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Here lies a furry dog. Mobile game "Shaggy dog

Great game for a group of preschoolers.

Rules of the game Shaggy dog

At the start of the game with counting rhymes is chosen "dog". If the children play for the first time, then the role "dog" takes on an adult.

Then you need to choose a place for "kennels". There our "dog" will relax. Good for "kennels" a bench is suitable, but you can simply draw a circle with chalk on the pavement.

It is also necessary to outline the line with chalk. where the children will hide from "dog" and where he can't go.

After all the preparations, the dog sits down or lies down in "kennel", closes his eyes and pretends. what is sleeping.

Children hold hands and chain go to the dog, loudly reciting the following rhyme:

- Here lies a shaggy dog,
Burying your nose in your paws.
Quietly, quietly he lies,
Whether dozing, or sleeping.
Let's go up to him, wake him up and see if something happens?

On the last words of the rhyme, the children should touch with your hand to the sleeping dog.

After that the dog wakes up starts barking loudly and is chasing for the guys. Children run away and hide in their house.

The task of the dog is not to catch the guys, but rather to scare them. The image of the dog is good-natured, but loving peace, and not loving when he is awakened, disturbed and not allowed to sleep.

Before the start of the game, in order to better create an image, a player in the role of a “dog” can walk around his “kennel” several times, bark, sit down, and only then go to bed with his eyes closed.

The game perfectly develops the imagination, helps the children overcome fear and indecision.

Video game "Shaggy Dog":

Game "Shaggy dog" (version of the game by E. I. Tikheeva)

Features of the game and its educational value. This game has a plot character: it creates an image that needs to be feared. The task of the child is to go towards this danger and even touch it, but not to run away until a certain signal (the last word of the text). Thus, the game teaches children to manage their behavior, overcome fear and not give in to difficulties. Its figurative nature contributes to the development of imagination, and joint activities - to the rapprochement and unification of children.

Description of the game and how to play it. The teacher draws a circle on the ground. This is a home for a shaggy dog. At a distance of 2-3 steps from him, he draws a line to which children must reach. From this line, at a distance of 15-20 steps, a second line is drawn, where the children will escape from the shaggy dog. Such preparation attracts the attention of the kids. Taking advantage of this, the adult sets them up for the game and explains its rules.

Initially, the teacher takes on the role of a shaggy dog. At his direction, all the children come to the line that marks their house, join hands and line up. One of them (the smartest one) is in the center. He will direct the movement of children and set its pace. To show how this should be done, the teacher first leads the line himself and pronounces the following words, which the children repeat with him:

Holding hands, the children creep up to the line. When the last words are spoken, they touch the dog, who, sitting with his eyes closed, allows himself to be stroked and caressed. Suddenly, unexpectedly for everyone, the dog opens his eyes and barks, and the kids run away to their house (beyond the line). The dog runs after the children, barks at them and returns to his house again. The game starts over. Each dog fulfills his role twice.

Rules of the game.
1. Do not touch the dog until the text ends.
2. The dog does not move or open its eyes until it is touched.
3. You can run to your house and escape from the dog only after he barks.

Tips for the educator. Try to create an expressive image of a shaggy dog ​​- good-natured in nature. And he gets angry because he is disturbed to sleep. The dog does not harm anyone and does not even catch children, but only drives them away with a loud bark. This role requires expressive movements: the dog walks around his house, climbs into it, makes himself comfortable (the performer of the role squats down, hides his nose in his palms, closes his eyes).

When explaining this role, it should be emphasized that the dog does not move when children touch him, but they should not push or pull him, because he may become angry. It is important that the dog barks unexpectedly for everyone. This moment can be prompted by an adult, touching the child with his hand or giving him a signal. In this game, the dog does not catch children. In order for the babies to have time to rest from running, the dog must move in free space for a while, bark, etc., before taking his place again or before choosing another role performer.

To wake the dog, the children go in an even line, coordinate your steps with the rhythm of the text. You need to keep an eye on this when you repeat the game. Usually children are most attracted to the role of a shaggy dog. Everyone strives to receive it and expresses their impatience. To ensure that all participants in the game are satisfied, you can choose not only a dog, but also two puppies that will act with him.

Lesson 1

Tasks. Develop orientation in space when walking in different directions; to teach walking on a reduced area of ​​​​support, while maintaining balance.

1st part. Walking and running in small groups in the direct direction behind the teacher. The guys enter the hall together with the teacher, without building - a “flock”. Chairs are arranged on two sides of the hall (according to the number of children). The teacher invites the children to sit on chairs, take their "houses". The game "Let's go to visit" is being played. The teacher approaches the first group of children, invites them to stand up and go with her "to visit". Approaching the second group of children, the kids greet and show their hands. To the words: "It's raining!" - children run to their "houses" and take any places.

Then the teacher invites the children of the second group to go "visit". The game is repeated.

2nd part. Walking between two lines (distance 25 cm). From the cords (rails), the teacher lays out two paths 2.5–3 m long along the hall, parallel to one another. The distance between the tracks is at least 3 meters (Fig. 5).

Rice. 5

"Let's walk down the path." “The rain is over,” says the teacher, “the sun came out, but there were puddles all around. Let's walk along the path so as not to get our feet wet." Then he brings one group of children to the path, they become one after another (column), and offers to walk along the path. Children walk along the first path, then walk along the second, and after that they sit on the chairs (or bench). The second group of kids is invited to walk along the path.

Mobile game "Run to me". In this game, the ability of children to act on the signal of the teacher develops, to run in the forward direction at the same time as the whole group. Having removed the slats (cords), the teacher invites the children to stand on one side of the hall, so as not to interfere with each other, and he himself goes to the opposite side of the hall and says: “The puddles have dried up, run to me, everyone run!” Children run, the teacher greets them warmly, arms wide open. When the kids gather, the teacher goes to the other side of the hall and again says: “Run to me!” The game is repeated 3-4 times. Before the start of the game, the teacher reminds the children that you can run only after the words: “Run to me!”

