

Two chairs are placed at a distance of 8-10 m from one another and a wand is placed on each. Near the chairs are playing, turning to face each other. They are blindfolded. At the signal of the leader, each of them must go forward, go around the chair of his comrade and, returning back, find his rod and knock it on the chair. The one who completes it first wins.

Game "Different cars"

The leading traffic controller exclaims: "Trucks!" - and trucks quickly go to their line. And passenger cars start after them, trying to overpower them. The host remembers(or somehow notes) the number of those who have been tanned. It is the turn of cars to go to their own road. And among them there will be losers who were overtaken by trucks. And so several times. The host does not necessarily call commands strictly in turn - it will be more interesting if he unexpectedly calls one several times in a row. It is only important that the total number of departures for trucks and cars eventually turns out to be the same. To create more tension in the game, team names should be pronounced in syllables. It sounds like: “Ma-shi-we are easy ...”

Game "Controller"

While walking in a column one at a time, the teacher(he goes first) changes the position of the hands: to the side, on the belt, up, behind the head, behind the back. Children perform all movements behind him, except for one - hands on the belt. This movement is prohibited. The one who makes a mistake falls out of line, stands at the end of the column and continues the game. After some time, another movement is declared a prohibited movement.
Physical education minute The guard stands stubborn (walking in place)
Waves to people: Don't go!
(move arms sideways, up, sideways, down)
Here the cars go straight
(hands in front of you)
Pedestrian, wait!
(hands to the side)
Look: smiled
(hands on waist)
invites us to go
(walking in place)
You machines take your time
(hand clapping)
Skip the pedestrians!
(jumping in place)

Game "Collect a traffic light"

The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that completed the assembly of the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored one each: red, yellow, green. On a signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the wand to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. Rectangles are laid one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.

Game "Traffic Light"

The field is limited on 4 sides(depending on the number of players) , like a footpath, you can’t run out of which you can’t. Driver in the center playing field, turning away, assigns a color, those players who have this color on their clothes calmly pass, the rest - the “violators” must run across the “road”, the salted “violator” becomes the driver.

Game "Traffic Lights"

Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the head of the traffic light - two cardboard circles, one side of which yellow color, the second side of the circles is different
(red and green).
The teacher reminds the children how important it is to follow the traffic rules on the street, to cross it only in designated places where the inscription "pedestrian", first look to the left, then to the right to make sure that there are no cars nearby, and where the traffic light is installed, carefully follow him. He reads poems by S. Mikhalkov to the children. the missing words are suggested by the guys in unison.
If the light turns red
So, move ... (dangerous).
Light green says:
“Come on, way…” (open).
Yellow light - warning -
Wait for a signal for ... (movement).

Then the teacher explains the rules of the game:
- When I show the green traffic light, everyone marches in place
(start on the left foot) when yellow - clap their hands, and when red - stand motionless. Anyone who confuses the signal takes a step back.
Signals should change unexpectedly, at different intervals. The team with the most members remaining at the end of the game wins.

The game "Let's get the driver's license"

The game involves 5-7 people: traffic inspector and drivers. The players choose the driver (traffic inspector). He is given road signs (from the set "Wall Road Signs"), on the reverse side of the sign is written its meaning. Traffic inspector shows road signs(familiar to students) , changing them one by one, and the drivers explain the meaning of the signs. They get a point for a correct answer.(a colored token is issued, a piece of cardboard) . At the end of the game, it is calculated which of the drivers received the most tokens. He is awarded the title of driver of the 1st class, others, respectively, of the driver of the 2nd and 3rd classes.
The player, first place, becomes a traffic inspector.
The game is repeated.

Game "Collect the picture"

From every team(“Traffic light”, “Car”, “Pedestrian”, etc.) with the help of a rhyme, a player is selected to participate in the game. It is necessary to collect parts of the picture scattered on the road to get a picture with the same image as the team name.

Game "Taxi"

The group of children is divided into pairs. Each pair("Taxi") stands inside the hoop ("Taxi"). Each child holds their own half of the circle(usually at waist or shoulder level).
Children run while standing inside the hoops while the music plays. Two children must move at the same speed and in the same direction. Every time the music stops, the children from the two hoops join together. The game continues until the maximum number of children fit inside the hoops (up to 6-8 people).

The game "Quietly you go ..."

