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Sea battle game how to play. Rules of the game in "sea battle"

"Sea Battle" is an exciting and simple game that does not require special tools and special knowledge. It can be played both on a computer and on paper, and only the second option was once used, since there was no other possibility. Not everyone knows how to play Sea Battle, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game "Sea Battle" are simple, anyone can remember them, regardless of age and level of intelligence.

General

The game "Sea Battle" has long conquered many people. It is interesting, exciting, and most importantly - does not require any costs. To play with a person together, you will need two sheets of paper in a cage (preferably) and two pens (or 2 pencils).

"Battleship" is useful not only because it allows you to have a good time. The game also contributes to the development of strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he could place the ships so that they are hard to find, how you would place if you were in his place, can be confirmed and help win.

Rules

Well, you can proceed to the main part. Now you will learn how to play Sea Battle:

1. First you need to draw two squares of 10x10 cells on a piece of paper (of course, it’s easier to draw on a sheet in a cell). Then, in both figures, put down the letters from A to K on the top row (from left to right, skipping E and Y), and to the left of the squares - the numbers from 1 to 10 (top to bottom).

2. On the left square you need to place:

  • 1 ship, consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on the sides or on the corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be located only vertically and horizontally (not diagonally).

The right square must remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)), calls the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) injured;
c) killed.

The first option means that the player has landed on an empty cell, that is, he has not landed anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

The second option means that the player got into a multi-deck ship (occupying from 2 to 4 cells). Having marked the right place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” followed, the player can call either E6, or F7, or E8, or D7 to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers "by", "wounded" or "killed".

The third option means that the enemy ship has been destroyed. If this happened from the first move, then it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), then it is double-deck, etc. After knocking out the ship, as well as after being wounded, the player moves until he receives the answer "by".

4. The turn passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The person who first finds and destroys all enemy ships wins.

Other variations

Sometimes "Battleship" is on paper, and sometimes on a computer, as mentioned earlier. And if for the first option you need a real, live opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the reaction of the enemy when you sink his ship is priceless), and secondly, the opportunity to peep into the enemy fleet is absolutely excluded (we all understand that some people strive to cheat).

One way or another, it is not difficult to come up with other, more advanced versions of the game, it all depends on the imagination of the players and their desire / ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play the Sea Battle, the rules of which you came up with, nothing good will come of it, a quality game will not work.

For example, you can add more cells to the "battlefield" (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, when hit on which the enemy misses one turn. There are a lot of options, the main thing is to know everything in moderation.

Conclusion

That's all, now you have got acquainted with the new game and you know its rules. The question "how to play Sea Battle" should be settled. From now on, you and your friends will have something to do during boring lessons / lectures or at work, if there is an opportunity to be close to each other and write on sheets of paper.

The process looked like this. Each player drew a square field of 10 by 10 cells on the last page and placed ships on it. An important point: the opponent should not see anything. The verticals of the battlefield were marked with numbers from 1 to 10 from top to bottom, and the horizontals were marked with letters from left to right. At this preparatory work ended, and it was possible to start the battle.

War online

Today's schoolchildren love to play sea battle no less than their dads and grandfathers. But for this they do not need anything: no notebooks, no pens, not even an opponent. Shooting games can be arranged for free, fighting with a smartphone or computer.

Almost all sea battle games have two modes of play:

  • single,
  • for two.

That is, you can play by yourself, and for a couple with a friend. Which option is better, decide for yourself. We have prepared for you the coolest online Sea Battle games available for free.

How to play

The gameplay of all war games in the series is simple. Two sets of buttons are used for control: arrow keys and letters WASD. Where there is no mode for two, the player generally operates with one mouse.

In the classic Sea Battle, each participant has 10 ships:

  • One four-deck battleship is the largest ship in the game,
  • Two three-deck cruisers,
  • Three double deck destroyers,
  • Four single-deck submarines or torpedo boats.

When placed on the field, the boats should not touch each other at the corners. Players take turns attacking. First one fires, then the other. If during his turn the gamer hits the opponent's ship (wounds him or immediately sinks), he gets the right to an additional shot. And if it turns out to be effective, then for another one. As soon as the player misses, the turn passes to the second participant. A naval battle lasts until the ships of one of the combatants in full force (all 10 pieces) go to the bottom.

The game develops strategic thinking and empathy for free. Only by imagining yourself in the place of the enemy, you can defeat him. Many famous personalities like the mathematician Yakov Perelman liked to fight in a sea battle at their leisure and even developed their own strategies for winning the game.

sea ​​battle

Sea battle is one of the most popular paper game options. You can diversify it for a modern child and arrange a "space battle". The goal is to destroy enemy ships (spacecraft). Two people can play.

First, each player needs to draw two fields of 10x10 cells.