3rd part. Walking in a flock behind the teacher, bypassing the hall, in the hands of the teacher a toy (bear, bunny or doll).

Lesson 2

Tasks. Exercise children in walking and running with the whole group in the direct direction behind the teacher; jumping on two legs in place.

1st part. Walking and running with the whole group "flock" for the teacher. Children enter the hall without building a "flock". The teacher draws their attention to the bear, sitting on a chair at the end of the hall, and invites them to visit him. Children go to the bear, talk to him, then turn around and walk to the doll, to the other end of the hall. After walking in one direction and the other, the teacher invites the children to run to the bear, and then to visit the doll. After completing the exercises in walking and running, the children are built in a circle.

2nd part.General developmental exercises.

1. Starting position - feet at the width of the foot, arms along the body. Bring your hands forward, return to the starting position (4-5 times).

2. I. p. - feet shoulder width apart, hands on the belt. Tilt forward, hands down, touch knees; return to the starting position (5 times).

3. I. p. - feet on the width of the foot, hands behind the back. Sit down, bring your hands forward, return to the starting position (4-5 times).

4. I. p. - legs apart, hands on the belt. Tilt to the right (left), straighten up, return to the starting position (3 times in each direction).

5. I. p. - legs slightly apart, arms along the body. Jumping on two legs in place for a count of 1-8. Repeat 2 times.

The main types of movements.

Jumping on two legs in place (2-3 times). The teacher takes a ball of large diameter and shows the children how well it bounces off the floor (beats the ball with one hand on the floor), then invites the children to come up to her and jump on two legs, “like balls”. Children jump, and the teacher says: “Jump-jump, jump-jump”, setting the rhythm of jumps. “Let's show the bear how we can jump,” the teacher says. Children go to the bear and jump around him. Then they go to the other end of the hall and jump around the doll. The teacher makes sure that the children do not run, but move from one toy to another.

Game task "Birds". The teacher explains that the children will portray birds that are preparing to fly to warmer climes. At the sound signal of the teacher, all the children raise their arms (wings) to the sides and scatter (scatter) throughout the hall. At the signal: "The birds are resting", the children stop and squat. The game is repeated 2-3 times.

3rd part. Game task "Find a bird."

Lesson 3

Tasks. Develop the ability to act on the signal of the educator; learn to vigorously push the ball when rolling.

1st part. Walking in a column one at a time, at the signal of the teacher: “Crow!” - you need to stop, say: "Kar - kar - kar!" - and keep walking. At the signal of the teacher: "Dragonflies!" - easy running, spreading your arms to the sides - "spread your wings."

2nd part.

1. I. p. - feet on the width of the foot, the ball in both hands below. Raise the ball up, stretch, look at it. Slowly lower the ball down - return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, the ball in bent arms at the chest. Sit down, touch the floor with the ball; straighten up, return to the starting position (4-5 times).

3. I. p. - feet shoulder-width apart, the ball in bent arms at the chest. Tilt to the right (left) leg, touch the floor with the ball; straighten up, return to the starting position (4-6 times).

4. I. p. - kneeling, the ball in front of you in both hands. Rolling the ball around the body with a turn in both directions. Repeat 2-3 times.

The main types of movements.

Rolling balls. "Ride and catch up." Children come up to chairs (bench) on which large-diameter balls are laid out in advance, take them and stand on the starting line marked with a cord. At the command of the educator: “Roll!”, pushing the ball with both hands, roll it in the forward direction and catch up. The kids return to the starting line in steps. The exercise is repeated.

Mobile game "Cat and sparrows". The “cat” is located on one side of the hall (platform), and the “sparrow” children are on the other.

Sparrow children approach the “cat” together with the teacher, who says:

Kitty, kitty, kitty,

Kitten - black tail

He lies on a log

He pretended to be asleep.

To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

3rd part. Walking in a column one at a time.

Lesson 4

Tasks. Develop orientation in space, the ability to act on a signal; group when climbing under the line.

1st Part. Walking and running in circles. Walking around the blocks (half circle), then transition to running - a full circle. Turn in the other direction, repeat the task. The pace of the exercise is moderate. The exercise ends with a walk.

2nd part.

1. I. p. - feet on the width of the foot, cubes in both hands below. Raise the cubes through the sides up, lower down, return to the starting position (4-5 times).

2. I. p. - legs slightly apart, cubes at the shoulders. Slowly sit down, touch the floor with cubes. Straighten up, return to the starting position (5-6 times).

3. P.p. - sitting, legs crossed, cubes in both hands on your knees. Lean to the right, put the cube on the right (away); straighten up, return to the starting position. The same to the left (2-3 times in each direction).

4. I. p. - standing in front of the cubes, hands arbitrarily. Jumping on two legs around the cubes in both directions, with a short pause (2 times in each direction).

The main types of movements.

Crawling with support on the palms and knees. The teacher puts two racks (they must be absolutely stable to avoid injury) pulls the cord at a height of 50 cm from the floor (ordinary chairs can be used). The aids are arranged in such a way that all children participate in the exercise. If the conditions and the number of children do not allow the use of the frontal method, then the exercise is performed in subgroups. On one side of the racks at a distance of 2–2.5 m, a cord is placed to indicate the start of movement, and on the other side, rattles can serve as a guide (Fig. 6).

The task is given in the form of a game: "Crawl to the rattle." First, the teacher invites one child to show how to crawl under the cord, and at the same time explains: “Lena approaches the cord, gets on all fours (supported by her hands and knees) and crawls like a “bug”, tilts her head so that hit the cord. She crawled to the rattle, got up, took the rattle and rattled it. After showing and explaining, the teacher invites the children to take their starting position and, on a signal, begin to complete the task. The exercise is repeated 3 times.

Mobile game "Quickly to the house." Children are located in the "house" (on gymnastic benches or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in all directions, in different directions. To the signal: "Quickly to the house, it's raining!" - the kids run to take a place in the "house" (any place).