The driver stands on one side of the playing field, the players are at its other end, the driver turns away and says: “You drive more quietly - you will continue, one, two, three, stop” and turns around, the players who are running to the driver at this moment should freeze, the one who did not have time to stop in time returns to the starting line. The winner, the first to reach the leader's territory, becomes the leader himself. The whole interest lies in the fact that the phrase can be cut off as you like.(an element of surprise is introduced) , but last word there should still be a “stop”, only after it the driver can turn around.

Car relay game

Children are divided into 2-4 equal teams and line up in columns one at a time, one parallel to the other. Those playing in teams take the names of cars: “Moskvich”, “Zaporozhets”, “Zhiguli”, etc. A starting line is drawn in front of the players in front. A stand is placed in front of each column at a distance of about 10-20 m(mace) .at a distance of 2 m from the start, a finish line is drawn. The traffic controller loudly calls any car. Players wearing a card with the name of this car run forward, run around the object in front of them and come back. Whoever runs to their team first wins a point for their team. The traffic controller calls cars at random, some can be called 2 times.
Mobile games according to the Rules of the road

Colored cars game

Children are placed along the wall of the room or along the edge of the playground. They are cars. Each player is given a flag of any color.(optional) or colored circle, ring. The teacher stands facing the players in the center of the room.(sites) . He holds three colored flags in his hand.
The teacher raises a flag of some color. All children with a flag of this color run along the intended road, observing the Rules of the Road, they hum along the way, imitating a car. When the teacher lowers the flag, the children stop and each go to their own garage. Then the teacher raises a flag of a different color and the game resumes.
The teacher can raise one, two or all three flags together, and then all the cars leave their garages. If the children do not see that the flag is lowered, the teacher supplements the visual signal with a verbal one: “Cars
(names color) stopped." The teacher can replace the color signal with a verbal signal (for example: “Blue cars are leaving”, “Blue cars are returning home”).

Game "The fastest"

Everyone draws a circle for himself (with green, yellow, red crayons) and stands in it. The leader stands in the middle of the platform. At his command, "One, two, three - run!" the children run away. The host says: “One, two, three - run to the traffic light!” and he tries to take a circle. The one who did not have time to take the circle becomes the leader.

Game "Labyrinth"

This game is played when the children are already familiar with the designations of individual signs and signs (“Entry prohibited”, “Pedestrian crossing”, “Biking is prohibited”, etc.).
In winter, a labyrinth 0.5-0.7 m high is built with snow shafts located at a distance of 1 m from each other. In summer, a labyrinth can be made of sand, bricks, reducing the height of the walls. There are signs in the labyrinth. In winter, on sleds, in summer, on bicycles, scooters, children pass through the labyrinth, strictly following the instructions of the signs.
The one who didn't break the rules gets a gift.

The game "Visiting Aibolit"

To participate in this game, you can invite schoolchildren, traffic police officers, who can be entrusted with the roles of traffic controllers and Dr. Aibolit.
On the floor(or asphalt) crossroads, pedestrian crossings are marked with chalk, one or two traffic controllers are posted. It is desirable that the road goes along the ring and is longer. Children put on a variety of animal hats. Dr. Aibolit(tutor) takes his place at the end of the path and waits for the animals to be treated. Two children start moving to the doctor on bicycles or, if there are none, on foot. Traffic controllers note who violated the rules of transition, stop. When all the "animals" arrive at Aibolit, the analysis of violations begins. The traffic controllers take turns calling offenders. Dr. Aibolit announces that such and such an animal was hit by a car that crushed its paw or head. These animals go to Aibolit for treatment. Who has correctly done all the way, receives a gift from Aibolit.(You can use small toys, sweets, best work children in fine arts.)

Game "Traffic light", option II

Crossroads and crossings are marked with chalk on the floor or plot of the kindergarten. In the center stands a boy (“traffic light”) with red circles on his back and chest and green ones on his shoulders. He holds two yellow circles in his hands. Children begin to cross the street along pedestrian crossings, and the “traffic light” turns to them either sideways or backs, allowing or forbidding the crossing, respectively. The guys should know what the yellow light means. If the “traffic light” raised its hands with yellow circles, it means that it is still impossible to cross, you just need to get ready, and those who did not have time to cross the street should linger in the middle of the street and wait for the green signal.
The same game can be played by replacing the traffic light with a traffic controller. Violators in this game are subject to a penalty: they explain their mistakes.