One such field is the player’s own, the second is the opponent’s. On his own field, the player places his ships, which the enemy will "shoot" at. On the second field, the player needs to mark the results of his "shots". The two sides of each field are marked with letters horizontally and numbers vertically. Thus, each cell of the field is assigned its own "code": A1, B2, etc.

Both players have equal "armed forces":

1-deck ships (1 cell size) - 4 pcs.,

2-deck (in 2 cells) - 3 pcs.,

3-deck (in 3 cells) - 2 pcs.,

4-deck (in 4 cells) - 1 pc.

Ships cannot be depicted obliquely and cannot be placed close to each other (there must be at least one free cell between them). Keep this rule in mind when firing at enemy ships.

After finishing all the preparations, the players can start the battle.

The player who starts first calls the "code" of the cell chosen on the opponent's field. He finds this cell on his field and reports the result: "by" - if the shot hit an empty cell, "wounded" - if the "projectile" hit a ship with more than 1 deck, and "killed" - if there was a hit in 1- deck ship.

If there was no hit (“by”), the turn passes to another player. If the shot hit the target ("wounded" or "killed"), the shooting player gets an extra turn.

The battle continues until one of the players has lost all the ships.

These were the rules of the Sea Battle game on paper.

How to Play War Games on a Piece of Paper: Tanks and Sea Combat. Rules, with photo.

Games on a piece of paper for two: tanks and sea battle

For both games from this article, and for the game "Tanks" and for the game "Battleship", you will need a piece of paper and two pens. They are played by two players. The players either agree in advance about who will go first, or decide by drawing lots, for example, tossing a coin or using children's counting rhymes.

The board will be correct if it contains all the boats of the game variant described in the test example, with the specified dimensions. Boats can be placed vertically or horizontally and must not be touched. Those who hit alone score 15 points if they make it different from everyone else, 10 if they think of the same word as the other player earn 5 points. He wins who knows more things with the chosen letter.

Tired of playing Stop but don't want to hold a pencil? Try the vowels first and good luck. Here are some word suggestions, choose a category and good luck!

  • Banana Pineapple Watermelon Strawberry.
  • Volleyball athletics.
Hide your weapons by distributing them on the checkered board. You can place them horizontally or vertically, try to hide them because the winner in this game is who discovers and sinks the most boats.

And if the game "Sea Battle" is familiar to almost all people in our country, whose childhood fell on the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanks", was known, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They played them both at home and at school, and not only at breaks, but also in the classroom, blocking the map with the location of their ships from a neighbor on the desk with a notebook or textbook.

But be careful, you can't let two guns touch each other. Have you tagged all your submarines, seaplanes? Now it's time to play, attention to the rules. Each player will do the following in turn.

  • For each frame, select a coordinate, i.e. a number and a letter.
  • Be sure to write down the coordinates of your control in your game!
  • For each shot, the enemy reports whether he hit or if the shot was in the water!
  • If this is achieved, it must also report this to the ship.
  • The boat is lowered when all the houses that form this boat hit.
Win the battle that can sink all the boats first!

These games will help children to spend their time in a fun and useful way. The benefits of these games are not only that they are live communication, a way to do something interesting, to distract from something, to relax. For preschoolers, this is a way to prepare their hand for writing, in the game "sea battle" to repeat some letters and numbers.

Another game of tanks develops an eye, and a game of sea battle allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for fighting, try to unravel the opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Good luck and use your head, this game needs more strategy than just luck! This game is perfect to play if you are just with a friend. Players, each in turn, draw a line from one point to another either vertically or horizontally. The goal of the game is to form squares. The game may seem easy at first, where players just score lines, suddenly a square of squares starts and the game catches fire.

The game ends when all dots are connected. Then count the squares and it will be the winner with the highest number! It's a good idea for each player to use different colors and mark each square formed with the initial of their name. This way you don't have any confusion during scoring.

Tanks (tanchiki) - a game on paper. Rules

To get acquainted with the game, it is advisable for novice players and younger children to take a double checkered notebook sheet (it is torn out of the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it harder for opponents to hit the target. And each player in this game will need not a felt-tip pen or a pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents' pens are different, but it is possible that they be the same.

Grimmie paints 'for life' and Batala de la Plata jeopardizes risk at 83

Tricolor stays 3 to 3 with Estudiantes with 7 men, between rocks, legs and scythe

First it was necessary to make sure that the most exalted Argentines really disappeared. And secondly, the layoff time served for the group to lick their wounds. Mazaropy counted the bruises on the back of the stones obtained in a small area. Keio thought of the x-ray that his ankle was sent to upon arrival in Porto Alegre after the aggression in between. And Valdir Espinosa, although not hurt - apart from spitting, tried to jot down a few speeches to explain how a team with four more men allowed the tie after winning by 3 to 1, even if the opponent was a three-time Estudiantes Libertadores.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed in advance, it should be the same (from 5 to 10 pieces for each). Tanks should be small, about 1x2 cells. It is better to draw them away from the border and from each other - this way it will be more difficult for the opponent to hit them.