3rd part. The game "Find a bug."

material to repeat

Consolidation passed in the main types of movements is carried out in their free time. What is mastered by the children in the first week is transferred to the game exercises in the second week, and so on. The teacher involves the whole group of children in the game exercises, small subgroups, and can work out individually.

1st week. Game exercises: with the ball - roll the ball, throws forward, etc. Children 3-4 years old still have a weak skill in playing with the ball, therefore, to form it, it is advisable to carry out various exercises every day, games with running “Catch up with me, “Run to to me".

Rice. 6

2nd week. Game exercises for balance - "Let's go along the bridge" (on the board, 25 cm wide). Outdoor games with a ball, with jumps.

3rd week. Game exercises with balls - rolling balls in a straight direction, to each other, throwing balls forward. Outdoor games "Bubble", "My cheerful sonorous ball", "Find your house", etc.

4th week. Game exercises and outdoor games for the entire material covered.


October

Lesson 5

Tasks. Exercise in maintaining balance when walking on a limited support area: develop the ability to land on half-bent legs in jumps.

1st part. Walking in a column one at a time, at the signal of the teacher: "Frogs 1" - the children stop and squat down, then rise and continue walking; running in a column one by one and scattered.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Clap your hands in front of you, lower your hands, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, hands on the belt. Sit down, clap your hands in front of you; return to starting position.

3. I. p. - feet shoulder width apart, hands behind the back. Tilt to the right (left) leg, clap your hands; straighten up, return to the starting position (5 times).

4. I. p. - feet shoulder width apart, arms along the body. Turn right (left), clap your hands; return to starting position (5 times).

5. I. p. - legs slightly apart, arms arbitrarily. Jumping on two legs with a turn in both directions (3-4 times).

The main types of movements.

Equilibrium "Let's go on the bridge." From two parallel boards (width 25 cm, length 2 m) a "bridge across the river" was made. The game task after showing the teacher is performed in a column one at a time - the children walk along the first "bridge", then along the second.

Jumping. The teacher builds the children in two lines one opposite the other, puts a cord in front of each line and explains the exercise: “You need to come close to the cord, slightly spread your legs, bend them at the knees and jump over the cord, landing on half-bent legs.” Children jump over at the signal of the teacher, turn around and jump again 4-5 times in a row.

Exercises are carried out in a frontal way.

Mobile game "Catch the ball".

3rd part. Walking in a column one at a time with the ball in hand.

Lesson 6

Tasks. Exercise in jumping with a landing on half-bent legs; in energetic repulsion of the ball while rolling to each other.

1st part. Walking and running in circles. First, walking is performed (about half a circle), then running (a full circle), switching to walking and stopping. Turn to the other side and repeat the task.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Raise your arms to the sides, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, hands behind the back. Sit down, bring your hands forward, return to the starting position.

3. I. p. - feet shoulder width apart, hands on the belt. Tilt to the right (left), return to the starting position (3 times in each direction).

4. I. p. - lying on your back, arms along the body. Raise the right (left) leg, lower; return to the starting position (4-6 times).

5. I. p. - legs slightly apart, hands on the belt. Jumping on two legs with a turn around at the expense of the teacher (or under a tambourine).

The main types of movements.

Jumping from hoop to hoop. Children stand in front of the hoops (flat hoops made of plywood or cardboard), and the teacher explains the task: “Spread your legs slightly, bend your knees and jump into the hoop on half-bent legs gently, like bunnies.” The exercise is performed on command: "Jumped!", in a frontal way, that is, simultaneously by all children. Turning around, the children repeat the task several times in a row.

"Roll the ball." The hoops are laid out in two lines at a distance of 2.5 m. The teacher divides the children into two groups and invites each child of one group to take a ball (large diameter). Both groups take their starting position - sitting in a hoop, legs apart. At the signal of the teacher, the children, with an energetic movement of their hands, roll the ball to each other several times in a row.

The game "Nimble driver". Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children-"cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green, keep moving.

3rd part. Game task "The cars went to the garage."

Lesson 7

Tasks. Exercise children in walking and running with a stop on a signal; crawling. Develop dexterity in the game task with the ball.

1st part. Walking in a column one at a time, in all directions, throughout the hall. At the signal of the teacher: "Dragonflies" - running, waving their arms like "wings"; transition to normal walking. On the next signal: "Grasshoppers" - jumping on two legs - "who is higher." The exercise is repeated.

2nd part.General developmental exercises with the ball.

1. I. p. - feet on the width of the foot, the ball in bent arms at the chest. Straightening your arms, raise the ball up, lower the ball, return to the starting position (4-5 times).

2. I. p. - legs slightly apart, the ball is below. Sit down, the ball in bent arms to the chest. Straighten up, return to the starting position (5 times).

3. I. p. - sitting on the heels, the ball on the floor. Rolling the ball in a circle in both directions alternately (3 times) (Fig. 7).

4. I. p. - legs slightly apart, arms along the body, the ball on the floor. Jumping on two legs around the ball in both directions (2-3 times).

5. Walking in a column one at a time with the ball in hand.

The main types of movements.

Rolling balls in the forward direction (Fig. 8).

Game exercise "Quick ball". Children stand on the starting line, indicated by a line or cord. In the hands of each child is a ball (large diameter). At the signal of the teacher, the children take their original position (after the show) - feet shoulder-width apart, the ball in bent arms at the chest. At the next command, the children bend over and, pushing the ball with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps. The exercise is repeated 2-3 times.

Crawling between objects without touching them.

Rice. 7

Rice. 8

Game exercise "Crawl - do not hurt." On the floor in two lines at a distance of 1.5 m from each other there are stuffed balls (4-5 pieces each). Children in two columns crawl between the balls on all fours with support on their palms and knees ("snake"). They rise, approach the hoop - step into the hoop and clap their hands over their heads. To repeat the exercise, children go around the balls from the outside. The mobile game "Grey Bunny washes." Children stand in front of the teacher in a semicircle and all together say:

Gray bunny washes

Bunny is going to visit.