Game "Crossroads"

Cords are laid out on the floor, crossing each other at right angles. At one end of the cord is an adult with traffic lights. Children approach the intersection to the music and act on the signals of the teacher: with red they stop, with yellow they march in place, with green they go to the right, left or forward.

Game "Running traffic light"

The children follow the leader in all directions. From time to time, the leader raises the flag up, then turns around. If you raise the green flag, the children continue to follow the leader, if it is yellow - they jump in place, if it is red - everyone should freeze in place and not move for 15-20 seconds. Whoever makes a mistake is out of the game. The most attentive wins.

The game "To your signs"

Six people randomly stand on the platform(assistants) , each in the hands of a road sign: "Children", "Pedestrian crossing", "Railway crossing with a barrier", "Road works", "Wild animals", "Underpass".
Children are divided into groups, hold hands, forming a circle. Assistants enter the middle of each circle, show a road sign, explain its meaning.
Then presenter
(tutor) comes to each circle and invites the playing children behind him. Children follow the leader and repeat all his movements. While the children follow the leader, the assistants lower their signs and move around the site, that is, change their places.
On the leader's signal
(whistle) all players must quickly find their sign and stand in their circle, holding hands, assistants in the middle of the circle hold the signs above their heads. Those who find their sign first win. The game is played 2-3 times.
The leader, inviting the guys behind him, tries to divert the attention of the players from the assistants, showing them various movements (walking on their heels, jumping, turning around themselves, squatting, etc.).

Game "Traffic light and speed"

Two tables. Two traffic lights. At the command of the presenter, the first numbers run to the traffic lights and disassemble them, the second ones collect them. The third ones take it apart again, etc. The team that finishes the task first wins.

Game "Draw the road"

We draw a road on the ground. Children jump over it. We gradually increase the width of the road. The one who jumps over the road at the widest point wins.

The game "To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which is a player with a colored(red, yellow, green) flag. At the first signal of the teacher(clap hands) everyone, except for the players with flags, scatter around the court. At the second signal, the children stop, crouch and close their eyes, and the players with flags move to other places. At the command of the educator “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

Game "Skilled Pedestrian"

At a distance of 60 cm, two cords about 5 m long are placed parallel to each other. It is necessary to walk blindfolded between them along the path.
Option 2. Two circles are made from two cords: external and internal. The distance between them is 1 meter. It is necessary to go blindfolded in a circle between the cords.

Ball in the basket game

2-3 steps from the players put 3 baskets: red, yellow, green. At the command of the presenter, you need to: throw the red ball into the red basket, yellow - into the yellow, green - into the green. The host can call the same color several times in a row or call green after red, etc.

MUNICIPAL BUDGET GENERAL EDUCATIONAL INSTITUTION

MUNICIPALITY SAYANOGORSK

SECONDARY EDUCATIONAL SCHOOL № 5

Game according to traffic rules

Scenario about the rules of the road

presenter:

Hello! Hello! You are welcomed by the wonderful program “Traffic Light”. On air today:

The life of traffic police inspectors;

Are zoos and traffic accidents compatible?

Art and travel alphabet.

So me and my cameraman /looks around/ go to the country "Traffic light" to film our broadcast.

presenter- So give me another operator.

That's how it's always like a regional event, so I'm alone

/takes out a card/.

That is OK. What is my first? /looks at the map and leaves the stage to the music/

Music “Our service is both dangerous and difficult”/4 guys in DPS uniform come out and sing a song/

Our service is both dangerous and difficult,

In cities and villages, everyone needs it,

If somewhere along the city road

The intruder rushes.

This service helps us with you

Day and night on duty she is everywhere

Service of the brave - DPS

Presenter:- Hello! Is this the country of "Traffic Light"?

DPS:- Yes sir! /together/

Presenter:- What do you think, which car is more dangerous for a pedestrian ...

DPS:/sing along/

Cars are different:

Black, white, red,

But pedestrians don't want

Toss and turn in the hospital bed.

Presenter:- No no. I mean standing or moving?

DPS 1:- Of course moving!

DPS 2:- Standing more dangerous!

presenter: - And why?

DPS 2:- More dangerous because another car can be hidden behind it!