Having made its four games, only now passes with the help of the Colombians in the final clash with Estudiantes, on the 15th, in Cali. Although his eyes were red and longing for this result, Espinosa finally opened the dressing room waiting for reporters. The open shelter has turned hope that a supporter will seek help. A tricolor shirt, tanned with blood, a broken tooth in one hand and shins in the other, as harmless as politeness on that cold night in their native lands. Because among the field, burned by constant frost and outdated wooden stands, only war cries in good Spanish were heard.

Before the start of the shelling, agree on the rules.

Rules of the game "Tanks"

A variant of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. About what military equipment to draw and in what quantity, the participants agree before the start of the game.

Own threats to buses and hotels. Due to the date change against América de Cali - a 2-to-1 tricolor win - the Espinosa team only had a day off before finding Estudiantes in Argentina in their last match in the semi-final triangle - new success will guarantee this in a big decision .

Adviser Tulio Macedo went earlier to La Plata, but was unable to convince the enemy to leave Saturday's confrontation. Grimio was very much aware of what Estudiantes played in his fields. Players tried to minimize off-field factors. Forward, she focused further from focus. The most targeted were Mazaropi and Hugo de Leon.


Sea battle is a game on paper. Rules

Now "Battleship" can be played both in the computer and in the desktop version, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in it you need to set the coordinates for shelling the enemy fleet and think over the location of the ships of your fleet in such a way as to destroy the fleet of another participant before it destroys yours.

The second, even more, being Uruguayan, in a platinum rivalry with the sparks. The delegation just headed to La Plata, about 60 km from the capital on the day of the game and from rented buses. America used the transport offered by the hosts and walked blindly on the Argentine roads for three hours before heading to the desired destination. Grimio made it in time, but it was enough to be spotted by rival fans to start the reception. One gets the joke with the many stones towards the vehicle.

But President Fabio Koff remained calm. After 40 minutes, he saw a small audience. Intimidation strategies started early. The rocket passed De Leon's head as 11 Espinosa entered the turf and posed for the official photo. Not counting the endless rolls of hygienic papers deployed towards the field - where did they come from so many?



Preparing for the game

Before the start of the game, the participants draw fields with coordinates on sheets of paper and place the ships of their fleet in them. At the same time, they necessarily agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentment and quarrels. Because there are several options for the game.

Posted in front of De Leon and Leandro, China widened his eyes under the closed fringe to see that Trobbia was booked before the ball even steered. According to energetic Uruguayan referee Luis de La Rosa, the player Estudiantes entered the center of the circle at the wrong time. The bold gesture of the judge only upset the mood.

And Estudiantes showed that he also knows how to play. Barbara Trobbiani was a great weapon, always on the left. At six minutes the first friesson when Trama breaks through the area and asks for a fine. At the same moment, Grimmio answers. Aspired, Renato waits for Trobbiani, starts without brakes and offers Tarciso, who intrudes into the area but loses the angle of impact and crosses heavily. At 9 the first frightening moment: Ponce rises from the entrance to the district, and Mazaropy's shoulders. Shortly thereafter, the goalkeeper complained about the first objects thrown at his back.

For example, in my childhood, I, and all my friends and acquaintances with whom we played Sea Battle, drew three-cell and four-cell ships in random order: in the form of rectangles, the letter "g", the letter "z", square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be located exactly, without bends.

The yellow game delayed the game. The referee should be more strict with the Brazilian players, asked the narrator of Channel 13 Argentina. At the age of 14, directing the rear corner, Mazaropi sideways watches the spitting of two royons outside the goal. Outside of external threats, the Guild is doing well. Keio gives the sheet with a head kick, passes to Tita, who leaves Tarchiso in the face of the target. The shot comes out of the chew and Bertero holds on. Trobbiani hit hard. But the target was China, which missed the middleman. A hand appears from the players' cakes, and on it is a red card.

Still limping, China is also alerted, only yellow. The Argentines did not take this for granted. They followed La Rose wherever he went. A minute after the small wave formed, the Uruguayans were finally able to dissipate it. But Estudiantes fouled quickly, still with Trobbiani on the field. De Leon opened his hands, asked the referee for action. While the stalwart referee tried to get the player off the field, here is Gougnali pretending to be Casemiro's attack.


Playing fields of the game "Sea battle"

For the game "Battleship" each of the participants will need a piece of paper in a box and a pen (you can use a pencil or a felt-tip pen).

Before the game, the participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, numbers from 1 to 10 should be placed in ascending order, and above each square, horizontally from left to right, letters from "A" to "K", with the exception of the letters "Yo" and "Y ". Those. Here is a row: "A B C D E F G I J". Sometimes, instead of letters of the alphabet, a word is written horizontally, consisting of ten non-repeating letters.