I washed my nose, I washed my tail,

He washed his ear, wiped it dry.

In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “go to visit”.

3rd part. The game "Find a bunny."

Lesson 8

Tasks. Exercise children in walking and running in a circle, with a turn in the other direction at the signal of the teacher; develop coordination of movements when crawling on all fours and exercises in balance.

1st part. Walking in a column one by one in a circle, with a turn in the other direction at the signal of the teacher; running in a circle also with a turn. Walking and running are carried out in alternation, the pace of the exercise is moderate.

2nd part.General developmental exercises on chairs.

1. I. p. - sitting on a chair, legs slightly apart, arms lowered. Hands to the sides, to the shoulders; to the sides and to the starting position (4-5 times).

2. I. p. - sitting on a chair, legs apart, hands on the belt. Hands to the side; tilt to the right (left) leg, touch the toe of the leg: straighten up, arms to the sides, return to the starting position (3 times in each direction).

3. I. p. - sitting on a chair, hands on the belt. Hands to the sides, tilt to the right (left), straighten up; return to the starting position (3 times in each direction).

4. I. p. - standing behind the back of a chair, hands arbitrarily. Jumping on two legs around the chair in both directions (between the series of jumps there is a short pause).

The main types of movements.

Crawling "Crocodiles". Climbing under the cord (height - 50 cm from the floor line) (Fig. 9). A rack with a cord (you can put chairs instead of a rack) is placed so that all children can participate in the exercise. The start line is located at a distance of 1.5 m from the cord. Children-"crocodiles" must overcome an obstacle to get to their home (in the river). On the starting line, the children get on all fours with support on their hands and knees and crawl under the cord, trying not to touch it. Then they rise and clap their hands over their heads. The exercise is repeated 2-3 times.

Equilibrium "Run - do not hurt." Walking and running between objects (5–6 pieces) placed in one line at a distance of 50 cm from each other. Children stand in two columns and, after showing and explaining by the teacher, they perform the exercise: walking between objects, then running. The exercise is repeated 2-3 times.

Mobile game "Cat and sparrows".

3rd part. Walking in a column one by one behind the most dexterous "cat".

material to repeat

1st week. Game exercises "Mice", "Chickens" (cord height - 50-40 cm); with the ball - roll the ball to the skittles (to the cube). Outdoor games "My cheerful sonorous ball", "Catch a mosquito", "Run to me", etc.

Rice. 9

2nd week. Game exercises "Let's go along the bridge", "Let's run along the path" (walking and running between two lines), "Let's jump like bunnies (like balls)". Outdoor games "Train", "Cat and sparrows", "Find your house".

3rd week. Game exercises: jumps - "jump over the groove"; (jumping over a cord laid on the floor, ground); with the ball - “Roll to the skittles”, “Whose ball is next!”. Outdoor games "Train", "Let's find a toy".

4th week. Game exercises with the ball - rolling balls to each other, "Roll the ball along the path." Jumping forward. Outdoor games "Catch a mosquito", "Catch up with the ball", "On the bridge", "Hatch and chickens".


November

Lesson 9

Tasks. Exercise children in balance when walking on a limited support area, landing on half-bent legs in jumps.

1st part. Game building "Merry mice". Walking in a column one at a time. At the signal of the teacher: “Mice!” - children move on to walking on their toes with short, mincing steps, hands on their belts. At the signal: "Butterflies!" - to run. Walking and running are carried out in alternation.

2nd part.General developmental exercises with ribbons.

1. I. p. - feet on the width of the foot, ribbons in lowered hands. Raise the ribbons up, wave them, lower them; return to the starting position (4-5 times).

2. I. p. - feet at the width of the foot, ribbons in both hands at the shoulders. Sit down, knock with chopsticks on the floor. Rise, return to starting position (4 times).

3. I. p. - stand feet shoulder-width apart, ribbons at the shoulders. Turn right (left), right hand right (left). Straighten up, return to the starting position (3 times in each direction).

4. I. p. - feet on the width of the foot, ribbons below. Wave the ribbons to the sides, lower, return to the starting position (5 times).

The main types of movements.

Equilibrium "In the forest along the path." Two boards (width 25 cm, length 2–3 m) are laid parallel to each other on the floor - “paths to the forest”. Walking at a moderate pace on one path, then on the second, balancing with your hands to maintain balance.

Jumping "Hares - soft paws." Children-"bunnies" stand in one line. The teacher offers "bunnies" on soft paws to jump to the edge. At the signal of the teacher, the children jump on two legs to the edge (distance 3–4 m). Back to the starting line, the children return in steps.

Mobile game "Nimble driver".

3rd part. The game "Find a bunny."

Lesson 10

Tasks. Exercise in walking in a column one at a time with the completion of tasks; jumping from hoop to hoop, learn to land on bent legs; exercise in rolling the ball to each other, developing coordination of movements and an eye.

1st part. Walking in a column one at a time with a high raising of the knees, a wide free step; hands on the belt - "horses". Running, arms to the sides - "dragonflies". Walking and running in alternation. To perform general developmental exercises with a hoop, the teacher helps the children line up in the form of the letter "P".

2nd part.General developmental exercises with a hoop.

1. I. p. - feet on the width of the foot, a hoop in both hands on the shoulders - "collar". Raise the hoop up, arms straight, look into the hoop; lower it, return to the starting position (5 times).

2. I. p. - standing in a hoop, legs slightly apart, hands behind your back. Sit down, take the hoop with both hands (grip from the sides), straighten up, raise the hoop to the waist. Sit down, put the hoop on the floor, stand up, put your hands behind your back (4–5 times) (Fig. 10).

3. I. p. - sitting, legs apart, a hoop in both hands at the chest. Bend over, touch the floor with the rim of the hoop, straighten up, return to the starting position (5 times).

Rice. 10

4. I. p. - feet shoulder-width apart, hoop in bent arms at the chest. Turn right (left) in slow motion; straighten up, return to the starting position.