Presenter:- Thanks a lot! /looks at the map/ Oh, can you tell me how to get to the zoo?

/DPS show wands in one direction/

Presenter:- Here we are at the zoo. Why are we here? And this we now learn from the zebra.

Zebra:/sings/ /Zemfira’s motive “Do you want”/

Please don't break

More traffic rules

Obey all laws

You will live then without regret.

You see - the pedestrian is walking,

So there is a transition nearby.

Presenter:- Thanks a lot!

Presenter:- Oh, oh, who is this?

/footballer runs onto the stage/

Footballer:

Football - good game,

Kids at the stadium.

Hockey is a game on ice in winter,

But don't play on the pavement.

/they come out from behind the scenes of the traffic police inspector and talk together/

GAI:-

Spare health, spare life,

Follow the movement.

Remember friends:

You can't play outside.

/ traffic police inspectors leave /

Presenter:- So you have a broken bumper, a flat tire. Here are those and the country of the Traffic Light! So what's next?

/a boy appears on the stage - an artist/

Presenter:- They say that each person has his own “star hour”. That most magnificent moment in life when fate says: “I give you a chance. Prove what you are capable of.”

/appeal to the boy/

Boy:- I like to draw.

Presenter:- But you didn’t draw, but wrote the letter R.

Boy:- In our country, traffic lights are painted with signs.

It's a sign -

It's a sign -

/ lists the signs, the host interrupts him /

Presenter:- Enough, enough. I understand everything.

Anywhere and everywhere rules.

They must always be known.

Without them they will not sail

From the harbor of court.

Go on a flight according to the rules

Polar explorer and pilot.

They have their own rules

Driver and pedestrian.

Song/motif “Let them run clumsily...”/

Let run clumsily

puddle walkers,

And the cars are waiting for the green signal,

Every child knows

Red traffic light

She asks you to wait a bit.

Chorus:

And I'm walking on the green

I am an example to all passers-by

Knowing the rules of the road

There are no problems on the road

GAME "TRAFFIC LIGHT"

Game progress

All participants in the game are divided into teams that travel from station to station.

Dream Machine Station

With colored felt-tip pens, everyone draws a certain part of the car. Blindfolded. Children are again given cards with instructions - “Body”, “Headlights”, “Front wheels”, etc. Before closing the drawing eyes, he is given the opportunity to examine the drawing and aim
Children's drawing is fun, add "Create your own sign". Something like "Entrance to the puddle is prohibited", "Fueling horses - 300 m", "Beware of nails on the road!"

Station "Bringing Signs to Life"

"Gas station - 100 m". One is a car, slowly squatting, and the other two are pushing the “car”, sticking out their tongues from the effort. (Maybe "Car service - 100 m.")
"Railway crossing with a barrier." One is a barrier, the other is a train, the third is a car.
"Paid parking". One is a car, the other is a barrier, the third is a payment device.

Station "Solve the crossword puzzle"

Road user.
"Conductor's baton" of the traffic controller.
Road for high-speed traffic.
Change of direction of movement.
Side part, edge of the road.
The distance, the path that the car travels from the moment the driver presses the brake pedal to the full stop of it.

Answers:
A pedestrian.
Wand.
Motorway.
Turn.
Roadside.
Brake

Station “Connoisseur of Road Signs”

Let's check how you know the real road signs. Before you are signs with the image of different road signs. I will read the description of the sign, and you will show the plate with its image. Each team will receive one point for a correct answer.

Station "TRAFFIC SITUATION"

The task of the team is to understand the traffic situation within three minutes and take the right decision. The teams are given envelopes with a description of various traffic situations and questions. For correct answers, the team receives two points.

Station The game "Allowed - prohibited

Play on the pavement ... (forbidden)

Crossing streets at a green traffic light ... (permitted)

Crossing the street in front of nearby traffic ... (forbidden)

Walk in a crowd on the sidewalk ... (permitted)

Crossing the street through the underpass ... (permitted)

Crossing the street at a yellow traffic light ... (forbidden)

Help old men and women to cross the street ... (permitted)

Cyclists to cling to passing cars ... (forbidden)

Go around the sidewalk parked vehicles in front ... (forbidden)

Walk on the sidewalk on the left ... (forbidden)

Run out onto the carriageway ... (forbidden)

Riding a bicycle without holding the handlebars ... (forbidden)

Chatting and laughing out loud in transport ... (forbidden)

Respect the rules of the road ... (permitted)

Warm up

Now I will check how attentive pedestrians you are and whether you are ready for the game. I ask you a question, and you answer yes or no.