Large-scale naval battles are the legacy of a bygone age, so many children will enjoy playing Spaceships - Sea Battle in disguise. Replace the battleship with an intergalactic missile ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the submarine with a fighter, or let the kids come up with their own names - and there you have a new game.

This more advanced version of Sea Battle requires players to be more thoughtful. The fields for own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one battleship (five spaces), one cruiser (three spaces), and two destroyers (two spaces). Ships are distributed across the field, according to the above rules. But, unlike Naval Battle, in which three shots can be fired per turn, as many as seven shots are fired in the Volley game: three for a battleship, two for a cruiser, and one each for destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on a cruiser and one hit on a destroyer." If the ship was hit more than once, this must also be reported.

After that, the ships of the second player make a volley, while the first player should think carefully about which cells he should shoot on the first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all of its cells are damaged, and players must immediately report this. This is very important because the next player's shot count will be reduced by the number the lost ship provided. Therefore, if you lose a battleship, your firepower will decrease by three units and the next time you will have only four shots. As in the Sea Battle, the one who first sinks all the enemy ships wins.

Paper games are of varying complexity, there are even those whose strategic design is equated to a chess game. You can play in bulk, or you can solve puzzles on your own. A number of such amusements do not have restrictions on the number of players, for example, intellectual quizzes, funny sheets, folding.

Games are very different: tactical, adventure, creative, applied, artistic. Main advantages paper games- this is the difference in genres, simplicity, ease of learning the rules and tactics, accessibility for every child or adult. Such a child can be taught from the age of five, starting with the most simple and understandable games. Adults should play together with their children, showing them the variety of games on paper.

Being engaged with a child, parents will remember their childhood and will get no less pleasure than their kids.

And again Sea battle, but this time about the classic school game, which is played on notebook sheets. History has not preserved information about who invented this amazing game and when, but it is a fact that many generations of schoolchildren in the Soviet Union played it. Legends were composed and poems were written about this game, different variants of battles and new rules were invented. It is not surprising that the naval battle boom continues and even gains new momentum, now you can play not only with an opponent, but also with a computer, tablet, and even with a phone...

Most recently, on our website, we described, and today we’ll talk about the classic rules of the game Naval battle on paper. The classic version of the sea battle game is played by two people. To play, you will need two notebook sheets in a cage and two pencils or pens. The players take a piece of paper and a pen each and sit down so that they cannot see each other's pieces of paper - this is a real military secret, and the fate of the whole company depends on the secrecy of the fleet's positions. Next, the players draw two squares of 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters for two players, otherwise the game will be spoiled. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but the prerequisite is that this must be done in the same way for two players.

After the squares of future hostilities have been drawn, you should hide them well from the eyes of the opponent and begin to arrange your fleet, but before that, carefully read the following rules:

  • in the classic rules of the game "Battleship" ships are located only horizontally or vertically and cannot be curved;
  • in the classic game "Battleship" ships cannot touch each other either by sides or corners, there must be a distance of at least one cell between ships;
  • in the classic Sea Battle game, each player places 10 (ten) ships of different sizes:
    • 1-n (one) four-cell battleship;
    • 2-a (two) three-cell cruisers;
    • 3 (three) two-cell destroyers;
    • 4th (four) one-cell submarines or torpedo boats (as you like).

Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you need to increase the size of the game squares, otherwise there will simply not be enough space to place the ships.

When the ships are placed, the time comes to start a sea battle and one of the admirals, according to the lot, makes his first shot. This is done as follows: the player looks at the right square and chooses any place available for a shot and calls it out loud. For example: "e2" or "i9". The second participant in the naval battle looks at his left square, on which his ships are located, finds the indicated point and reports the result of the shot:

  • past (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
  • wounded - if this is one of the places on which the ship is standing and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
  • killed (sank) - if there is a one-cell submarine or another ship in this place, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, other ships cannot be located on neighboring cells. Thus, a mark is made and no more fire will be fired at these coordinates.

Please note that according to the rules of the classic game of naval combat, the player who made a successful shot and wounded or killed the enemy ship continues the game and makes another shot. He keeps firing until he misses. The game continues until all the ships of one of the fleets go to the bottom, i.e. until the complete destruction of one of the fleets.

Attention, if you wish, you can change the rules of the game and add your own elements. For example, some introduce one or two naval mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his not sunk ships. In addition, you can play three of us, then the players draw three squares and the shooting is carried out immediately at one squadron, and then at the other. In addition, you should make marks not only of your shots, but also of the shots of opponents when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.

In the following articles, we will definitely analyze the tactics of deploying fleets and the correct strategy for firing at an enemy squadron. Have fun.

On our site you can find others that you can play with your friends.

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