The main types of movements.

Jumping "Through the swamp". From 8-10 flat card hoops (or cords) with a diameter of 30–40 cm, “bumps” are laid out in a checkerboard pattern on two sides of the hall. Children stand in two columns. The teacher offers to cross the "swamp", jumping on two legs from one "hummock" to another. Jumps are performed alternately, one after another. The teacher reminds that you need to jump, bending your knees, and land on half-bent legs (there must be a certain distance between children).

After all the guys "get over the swamp", there is a short pause, and the game task is repeated. The number of repetitions depends on the conditions and physical fitness of the children. The pace of exercise is moderate.

Rolling balls "Exact pass". Children stand in two lines according to the landmarks (cord, colored marks). The distance between the lines is 2 m. One line receives the balls (or the children take the balls from the basket). At the signal of the teacher: "Let's roll!" - children roll the balls with an energetic movement with both hands towards a partner from the other line (pairs are determined in advance). The game task is repeated 8-10 times in a row.

Mobile game "Mice in the pantry". Children-"mice" sit in "minks" - on benches placed along one wall of the hall. On the opposite side of the hall, a rope is stretched at a height of 50 cm from the floor level, behind it there is a “pantry”.

To the side of the players sits the teacher - "cat". "Cat" falls asleep, and "matti" run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. There they squat down and "nibble crackers". The "cat" wakes up, meows and runs after the "mice". They run away to the "burrows" (the cat does not catch mice, but only pretends to want to catch them). The game is restarted. After some time, when the game is repeated, the role of the cat can be played by the most prepared child.

3rd part. The game "Where is the mouse hiding?".

Lesson 11

Tasks. Develop the ability to act on the signal of the educator; develop coordination of movements and dexterity when rolling the ball between objects; practice crawling.

1st part. Game exercise "Your cube". Cubes are laid out in a circle (according to the number of children). Walking in a circle. After that, the children will go half the circle, the teacher gives the command: “Take the cube!” Children turn to face in a circle, each child takes the cube that is closer to him and raises it above his head.

To the next command of the teacher: “Circle!” - children put the blocks in place, and walking in a circle in the other direction. The exercise is repeated. After walking, running in a circle is performed, first in one direction and then in the other direction.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Raise your hands up, stretch, sit down, put your hands on your knees (5 times).

2. I. p. - sitting on the floor, legs apart, hands in support behind. Raise the right (left) leg forward and up; lower the leg, return to the starting position (3 times with each leg).

3. I. p. - lying on his stomach, arms bent at the elbows in front of him. To understand the hands forward and upward, slightly raise the legs - “fish”. Return to starting position (5 times).

4. I. p. - standing, feet shoulder-width apart, hands on the belt. Tilt the torso to the right (left), straighten up, return to the starting position (3 times in each direction).

The main types of movements.

Game task with the ball "Roll - do not hit." Children stand in two lines, each child has a ball of medium diameter. The teacher lays out cubes (or stuffed balls) along the hall in two lines, at a distance of 1 m from one another (5-6 pieces each). One child from each line stands on the starting line and begins to roll the ball between objects, pushing it with both hands, not letting go far from themselves. The teacher invites the next pair of children as soon as the previous children have covered a third of the distance, and so, one after another, the children perform the exercise. After completing the task, the children approach the hoop, take a step and raise the ball high above their heads. The child must return to his line from its outer side.

"Crawl - do not touch." Crawling on all fours (with support on the palms and knees) between objects without touching them ("snake"). The game task "Fast bugs" is performed in two columns (the organization is approximately the same as in the previous exercise, after crawling, stand up, straighten up and clap your hands over your head).

Mobile game "On a flat path." The teacher leads the children in a circle and invites them to play. Reading a poem:

On a flat path

On a flat path

Our feet are walking

One, two, one, two

Stones, stones...

In the pit - boom!

Children perform walking, and to the words “on pebbles, on pebbles” they jump on two legs, slightly moving forward, on the words “into the hole - bang!” squat down. “We got out of the pit,” the teacher says, and the children get up. The game is repeated. In order to prolong this or that type of movement of children, the teacher can repeat each line of the poem several times.

3rd part. Walking in a column one at a time or a game of low mobility at the choice of children.

Lesson 12

Tasks. Exercise children in walking with tasks, developing attention, reaction to the teacher's signal; in crawling, developing coordination of movements; in balance.

1st part. Walking in a column one by one with the task, running in a column one by one. The teacher explains the task to the children: to the word: “Frogs!” - sit down, put your hands on your knees, then get up and continue walking. The transition to running at the signal of the teacher and again to walking. To the word: "Butterflies!" - stop and wave your arms like wings. Walking and running are carried out in alternation.

2nd part.General developmental exercises with flags.

1. I. p. - feet on the width of the foot, flags in both hands below. Raise the flags up, arms straight; lower the flags, return to the starting position (5 times).

2. I. p. - feet shoulder width apart, flags at the shoulders. Turn to the right, right hand to the right, straighten up, return to the starting position. The same to the left (3 times in each direction).

3. I. p. - feet shoulder-width apart, hands with flags behind their backs. Lean forward and down and wave the flags to the right and left. Straighten up, return to the starting position (5-6 times).

4. I. p. - feet on the width of the foot, flags below. Wave the flags forward, backward, forward. Lower the flags down, return to the starting position (4-5 times).

5. Walking in a column one at a time. Children put flags in the place indicated by the teacher (running with flags should be excluded due to possible injuries).

The main types of movements.

Crawl. Game task - "Spiders". Two boards are laid parallel to one another on two sides of the hall. Children crawl along the board in two columns, relying on their palms and knees quickly - “like spiders”. The teacher adjusts the distance between the children so that they do not bump into each other. After crawling, the child approaches the cord, steps over it and claps his hands over his head (repeat 3 times).