What do you want - say, sweet water in the sea? (Not)
- What do you want - say, red light - there is no passage? (Yes)
- What do you want - say, every time we go home, we play on the pavement? (Not)
- What do you want - say, but if you are in a hurry, then run in front of the transport? (Not)
- What do you want - say, we always go forward only where the transition is? (Yes)
- What do you want - say, we are running forward so soon that we do not see a traffic light? (Not)
- What do you want - say, a person is drawn on the sign "there is no passage here"? (Not)
- What do you want - say, on round signs the red color means "it's forbidden here"? (Yes)

Station Automulti

Questions from cartoons and fairy tales that mention vehicles.

What did Emelya ride to the king's palace?

(On the stove)

What is Leopold's cat's favorite two-wheeled mode of transport?

(Bike)

How did Carlson, who lives on the roof, lubricate his motor?

(with jam)

What gift did the parents of Uncle Fyodor give to the postman Pechkin?

(Bike)

What did the good fairy turn the pumpkin into for Cinderella?

(Into the carriage)

What did old Hottabych fly? (On the carpet - the plane)

Baba Yaga's personal transport?

(Mortar)

On what did the absent-minded person from Basseynaya Street go to Leningrad?

(Train)

What did Baron Munchausen fly?

(On the core)

What did Kai ride? (Sledging)

Station Game "Make a Sign"

Very often violators of traffic rules spoil road signs, and now we have to repair some of them. You need to assemble a road sign from the proposed components and correctly name it.

Station Film. Movie. Movie

Having passed through the stations, the guys meet in the assembly hall.

Summarizing

Pending all commands:

The game to develop attention on traffic safety "What is on the street"

Leading:

What is standing on the street - this is my question, if you agree and it can really be seen on the street, you say "Yes" in unison, if you do not agree - "No".

What is on the street? Signs?

Traffic lights?

Different cars?

Forest mushrooms?

We play fun. On site?

At the stadium?

On the flood lawn?

On a wide pavement?

Moving along the road. Cranes?

4 cars?

Tractor?

Trucks?

Are trolley bus tires rustling?

Does all honest people ride the tram?

A young pedestrian is walking merrily?

If the children are wrong, the facilitator corrects them, explaining the correct answer.

Mass game with the hall "Road Questionnaire".

Leading:

Guys, you all love to play. We want to play a game called "Road Questionnaire". I will ask you questions. If you think that this question is about you, you always do this in life, then shout "I" loudly and in unison. Deal? Let's try.

Who imbued with respect for our traffic rules?

Which one of you walks upside down on the pavement?

Who, playing volleyball, sculpts a goal under the wheels?

Who will quickly give me an answer - who goes to the red light?

Which of you distinguished himself so much - he got hooked on the car?

Who is afraid, speak, our strict jury?

Who walks across the road, thinking, with his mouth open?

Who agrees that it is not easy for us to pass the crossroads?

Who tells us: bypass the tram just ahead?

Who, tell me, is aware - be careful in ice and rain?

Which of you, friends, aspire to suddenly find yourself in a hospital?

Who, tell me, is a brave guy. Looking left, looking right?

Who, tell me, without embellishment here, friends, was rooting for us?

Honestly, I ask everyone to say - who was glad to play with us?

We were also very happy to meet you guys!

Chastushki

1. Both avenues and boulevards -
Everywhere the streets are noisy!
Walk on the sidewalk
Only on the right side.

2. Here to be naughty - to interfere with the people
Forbidden.
Be a good pedestrian
Allowed…

3. If you are on a tram
And people around you, not pushing, not yawning,
Move forward quickly.

4. Ride a "hare", as you know,
Forbidden.
Make way for the old lady
Allowed…

5. If you are just walking,
Look ahead anyway.
Through a noisy intersection
Walk carefully.

6. Red Light Transition
Forbidden.
With green even for children
Allowed…

Team awards

"Most Attentive"

"To the best road sign experts"

"The fastest

mobile game "Guess the Sign"

Preparation for the game: All studied signs are placed at a distance from each other.