Equilibrium. On the side of each board, approximately in the middle, a cube (or any object) is placed on the floor. Walking is performed at a moderate pace at a short distance from each other - arms to the sides, freely balancing, helping to maintain a stable balance. Near the cube, you need to stop, do a squat (not very deep) and continue walking. The teacher reminds the children that at the end of the exercise, the board must be bypassed from the outside and go into your column (2-3 times).

Mobile game "Catch a mosquito". The players stand in a circle at a distance of arms raised to the sides. The teacher is in the center of the circle and rotates a stick with a long rope at a distance of about 120 cm from the floor in both directions, to the end of which a mosquito (cut out of cardboard) is attached. Children, as the mosquito approaches, jump up on two legs, trying to touch (catch) the mosquito.

3rd part. Walking in a column one by one behind the "mosquito". A stick with a “mosquito” is carried at the head of the column by a child who in the game more often than others managed to catch it.

material to repeat

1st week. Game exercises: climbing under an arc (cords); with the ball - “Roll the ball and crawl”, “Roll and catch the ball; balance - "Run along the bridge (along the path)". Outdoor games "Mice in the pantry", "Train", "On a flat path".

2nd week. Game exercises: balance - walking from hoop to hoop; jumping - “Jump from hole to hole (from hoop to hoop). Outdoor games "Hatch and chickens", "Catch the ball".

3rd week. Game exercises: jumps - to the cube, to the hoop, to the toy; "Jump over the stream"; with the ball - "Roll the ball to the pin and knock it down." Outdoor games "Catch a mosquito", "Cat and mice", "Find your house".

4th week. Game exercises with the ball - rolling balls in pairs; "Ride through the gate"; crawling - “Crawl to the bunny (on the palms and knees), climbing under the arc (“mice”, “kittens”). Outdoor games "Bubble", "Catch a mosquito", "Gray Bunny washes."


December

Lesson 13

Tasks. Exercise children in walking and running in all directions, developing orientation in space; in maintaining a stable balance and jumping.

1st part. Walking and running in a column one at a time. After a while, the teacher gives the command to walk in all directions: “For a walk! Let's go look at the flowers, flying dragonflies and butterflies. Loose walking throughout the hall, then loose running, transition to walking in a column one at a time and building to perform general developmental exercises.

2nd part.General developmental exercises with cubes.

1. I. p. - feet on the width of the foot, cubes in both hands below. Raise the cubes through the sides up, knock one against the other; lower the cubes down, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, cubes behind the back. Bend over, put the cubes on the floor at the toes, rise, put your hands behind your back. Bend over, take the cubes, straighten up, return to the starting position (3-4 times).

3. I. p. - feet shoulder width apart, cubes below. Turn right (left), take the right (left) hand to the side. Straighten up, return to the starting position (3 times in each direction).

4. I. p. - legs slightly apart, arms arbitrarily along the body, cubes on the floor at the toes of the legs. Jumping on two legs around the cubes in both directions, alternating with walking in place (3-4 times).

The main types of movements.

Equilibrium. Game exercise "Pass - do not hurt." Cubes (6-8 pieces) are arranged in two lines at a distance of 40 cm from each other. Children walk between the cubes in two columns, their hands balance freely (2-3 times).

Jumping. Game exercise "Jumping Frogs". On one side of the hall, there is a cord on the floor - this is the “swamp”. Children - "frogs-jumping" stand on the other side of the hall in one line to the starting line. The teacher says the text:

Here are the frogs jumping along the path,

stretching out the legs,

Kwa-kva, kwa-kva-kva, they jump,

Stretching out the legs.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jumping over the cord, saying: “Splash!” After a pause, the game exercise is repeated. If the group of children is large, then the formation is carried out in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5–2 m. The children of the second line enter the game a little later and only at the signal of the teacher.

Mobile game "Kite and chicks". Children-“chicks” sit in “nests” (on gymnastic benches or high chairs). The leader - "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite!" - "chicks" quickly return to their "nests" (you can take any free place), and the "kite" tries to catch one of them.

3rd part. Walking in a column one at a time. The game "Find the chick."

Lessons 14

Tasks. Exercise in walking and running with the performance of tasks; in landing on bent legs in jumps from the bench; in rolling the ball.

Outdoor games

P / I "Shaggy dog".

Here lies the shaggy dog

In your paws, sticking your nose.

Quietly he lies

Whether dozing, or sleeping.

Let's go to him, wake him up

And let's see if something happens.

P / I "Brave mice".

The mice came out once

See what time it is.

One two three four,

The mice pulled the weights.

Suddenly there was a terrible sound!

Bom-bom-bom-bom!

The mice are out!

(the cat is chasing the mice-children)

F/N "Run to me!"

Game material: flags of four colors.

Children take the flag of the color they like. The teacher has flags of all colors. The teacher shows 1 flag and says: “Run to me!”

(Only those children whose flags match the color of the teacher's flag run up to the teacher).

P / I "Hares and the wolf".

Children depict hares with the words:

Jumping hares hop-hop-hop

To the green, to the meadow.

Grass pinching, listening

Is the wolf coming?

At the end of the words "wolf" tries to catch the hares, and they run away into the "minks".

P / I "Mice and a cat."

Children lead a round dance, in the middle the cat “sleeps”.

Mice dance

A cat is napping on a couch.

Hush, mice, don't make noise,

Don't wake the cat Vaska.

How Vaska the cat wakes up

Will break our round dance.

The cat wakes up, catches mice. The mice run into the houses.

P / I "Rooster".

Ruh- tuh- tuh! Ruh-tuh-tuh!

A rooster walks around the yard.

Himself with spurs, a tail with patterns.

It's under the window. Screams all over the yard.

Who will hear. He's running!

P / I "Birds-small".

We are little birds

We love to fly in the sky

You try

Catch us!

P / I "Bear-couch potato".

Teddy bear, couch potato

Stop sleeping, stop sleeping.

We want to play with you bear, play.

You catch up with funny kids, catch up!

P / I "Mice".

That's how tired the mice are

They chewed everything, ate everything.

Beware, cheaters

We will get to you.

How to put mousetraps

We'll catch it at the same time!