Attributes:

  • Set of road signs;
  • Tokens

Rules of the game: The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who correctly choose the sign receive a token. At the end of the game, they count how many tokens they have and determine the winners.

mobile game "Turns"

(low mobility)

Preparing for the game:

Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given rudders. The teacher has signs: "Going Straight" , "Move Right" , "Move to the left" .

Attributes:

  • Road signs "Going Straight" , "Move Right" , "Move to the left" ;
  • Ruli.

Game rules: If the teacher shows a sign "Going Straight" , then the children take one step forward if the sign "Move Right" - children, imitating the turn of the steering wheel, turn right if the sign "Move to the left" - children, imitating the turn of the steering wheel, turn left.

mobile game "Our friend guard"

(low mobility)

Look: guard

Stood on our pavement

He quickly extended his hand

Deftly he waved his wand.

Did you see? Did you see?

All cars stopped at once.

Together stood in three rows

And they don't go anywhere.

People don't worry

Walks across the street.

And stands on the pavement

Like a sentinel magician.

All machines to one

They obey him.

(Y. Pishumov)

Preparation for the game: Explain why and when a traffic controller is needed. Consider the signs of traffic controller gestures in the figures .

Rules of the game:

Leading post. Children players are divided into pedestrians and drivers. At the gesture of the traffic controller, drivers and pedestrians go (go) or stop. Initially, the teacher takes on the role of guard. Then, when the children have mastered the traffic controller's gestures, they can take turns doing this role. four

mobile game "Stop - Go"

Preparing for the game:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other.

Attributes:

  • Traffic light.

Rules of the game:

traffic light players "Go" begin to move towards the driver. On signal "Stop" freeze. On signal "Go" I keep moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small spaces "Lilliputians" , rearranging the foot to the length of the foot, heel to toe.

mobile game "Eye"

Preparing for the game:

Road signs are installed in the playing field at different distances from the teams.

Attributes:

  • Set of road signs.

Rules of the game:

The participant of the game must name the sign and the number of steps to it. Then the participant goes to this sign. If the participant made a mistake and did not reach the sign or crossed it, he returns to his team. The sign on the field is presented differently. The team that wins is the one whose players are faster and more accurate. "walk" to the signs.

mobile game "Three Movements"

(low mobility)

Preparing for the game:

Explain why and when you need a traffic controller. Consider the signs of traffic controller gestures in the figures (which gesture corresponds to which traffic signal).

Rules of the game:

The teacher explains to the children that each participant in the game must remember three movements and the color of the traffic lights that correspond to them:

red - hands down, I'm facing you;

yellow - I raise my hand up;

green - I stretch my arms to the sides, turn to you with my right or left side.

Then the teacher shows the pupils the movement, while naming a different color of the traffic light. Children must perform those movements that match the color of the traffic light, and not those that the teacher shows.

mobile game "To Your Signs"

Preparing for the game:

The players are divided into groups of 5-7 people, join hands, forming circles.

Attributes:

  • Set of road signs;
  • Record player.

Rules of the game:

A leader with a sign enters the middle of each circle, explaining its meaning. Then the music sounds, the children disperse around the playground, dancing. Drivers at this time change places and signs. On a signal, the players must quickly find their sign and stand in a circle. Drivers hold the sign over their heads. eight

mobile game "Trams"

Preparing for the game:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop.

Attributes:

  • One hoop for each team;
  • One rack for each team.

Rules of the game:

The task of the participants is to run around the rack as soon as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

mobile game "Pass the Wand"

(low mobility)

Preparing for the game:

The players line up in a circle.

Attributes:

  • Wand of the traffic controller;
  • Record player.

Rules of the game:

The traffic controller's baton is passed to the player on the left. Mandatory condition: take the wand with the right hand, transfer it to the left and pass it to another participant. The transmission is accompanied by music. As soon as the music stops, whoever has the wand raises it up and calls out any rule of the road. (or road sign).

A road sign that hesitates or misnames is out of the game. The last remaining player wins.

mobile game "Trucks"

Preparing for the game:

The players are divided into teams.

Attributes:

  • steering wheels;
  • Sandbags for each team member;
  • Two racks.