Funny boys

Lines are drawn on two opposite sides of the site, and several circles are drawn on the side. This is the leader's house. The players gather behind the line on one side of the court and say in chorus:

We are funny guys

We love to run and jump.

Well, try to catch us!

One, two, three - catch!

After the word "catch!" everyone runs to the opposite side of the site. The driver must catch one of the runners before he crosses the second line. Caught becomes in a circle - the house of the driver. Then the children read the verses again and run across the playground in the opposite direction.

After 2-3 attempts, they count how many children are caught, choose a new driver and the game continues.

astronauts

Holding hands, the children walk in a circle and say:

Fast rockets are waiting for us

For planet walks.

What we want

Let's fly to this one!

But there is one secret in the game:

There is no room for latecomers!

As soon as the last word is said, everyone scatters around the “rocket sites” and tries to take their places in any of the pre-drawn rockets as soon as possible. Up to 5 circles are marked inside each rocket. This is the place for the participant. But there are fewer circles in rockets than participants. Latecomers to the rocket become in a general circle.

owl

From among the players stands out "owl". Her nest is away from the site. The players on the court are randomly placed. "Owl" - in the nest.

At the signal of the host: “The day is coming, everything comes to life!” - children begin to run, jump, imitating the flight of butterflies, birds, bugs, etc. At the second signal: “The night is coming, everything freezes - the owl flies out!” - the players stop, freeze in the position in which they were caught by the signal. "Owl" goes hunting. Noticing the moving player, she takes him by the hand and takes him to her nest. In one exit, she can get two or even three players.

Then the “owl” returns to its nest again and the children again begin to frolic freely on the playground.

After 2-3 exits of the “owl” to hunt, it is replaced by new drivers from among those who have never caught it.

The rules forbid the "owl" to watch the same player for a long time, and the caught one to escape.

Carousel

The players become in a circle. A rope is lying on the ground, forming a ring (the ends of the rope are tied). The guys pick it up from the ground and, holding on to it with their right (or left) hand, walk in a circle with the words:

Barely, barely, barely

Carousels spun, and then around,

And then around and around

All run, run, run.

Children move slowly at first, and after the words "run" they run. At the command of the host "Turn!" they quickly take the rope with the other hand and run in the opposite direction.

Hush, hush, don't sleep!

Stop the carousel.

One and two, one and two

So the game is over!

The movement of the carousel gradually slows down and stops with the last words. The players put the rope on the ground and scatter around the site.

Fisherman and fish

The teacher stands in the center of the circle, holds the rope at one end - this is a fishing rod, the children are fish. Passing the rope across the floor, circling, he “catches” a fish. In order not to be caught, the fish jump up and down when the rope approaches. Whoever did not have time to jump is caught and out of the game.

Find your place

Geometric figures stand on chairs, children have cards with various shapes. On a signal, the children take their places at the appropriate chair.

Similarly, you can play a game to fix colors, classify animals, etc.

Flying - not flying

Children move freely around the room: running, skipping, circling. The host calls any words (fish, plane, tree ...). If what is named can fly, the children imitate flight; if what is named can swim, they imitate swimming; if it doesn’t swim, doesn’t fly, then the children stop. The most attentive is the one who has never made a mistake.

Whose link is more likely to gather

Children have colorful and different-sized geometric shapes. Symbols are placed in different places of the group. Children must determine their place (by color and size).

Trap

The players form two circles. The inner circle, holding hands, moves in one direction, and the outer circle in the other direction. At the signal of the leader, both circles stop. Those in the inner circle raise their hands to form a gate. The rest then run into the circle, passing under the gate, then run out of it. Suddenly, the leader gives the next command, and the players of the inner circle abruptly lower their hands down. Players who are inside the circle are considered trapped. They join those in the inner circle and join hands. After that, the game is repeated.

Stop

At one end of the court, the players line up. At the other end, with his back to the players, the leader becomes, covers his face with his hands and says: “Walk quickly, look, don’t yawn! Stop!" while the driver pronounces these words, all the players become closer to him as quickly as possible. But with the command "Stop!" they must stop and freeze in place. The driver looks around quickly. If he notices that one of the players did not have time to stop in time and made at least a small movement, the driver sends him back beyond the starting line. After that, the driver again takes the starting position and pronounces the same words. This continues until one of the players manages to approach the driver and stain him before he has time to look back. After that, all the players run for their line, the driver pursues them and tries to tarnish someone. The stained becomes the driver.

Carp and pike

On one side of the site there are "carp", in the middle - "pike". At the signal "carp" run across to the other side. "Pike" catches them. Caught "carp" (four, five) join hands and. standing across the site, form a network. Now the "carp" should run across to the other side of the site through the net (under the arms). "Pike" stands behind the net and lies in wait for them. When there are 8-10 "carp" caught, they form "baskets" - circles through which you need to run. There can be only one such basket, then it is depicted, holding hands, 15-18 participants. "Pike" takes a place in front of the basket and catches "carp".

When there are more “crucians” caught than not caught, the players form a corridor of the “crucians” caught, through which the uncaught ones run. "Pike", located at the exit catches them. The winner is the one who remains last. He is given the role of the new "pike".

snake

Hey hey hey

Blue snake!

Show up, show up

Spin the wheel!

The teacher invites all children to portray a snake. Children put their hands on each other's shoulders and slowly “snake” move forward after the teacher. Obstacles (cubes, arcs, etc.) can be placed in front of children, which the snake must go around without knocking over.

Round dance game Bunny

Children stand in a circle holding hands. In the center of the circle is a sad bunny. Children sing:

Bunny, bunny! What happened to you?

You are sitting very sick.

You get up, get up, jump!

Here's a carrot! (2 times)

Get it and dance!

All the children come up to the bunny and give him an imaginary carrot. The bunny takes a carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is selected.

Round dance game Cucumber

The teacher chooses Cucumber, who sits in the center of the circle. Children, together with the teacher, walk in a circle and sing:

Cucumber, cucumber,

You are just like a human.

We fed you

We fed you

They put them on their feet (they approach the cucumber and pick it up)

Forced to dance.

Dance as much as you want

Choose who you want.

Cucumber dances, children clap their hands. After the dance, Cucumber chooses another child to take his place, and the game continues.

Hen and chickens

Children under the guidance of a teacher at one end of the playroom arrange chairs. The number of chairs must correspond to the number of participants in the game. The driver-cat is selected. The teacher acts as a mother chicken. The rest of the participants are her chicken children.

The mother hen invites all her chicks to hold hands. Together they walk in a circle and say the following words:

The chicken came out

With her yellow chicks,

The chicken cackles: ko-ko,

Don't go far.

The hen and chicks gradually approach the cat sitting on a separate chair.

On a bench by the path

The cat lay down and dozes.

The cat opens its eyes

And the chickens are chasing.

After these words, the chickens scatter, each trying to take his chair. Mother chicken worries about them, waving her winged arms. A captured chicken becomes a cat. The game restarts from the beginning.

Bold mice

The leader is chosen. He will be a cat. The mice stand on the opposite side of the room from the cat, who is sitting on a chair. Mouse children slowly move towards the cat during the following words:

The mice came out once

See what time it is.

One two three four,

The mice pulled the weights. (Teacher claps his hands loudly)

Suddenly there was a strange sound...

The mice ran away.

The cat wakes up and tries to catch the mice. They, in turn, run away to their place. The mice that are touched by the cat are considered to be caught.

Municipal Autonomous Preschool Educational Institution

e/cNo. 2 "Teremok", Kamyshlov

mobile game"Shaggy Dog"

middle group

Developer: Student 3 BEFORE group Vazhenina Lyubov Dmitrievna

Kamyshlov, 2018

Subject: "Shaggy dog"

Purpose pedagogical: teach children to move in accordance with the text, quickly change direction, run away, trying not to get caught by the catcher and not pushing.

Game goal: Children run away from the dog into the house beyond the line, and the dog gets up and catches up with the children only after the words “What will happen? »

Tasks:

Educational: To develop the ability of children to act together at a certain pace.

Developing: develop in childrenthinking, memory, hearing and mindfulness.

Educational: Cultivate interest in the game and a friendly attitude towards each other.

Equipment: dog hat, chair.

Game progress: The dog sits on a chair at one end of the site, and "sleeps". The rest of the children are at the other end of the playground beyond the line - in the house. They quietly approach the dog and say in a whisper:

“Here lies a shaggy dog,

In your paws, sticking your nose.

Quietly, quietly he lies -

Not dozing, not sleeping.

Let's go to him, wake him up,

And let's see what happens?"

On the last words of the rhyme, the children should touch the sleeping dog with their hand.

Then the dog wakes up gets up and starts barking. Children run into the house, beyond the line. The dog tries to catch up with them. The role is transferred to another child. The game is repeated.

Rules of the game:

    Do not touch the dog until the end of the text.

    The dog does not move or open its eyes until it is touched.

    Run to your house and escape from the dog without pushing each other.

Methods and techniques: Game method; verbal method (conversation, explanation, instructions, explanation), praise, counting rhyme.

I invite children to play with the help of the barker:

"Children, children are all here,

Here is a fun game

1, 2, 3, 4, 5

We're going to play"

Now we will go to the gym and play an interesting game there.

We went to the gym and stood in a circle.

Guys, now we will play the game "Shaggy Dog". First, I will tell you the rules of the game, and you listen carefully.

I begin to tell the children the rules of the game: The dog will live in a booth and sleep (sitting on a chair). And we are at the other end of the site beyond the line - in the house. We will quietly approach the dog and say in a whisper:

"Here lies a shaggy dog

In the paws of his buried nose.

Quietly - quietly he lies

Not dozing, not sleeping

Let's go to him, wake him up

And let's see what happens?"

On the last words of the rhyme, we must touch the sleeping dog with our hand.

After that, the dog wakes up, gets up and starts barking. We run into the house, beyond the line. The dog is trying to catch up with us. Do not forget that we do not touch the dog until the text ends. The dog does not move or open its eyes until it is touched. And follow the safety rules

run to your house and escape from the dog without pushing each other. If anyone does not follow the rules of the game, I stop the game with the words "STOP GAME".

We clarify the rules of the game with children.

Let's guys repeat together what we are going to say: (several times)

"Here lies a shaggy dog

In the paws of his buried nose.

Quietly - quietly he lies

Not dozing, not sleeping

Let's go to him, wake him up

And let's see what happens?"

What should the dog do?

What is everyone else doing?

How do we run from a dog?

Children come to the teacher and stand in a circle. Listen to the teacher.

Repeat with the teacher what they will say

Children get ready to work, answer questions.

Verbal method (conversation, explanation, explanation).

Children are motivated to play activities.

main stage

We choose a dog with the help of a counter.

« An apple was rolling in the garden and fell right into the water, Bul-Bul-Bul.

Now we are occupying our sites. I help the children to take their places.

During the game, I observe the observance of the rules, the relationship of children in the game. I play with the children 2-3 times.

Guys, and now I will complicate the game, the Dog will live with us beyond the stream. I put 2 jump ropes. We will jump over the stream when we go to the dog and when we run away from him. And the dog also jumps when he catches the guys.

I play with the children.We also play again 2-3 times. Stop game.

The children take their places. The dog goes to one end of the site, sits on a chair and sleeps. All other childrenat the other end of the site beyond the line - in the house.

Children actively participate in the game, follow the rules of the game.

Game method, verbal method (counter).

Children actively participate in the game.

The final stage

Well done boys! Did you enjoy playing the game "Shaggy Dog"? Tell me, who was the most dexterous Dog? How many guys did he catch? Who was the smartest among us?

We form a column. Now we are back to the group.

The children are talking to the teacher. They answer questions. They leave the hall.

Verbal method (conversation, questions, praise).

Children actively answer the teacher's questions.

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