Rules of the game:

The first team members hold the steering wheel in their hands, a bag of sand is placed on their heads - a load. After the start, the participants run around their stand and pass the steering wheel and load to the next participant. The first team to complete the task without dropping the load wins.

mobile game "Traffic Signals"

Preparing for the game:

Racks are placed on the site from start to finish. The players of each team stand one after another in a chain at the start stand and put their hands on the shoulders of the person in front of them.

Attributes:

Rules of the game:

In the hands of the host of the game is a bag of balls (balls) red, yellow, green. The captains take turns putting their hand into the bag and take out one ball at a time. If the captain took out a red or yellow ball, then the team stands still; green - moves to the next rack. Whose team will come to the finish line faster, she won. 12

mobile game “Where we were, we will not say what we were driving, we will show”

(low mobility)

Preparing for the game:

The players are divided into teams.

Rules of the game:

Each team decides which vehicle will portray (trolleybus, carriage, ship, locomotive, helicopter). Performance vehicle should pass without comment. The opposing team guesses what they have planned.

The task can be complicated by offering the team a specific mode of transport.

mobile game "Zebra"

(for time and accuracy of execution)

Preparing for the game:

The players are divided into teams.

Attributes:

  • Strips of white paper (cardboard) one less than the members in the team.

Rules of the game:

All participants in each team, except for the last one, are given a strip of white paper (cardboard). The first participant lays down the strip, stands on it and returns to his team. The second walks strictly along his own lane, puts his "step" zebras and comes back. The last participant walks along all the strips, returning, collects them.

mobile game "Colored Cars"

Target:

Exercise children in the ability to respond to color, develop attention, fix the Rules of the road.

Preparing for the game:

Children are placed along the wall or along the edge of the playground. They are cars. Each is given a steering wheel of a different color. The leader stands facing the players with signals of the same color as the rudders.

Attributes:

  • Colored steering wheels;
  • Signals (cardboard mugs) that match the color of the handlebars.

Game progress:

The host raises a signal of a certain color. Children with handlebars of the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children during the game walk, imitating cars, observing traffic rules. Then the host raises a flag of a different color, and the game resumes.

The host can raise one, two or three signals at the same time, and then all the cars drive out of their garages. If children do not notice that the signal is omitted, the visual signal can be supplemented with a verbal one: "Cars (names color), stopped" . The host can do with one verbal signal: "Blue Cars Pull Out" , "Blue Cars Go Home" ..

mobile game "Traffic light"

(low mobility)

Purpose: to consolidate the idea of ​​\u200b\u200bchildren about the purpose of a traffic light, about its signals.

Attributes:

  • Colored cardboard mugs (yellow, green, red);
  • Traffic light layout.

Game progress:

The leader, having distributed circles of green, yellow, red colors to the children, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

The winner is the one who correctly shows all the circles and talks about the meaning of the color.

mobile game "Cars"

(run)

Purpose: to develop dexterity and speed; to consolidate the ability to move around the site in all directions. To consolidate the idea of ​​\u200b\u200bchildren about the purpose of a traffic light, about its signals.

Preparation for the game: Children receive rudders and stand loose on the playground.

Attributes:

  • Steering wheels for each player.
  • colored flags (green, red).

Game progress: each player receives a steering wheel. At the signal of the driver (green flag raised) children scatter in loose so as not to interfere with each other. To another signal (red flag) cars stop. The game is repeated.

The game is more emotional under the musical accompaniment.

mobile game "Buses"

(fast walk)

Purpose: to form the ability to walk one after another in small groups. Clarify the idea of ​​​​transport and the rules of behavior on the bus, learn to act together.

Preparation for the game: Children are divided into "Buses" (commands), in each "bus" driver is selected.

Attributes:

  • Colored flags on a stand (one per team);
  • handlebars (one per team).,
  • whistles (one per team).

Game progress: "Buses" are children's teams "driver" and "passengers" . Flags are placed 6-7 meters from each team.

On command "March!" first players - drivers (with rudders in hand) brisk pace (no running) they go to their flags, go around them and return to the columns, where the second players join them, and together they again make the same path, etc. The players hold each other by the elbows. When the bus (front player - "driver" ) returns to the seat with a full complement of passengers, he must blow the whistle. The first team to arrive at the final stop wins. eighteen

mobile game "Colored Cars" (run)

Purpose: To teach children to act as a driver. Develop a response to a color signal. Exercise in easy running with a turn to the left - to the right.

Attributes:

  • steering wheels are blue, yellow, green;
  • flags of the same colors.

Preparation for the game: Children are placed along the wall of the room or along the edge of the playground. They are cars. Each of them is given a flag or steering wheel of any color.

Game progress: The teacher is facing the players in the center of the room (sites). He holds 3 colored flags in his hand. When the teacher raises a flag of any color, then children with the same steering wheel color (checkbox) run around the site, depicting a car. When the teacher lowers the flag, the children stop and each go to their own garage.

mobile game "Taxi"

(run)

Purpose: To teach children to move together, to measure movements with each other, to change directions of movement; be attentive to the partners in the game. Clarify the idea of ​​transport and the rules of conduct in public transport.

Attributes:

  • large diameter hoops (one hoop for two players);
  • Whistle.

Preparation for the game: Children stand in a hoop: one is at the front side of the rim, the other is at the back, facing the first.

Game progress: The first child is a taxi driver, the second is a passenger. They run around the playground or along the path. Over time (on whistle) change roles.

mobile game

"Be careful"

(low mobility)

Purpose: to activate the processes of thinking, attention, to consolidate children's knowledge of the rules of the road. Learn to act on a signal.

Preparation for the game: Children stand in a circle, the traffic controller - in the center of the circle.

Game progress: Children remember what and when to do. They walk in a circle and carefully listen to the signals of the traffic controller. By signal: "Traffic light!" - we stand still; by signal: "Transition!" - we walk; by signal: "Automobile!" - hold the steering wheel in your hands.

mobile game

"Car Inspector and Drivers"

(low mobility)

Purpose: to activate the processes of thinking, attention, to consolidate children's knowledge of the rules of the road.

Attributes:

  • a chair for each player;
  • scissors;
  • road signs;
  • driving licenses (cardboard rectangles).

Preparation for the game: On the playground, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players (drivers) put their cars (chairs) behind the last line and sit down on them.

Game progress: 5-6 people participate in the game.

Drivers have driver's licenses. On the opposite side of the site, facing the drivers, a traffic inspector sits down with traffic signs and scissors in his hands. These scissors are needed to cut the rights of the violating driver. The traffic inspector alternately shows the road signs to the drivers. The driver, who correctly explained what this sign prescribes, advances to the next line. The driver who fails to explain it gets a puncture (a corner of the driver's rights is cut off with scissors) and the remark of the traffic inspector, his car remains in place. A player who receives four punctures is out of the game. A driver who has passed all stages without remarks becomes a traffic inspector, a traffic inspector - a driver. The game is repeated. Drivers who have left the game receive new driver's license coupons and are included in the game. 22

mobile game "Trams"

(run)

Purpose: to develop dexterity and speed; to consolidate the ability to move around the site in all directions. fasten

Attributes:

  • hoop for each child from the team "trams" .

Preparation for the game: Children are divided into two teams. One team - trams. The driver is selected. The second team is the passengers.

Game progress:

We are funny trams

We don't jump like bunnies

We ride the rails together.

Hey, sit down with us, who needs it!

The tram driver holds a hoop in his hands. The second team - passengers, they take their seats at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall. The tram with the most passengers wins.

Mobile game-attraction "Attention, pedestrian!"

(low mobility)

Purpose: to consolidate children's knowledge of traffic signals. Activate the processes of thinking and attention.

Attributes:

  • three wands painted in three colors of traffic signals.

Preparation for the game: Children line up in a row.

Game progress: The traffic controller - educator - shows the guys who lined up in front of him in a row, alternately one of the three wands. Participants in the game at the sight of a red wand take a step back, at the sight of a yellow wand they stand, at the sight of a green wand two steps forward. The one who makes a mistake is fined by the traffic controller - deprives him of the right to participate in the game. The one who has never made a mistake wins. The winner is awarded a badge, postcard, book, etc. 24

mobile game "Red, yellow, green"

(low mobility)

Junior group

Target:

Exercise children in the ability to respond to color, develop attention, reinforce the rules of the road.

Preparing for the game:

Children sit on chairs (bench).

Attributes:

  • Red, yellow, green flags.

Game progress:

The host raises a flag of a certain color. If green is raised, children stomp; if yellow, they clap their hands; if red, they sit motionless. Whoever makes a mistake is out of the game.

Option: the one who is not mistaken gets a token, and at the end of the game - a sweet prize.

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